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Total Members Voted: 0

Voting closed: August 21, 2010, 03:27:14 pm


Pages: 1 ... 9 10 [11] 12 13

Author Topic: Starcorp RTD-Killed. Go home. Scram. Away with you.  (Read 10721 times)

techno65535

  • Bay Watcher
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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #150 on: September 15, 2010, 07:10:38 pm »

Then get us some medium ships to buy!
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #151 on: September 15, 2010, 07:11:11 pm »

Will do.
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techno65535

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #152 on: September 17, 2010, 12:09:17 am »

So, what are we waiting on now?
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Blackdutchie

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #153 on: September 17, 2010, 08:05:05 am »

Planetary alignment. Needs to be a certain way to transmit orders.
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Quote from: Bauglir
Quote from: Flying Carcass
Quote from: Urist Imiknorris
The first lesson taught by DF is patience.
The second: Madness.
The third: Magma, properly applied, solves all problems.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #154 on: September 17, 2010, 03:29:38 pm »

So, what are we waiting on now?

Starwars Battlefront II was on steam for five dollars.
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Blackdutchie

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #155 on: September 17, 2010, 05:00:22 pm »

*WARNRINRIRNG* *THIS IS LONG TEXT*
Spoiler (click to show/hide)

5$ is what it should've sold for at release.
Logged
Quote from: Bauglir
Quote from: Flying Carcass
Quote from: Urist Imiknorris
The first lesson taught by DF is patience.
The second: Madness.
The third: Magma, properly applied, solves all problems.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #156 on: September 17, 2010, 05:10:38 pm »

Then I'm happy.
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techno65535

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #157 on: September 17, 2010, 06:05:46 pm »

So that means turn up soon right? *Hopes*
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #158 on: September 18, 2010, 04:17:22 pm »

For when I need it:

Spoiler (click to show/hide)

EDIT: Turn will be up tomorrow, so I can have time to fiddle around with several, storytelling aspects. (The combat made me laugh.)
« Last Edit: September 18, 2010, 04:30:27 pm by USEC_OFFICER »
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Blackdutchie

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #159 on: September 18, 2010, 05:46:41 pm »

Combat? Oh noes! my ships are worthless weaponless bags of wheat!
Logged
Quote from: Bauglir
Quote from: Flying Carcass
Quote from: Urist Imiknorris
The first lesson taught by DF is patience.
The second: Madness.
The third: Magma, properly applied, solves all problems.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #160 on: September 18, 2010, 06:01:23 pm »

You do know that if somebody's ships were under attack, I'd PM them, right?
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USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #161 on: September 18, 2010, 06:41:57 pm »

In Battlefront news, I've learned that being an engineer and attacking their CP allows me to win. I've got a shotgun (So one/two hits and they're dead), health/ammo drops (So I rarely die), and a welder to slice into vehicles if needed. And for space, I simply get into the big, heavy troop transports and take the systems down from space.  It's gotten pretty easy now.
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USEC_OFFICER

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  • Pulls the strings and makes them ring.
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Re: Starcorp RTD-Turn 13: EXCLAIMATIONS!
« Reply #162 on: September 19, 2010, 04:34:22 pm »

4207: April 5th:



Ore is at $47

Gas is at $41

Spoiler: Combat (click to show/hide)

Spoiler: PSI (click to show/hide)

Spoiler: Westar (click to show/hide)

Spoiler: Lazorz inc. (click to show/hide)

Spoiler: Shadowrun (click to show/hide)

Nimitz is no longer playing. (I'll be controling Aeon though. I have some plans.)
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techno65535

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Re: Starcorp RTD-Turn 13: EXCLAIMATIONS!
« Reply #163 on: September 19, 2010, 10:47:13 pm »

The Samson will stay with the asteroid field it's in gathering what gas is in it and mining until full. Hopefully said field will stay near the station. The Clever Dream will head to the gas cloud at 12:01 for prospecting, and continue prospecting various fields out on the 'north east' area of the map.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
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Re: Starcorp RTD-Turn 13: EXCLAIMATIONS!
« Reply #164 on: September 20, 2010, 05:35:50 am »

mine?
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.
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