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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68045 times)

Digital Hellhound

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Re: DemiGods RTD: Turn 60: Quantum Strangeness In Art(Waiting for Ghazkull)
« Reply #795 on: November 27, 2010, 02:41:31 pm »

Neberhar, fancy flying everyone there? Or atleast me, so I can check the place out invisible?

If RNG flies me past the traps, attempt to locate some kind of control room/whatever for these traps and shut them off
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MagusBlack

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Re: DemiGods RTD: Turn 61: Defense testing and mangled deer
« Reply #796 on: November 27, 2010, 03:43:27 pm »

Use the power of Earth to pop the mines out of the ground and over the wall.
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Lordinquisitor

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Re: DemiGods RTD: Turn 61: Defense testing and mangled deer
« Reply #797 on: November 27, 2010, 04:01:40 pm »

Draw a runic circle of protection around me. Just in case.
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dragnar

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Re: DemiGods RTD: Turn 61: Defense testing and mangled deer
« Reply #798 on: November 27, 2010, 11:32:47 pm »

Try to get a closer look at the dark shapes.
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 60: Quantum Strangeness In Art(Waiting for Ghazkull)
« Reply #799 on: November 29, 2010, 09:21:38 pm »

Neberhar, fancy flying everyone there? Or atleast me, so I can check the place out invisible?

If RNG flies me past the traps, attempt to locate some kind of control room/whatever for these traps and shut them off

Can you cast invisibility on other people?
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smjjames

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Re: DemiGods RTD: Turn 60: Quantum Strangeness In Art(Waiting for Ghazkull)
« Reply #800 on: November 29, 2010, 09:46:44 pm »

Neberhar, fancy flying everyone there? Or atleast me, so I can check the place out invisible?

If RNG flies me past the traps, attempt to locate some kind of control room/whatever for these traps and shut them off

Can you cast invisibility on other people?

Yea it should work. I can use the turn timer roll on it, may also add some kind of check for detection, but lets see how things go first before I do anything like that.
« Last Edit: November 29, 2010, 09:57:47 pm by smjjames »
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 61: Defense testing and mangled deer
« Reply #801 on: November 29, 2010, 10:45:23 pm »

Well I'm thinking that if Alethe could cast Invisibility on me, I could fly both of us over the walls while invisible(I could also fly additional people, but the more we take the harder it will be to maintain invisibility and flight on everyone).
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smjjames

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Re: DemiGods RTD: Turn 61: Defense testing and mangled deer
« Reply #802 on: November 29, 2010, 11:56:50 pm »

Sure, that course of action is fine with me. Digital Hellhound still has to put that in for their action though, and hope the dice don't decide to think otherwise.
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Digital Hellhound

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Re: DemiGods RTD: Turn 61: Defense testing and mangled deer
« Reply #803 on: November 30, 2010, 12:49:13 am »

Yeah, I'll do that as well.
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 61: Defense testing and mangled deer
« Reply #804 on: November 30, 2010, 11:18:22 am »

Let Alethe turn me invisible, then fly both of us over the traps and to a safe place behind the wall, preferably one with a good view of the surrounding area.
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Ghazkull

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Re: DemiGods RTD: Turn 61: Defense testing and mangled deer
« Reply #805 on: November 30, 2010, 11:46:43 am »

[stupid hooror film person mode: ONLINE] follow the noise...
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smjjames

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Re: DemiGods RTD: Turn 61: Defense testing and mangled deer
« Reply #806 on: November 30, 2010, 11:47:54 am »

[stupid hooror film person mode: ONLINE] follow the noise...

lol, anyways, starting turn soonish i guess :)

Edit: Hrm, LordInquisitor got a 6 on the runic protection thing and I'm trying to think of how to deal with it without making it temporarily overpowered. I did think of making it act like an isolating bubble where any attacks from both players and enemies would autofail, but I felt like that would be like taking a character out of play for a few turns, so I want it to be fair as well.

midedit: Actually, I have an idea.....

Edit2: You guys will have to let me know what you think of the idea as I'm not sure whether it needs tweaking or not.
« Last Edit: November 30, 2010, 01:02:22 pm by smjjames »
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smjjames

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DemiGods RTD: Turn 62: Cave Mystery
« Reply #807 on: November 30, 2010, 02:43:16 pm »

Turn 62: Cave Mystery

Normally I do the turns in posting order, but for this one, I had to kind of rearrange it a little so that it would make sense.

Use the power of Earth to pop the mines out of the ground and over the wall.
[2] You attempt to force the mines out of the ground using the power of Earth, but can't for a reason unknown to you. It now falls to Alethe to disable them this turn.


Draw a runic circle of protection around me. Just in case.
[6] You create a runic circle of protection around you and not only that, its a very powerful one. So powerful that it spills over and protects nearby allies as well. You have also learned a new skill, runic circle of protection, normally it protects only you, but a roll of 6 will protect all nearby allies and a 5 will protect a random number of allies determined by roll.

The effect is that it lasts [4] turns and negates up to four damage this turn. The shields will degrade by one per turn ((or should I roll for chance to degrade?)) and the shield will protect up to the level of damage that its level is. For example, a shield that has degraded to two will negate up to two damage. Additionally, it takes a damage hit greater than the shield level to destroy the shield. For example, a shield level of four requires a damage hit of five to be destroyed. Multiple hits won't stack the damage.


Try to get a closer look at the dark shapes.
[1]As you get closer, you suddendly lose sight of them. They seem to have simply dissapeared before your eyes.


(invisibility plan)

Yeah, I'll do that as well.
[3] As per the plan, you cloak Neberhar with invisibility. Unlike your own invisibility cloak, it will dissapear when Neberhar attacks.


Let Alethe turn me invisible, then fly both of us over the traps and to a safe place behind the wall, preferably one with a good view of the surrounding area.
[4] As soon as Alethe does her part of the first phase, you concentrate for a second with the amulet and fly both you and Alethe over the wall. After floating around for a minute, you decide that the only place with a good view of the surrounding area would be on top of one of the walls, which isn't exactly a great place to land. So you float further down the path that cuts through the concentric ring of walls and land in a good spot.

((The concentration roll only comes into play when you need to keep people or objects afloat at the end of a turn.))


Neberhar, fancy flying everyone there? Or atleast me, so I can check the place out invisible?

If RNG flies me past the traps, attempt to locate some kind of control room/whatever for these traps and shut them off
[2]With phase two of the plan complete, you attempt to find some sort of control panel or something that would shut off the traps and fail to find anything that would help you in any way.


[stupid hooror film person mode: ONLINE] follow the noise...
[6]You hear the strange noise again and zone in onto the sound. Following it, you go up the ridge, the sound gets louder as you approach a nearby cave entrance. With no other clear source of the sound, you decide to enter the cave itself [ENCOUNTER CHECK:6], only to [dodge:4]jump backwards as several needle thin bolts of glowing plasma shoot out of the darkness. Whatever it was, the noise seems to have stopped.



Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)

Spoiler: Ghazkull/Jôrn (click to show/hide)

Spoiler: Dragnar (click to show/hide)

« Last Edit: December 01, 2010, 03:02:00 am by smjjames »
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Ghazkull

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Re: DemiGods RTD: Turn 62: Cave Mystery
« Reply #808 on: November 30, 2010, 05:48:07 pm »

determine what the fuck i encounter here and if sentient try to talk with it bring it under control or persuade it to help me...otherwise Try to kill it...
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 62: Cave Mystery
« Reply #809 on: November 30, 2010, 11:24:48 pm »

So... am I still flying? Or did we land somewhere?
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