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Author Topic: BitQuest  (Read 22322 times)

Josephus

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Re: BitQuest
« Reply #75 on: August 17, 2010, 05:37:47 pm »

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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

Evergod41

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Re: BitQuest
« Reply #76 on: August 17, 2010, 05:39:03 pm »

what if the ground evades your falling attack? THAT could be a problem...

eclipsetail

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Re: BitQuest
« Reply #77 on: August 17, 2010, 05:43:31 pm »

what if the ground evades your falling attack? THAT could be a problem...

THEN we would fly.

Taco Dan

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Re: BitQuest
« Reply #78 on: August 17, 2010, 08:56:55 pm »

JUMP INTO WELL AND AWAIT FURTHER ORDERS.


Ow. Why did you do that?
HP -3
96/100


This well is surprisingly dry, though you can hear rushing water to the south.
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I think I would remember if I had amnesia.
I'd like to remind everyone that half of the time I don't even know what I'm talking about. The other half of the time I only sort of know what I'm talking about.

eclipsetail

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Re: BitQuest
« Reply #79 on: August 17, 2010, 08:57:24 pm »

Then south it is!

Lucus Casius

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Re: BitQuest
« Reply #80 on: August 17, 2010, 09:22:45 pm »

MOVE SOUTH WHILE SINGING A BAWDY TAVERN SONG
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Karnewarrior

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Re: BitQuest
« Reply #81 on: August 17, 2010, 09:34:57 pm »

>Pelvic Thrust to the south
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Josephus

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Re: BitQuest
« Reply #82 on: August 17, 2010, 10:39:02 pm »

>Pelvic Thrust to the south

Repeated pelvic thrusts to the south whilst moving in that direction and singing a bawdy tavern song
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

Hugehead

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Re: BitQuest
« Reply #83 on: August 17, 2010, 11:04:18 pm »

>Pelvic Thrust to the south

Repeated pelvic thrusts to the south whilst moving in that direction and singing a bawdy tavern song
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

dragnar

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Re: BitQuest
« Reply #84 on: August 17, 2010, 11:08:36 pm »

>Pelvic Thrust to the south

Repeated pelvic thrusts to the south whilst moving in that direction and singing a bawdy tavern song
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

iceball3

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Re: BitQuest
« Reply #85 on: August 17, 2010, 11:17:00 pm »

study your 2 rocks and use that knowledge to conjure a third
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Aklyon

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Re: BitQuest
« Reply #86 on: August 17, 2010, 11:26:19 pm »

Slice at a wall to make sure its real stone, then head south singing a bawdy tavern song.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

breadbocks

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Re: BitQuest
« Reply #87 on: August 18, 2010, 12:06:48 am »

Ignore previous directives. Search the small rocks. Knap one small rock into a Ring of +7 Evade with the other small rock. Open pickpocket interface. Pickpocket with Ground. Use pickpocket interface to equip Ring of +7 Evade on Ground. Close pickpocket interface. Equip signpost. Engrave "Elrond" on Ground with signpost until the signpost is -5. Attack Ground with -5 signpost. When Ground evades, which it will, continue missing Groug until you are over well. Hit Ground 1 tile east of well. Quaff fountain 5 times, after which you shall Move up two tiles, down two tiles, then move left one tile, then right one tile, then left one tile, then right one tile, the push the input buttons B, followed by A. After this open your menu, and go to your inventory. Now, put a brick on the East button.

Boy that was time consuming to write.
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Clearly, cakes are the next form of human evolution.

Aklyon

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Re: BitQuest
« Reply #88 on: August 18, 2010, 12:45:22 am »

Search the small rocks. Knap one small rock into a Ring of +7 Evade with the other small rock. Open pickpocket interface. Pickpocket with Ground. Use pickpocket interface to equip Ring of +7 Evade on Ground. Close pickpocket interface. Equip signpost. Engrave "Elrond" on Ground with signpost until the signpost is -5. Attack Ground with -5 signpost. When Ground evades, which it will, continue missing Groug until you are over well. Hit Ground 1 tile east of well. Quaff fountain 5 times, after which you shall Move up two tiles, down two tiles, then move left one tile, then right one tile, then left one tile, then right one tile, the push the input buttons B, followed by A. After this open your menu, and go to your inventory. Now, put a brick on the East button.

Boy that was time consuming to write.
DO THIS!
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Taco Dan

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Re: BitQuest
« Reply #89 on: August 18, 2010, 12:48:34 am »

>Pelvic Thrust to the south

Repeated pelvic thrusts to the south whilst moving in that direction and singing a bawdy tavern song
Now if only I had a sprite for that...


Lots of stuff
Lolwut?


Then south it is!
MOVE SOUTH WHILE SINGING A BAWDY TAVERN SONG
It makes all the ugly girls pretty!
It makes all your enemies dear!
Glorious, glorious beer!
Hold up...

You're not certain, but you're pretty sure that this is bad...
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I think I would remember if I had amnesia.
I'd like to remind everyone that half of the time I don't even know what I'm talking about. The other half of the time I only sort of know what I'm talking about.
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