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Author Topic: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"  (Read 61976 times)

Heron TSG

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #210 on: September 13, 2010, 09:20:56 pm »

Unless anyone objects, I'd like to spend 1000 on enchanting all my nonmagical arrows with Bloodseeking so that I never have to buy arrows again. Also, corner shots.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Criptfeind

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #211 on: September 13, 2010, 10:12:47 pm »

Unless anyone objects, I'd like to spend 1000 on enchanting all my nonmagical arrows with Bloodseeking so that I never have to buy arrows again. Also, corner shots.

Wont that cost 8000gp per 20 arrows?

Also flaw with all the other magic item plans.

You need at least a +1 on every magic weapon.
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Criptfeind

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #212 on: September 13, 2010, 10:15:45 pm »

Or per 50 arrow or some such... May need to tone that down to account for the less breaky.

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Heron TSG

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #213 on: September 13, 2010, 10:25:18 pm »

Unless anyone objects, I'd like to spend 1000 on enchanting all my nonmagical arrows with Bloodseeking so that I never have to buy arrows again. Also, corner shots.

Wont that cost 8000gp per 20 arrows?

Also flaw with all the other magic item plans.

You need at least a +1 on every magic weapon.
I know Merrian's longsword is MW (I think), so that'd work out. Also, the cost to enchant arrows is a +1 cost as normal, but for 60 arrows. Maybe I'd just enchant my fancy-material arrows, most of those are already masterwork due to their construction.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Criptfeind

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #214 on: September 13, 2010, 11:01:10 pm »

+1 enchantment bonus.

Also I am going to cut that number down to 30 because your arrows are so much more durable then the rules intended for.

Edit: I am also going to disallow fraction enchantments. So you can not enchant three arrows for 200. On the flip side of this I will allow you to stack dissimilar arrows for enchantment.
« Last Edit: September 13, 2010, 11:09:27 pm by Criptfeind »
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Heron TSG

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #215 on: September 13, 2010, 11:31:30 pm »

So how much would it cost for me to enchant my entire Slayer's Quiver minus the bone, stone, adamantine, cold iron, crystal, and runebronze arrows? That would bring it down to 30 arrows.

NOTE: This leaves only Masterwork arrows, as arrows can only be made from such exotic materials by a master fletcher, and therefore can only be found in MW form.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Iituem

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #216 on: September 14, 2010, 07:58:24 am »

Despite the fact that my weapons and armour are in desperate need of repair, I blow the entire reward on ale and whores.
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Criptfeind

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #217 on: September 14, 2010, 12:13:28 pm »

So how much would it cost for me to enchant my entire Slayer's Quiver minus the bone, stone, adamantine, cold iron, crystal, and runebronze arrows? That would bring it down to 30 arrows.

2000gp

For a +1.

Also:
Despite the fact that my weapons and armour are in desperate need of repair, I blow the entire reward on ale and whores.

That works out to be like over three thousand whores and 20,000 mugs of ale.

The exact number of whores is 3,333 and one gnomish stripper.
« Last Edit: September 14, 2010, 12:19:56 pm by Criptfeind »
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Heron TSG

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #218 on: September 14, 2010, 05:30:19 pm »

Hrm. I'd be totally okay with that cost if nobody wants anything else at all. In fact, I would forfeit an equally-sized portion (500 GP) to the other three people who were paid next time we are paid.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

RAM

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #219 on: September 14, 2010, 05:33:30 pm »

I request that the group spend 750gp on a wand of lesser vigour.

P.S.
 I decided to review the magic weapon creation rules.
Special Materials: Can override other rules.

Masterwork: Adds one to attack rolls but not to damage. Has a default cost of 300gp for each weapon. double weapons cost 600gp each and ammunition costs 6gp each, or 300 gp for 50. All SRD special materials except for alchemical silver and cold iron are considered to be masterwork, if this means that they also gain the benefits of being masterwork in addition to special material benefits is up to the DM...

Enhancement bonus: Adds +1 to attack rolls, +1 to damage rolls(which is multiplied on a critical hit), +2 to item hardness, and +10 to item hit points.

Magic
:
Requirements: Must be masterwork(many special materials are considered masterwork, presumably for this purpose). Must include an enhancement bonus of at least 1. Judging by the random generation rules this would only be provided by magical enhancement bonuses from enchanment, although you might be able to get it out of adamantine from a generous DM...

Costs: Special abilities are costed according to the equivalent enhancement bonus. The equivalent enhancement bonuses from special abilities and the actual enhancement bonus are added together. Weapons are not allowed a combined equivalent enhancement bonus in excess of +10 under normal circumstances. Multiply the combined equivalent enhancement bonus by itself, then 2000, to derive the cost of the magical enchantment. Fifty units of ammunition typically cost the same as a single weapon, though in this campaign it will purchase only 30 units, though they will not suffer from the normal 50% chance to break. Considering how much cheaper it is to get a +1 shocking flaming(18000) bow and 30 +1 holy arrows(18000) than it is to get a single +1 shocking flaming holy bow(50000), this is a pretty good deal...
« Last Edit: September 14, 2010, 06:23:24 pm by RAM »
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Criptfeind

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #220 on: September 14, 2010, 07:09:48 pm »

although you might be able to get it out of adamantine from a generous DM...

Nope. That is a +1 enhancement bonus on attack rolls, don't count.
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RAM

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #221 on: September 14, 2010, 07:26:53 pm »

Wow, your right, I completely glossed over that, I could have sworn that it was a normal enhancement bonus, maybe it changed from 3.0-3.5...

The DMG seems to make it clear that adamantine provides that bonus due to the masterworking...
« Last Edit: September 14, 2010, 07:28:34 pm by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Criptfeind

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #222 on: September 15, 2010, 09:57:20 pm »

You guys ready?
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Heron TSG

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #223 on: September 15, 2010, 11:04:33 pm »

I am totally ready. Though we never took a vote on what we're buying.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Criptfeind

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #224 on: September 15, 2010, 11:07:33 pm »

Yeah... That is going to be a issue.

I supose you will have to hold on to your share for now.
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