Turn 60: Quantum Strangeness In Art
The epic fail epidemic attempted to do a sequel this turn.....
Find and mind control a random animal into walking up to the citadel entrance
Gotta see what these traps are triggered by.
[1]For some reason, you only manage to mind control a tiny mouse, which is simply too small to trigger the traps. Facepalming yourself, you release it. [1]Undeterred, you pick up a good sized rock and try to throw it towards the wall. Instead, you toss it straight up in the air, luckily you [4]dodge away from it in time to avoid a potentially painful head wound.
Stay there, grumble, and guard the group.
[1]You walk around in circles, don't grumble, and don't guard the group. ((Can't really do an effective epic fail out of that one.))
Hrm... doesn't see like there is much to be doing at the moment.
Enter a medatative trance to increase my power.
((I know its not really an increase since it would go into 'weather control', but the action was extremely open to interpretation, so took some road.))
[5]Floating in midair, you enter the lotus position and slip into a meditative trance. While in the trance, you look for a way to increase your potential and through inspiration, you develop a new method to create a deadly maelstrom compacted into a small area.
introduce myself to the rest of the group and then fly up to look out for any other enemies.
[6]You happily introduce yourself to the rest of the group. After that, you fly upwards to keep an eye out for enemies. Luckily, or unluckily, you don't see any other enemies at this time.
Forge some Order infused head bands for everybody.
[1]You start out good, but things go horribly and you end up with a bunch of objects that look like mobius strips that got mangled and twisted onto themselves. ((You could actually claim those as bieng works of art if you wanted to.
. You didn't actually use up any metal here, but if you want to make them works of art, then yea I'll have to subtract the metal used, which would be 6.))
calm down and regenerate...after all these powers must be good for something...
[4]You chill out, find a nice place to sit and activate your regenerative abilities. Since the wounds aren't very severe, it doesn't require much effort to heal them.
Health: Fine
Statuses: Invisibility mode
Equipped: a deceptive baton type club (both belted), and a iron chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility, meditative trance (autofail on dodge when under trance).
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, and
a iron chainmail shirt, ancient map.
Health: Fine
Statuses: Martial Trance (+1 to hit and -1 to damage taken, 1 turn duration)
Equipped: Steel breastplate w/backplate, Bag of runes (belted), sword (belted), shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes,
a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate., large amount of vines useable as rope, 80 coins.
Health: Fine
Statuses: none
Equipped: Mithril helmet, Backpack, battle hammer (in hand), steel chainmail shirt, gauntlets, iron buckler, steel greaves, steel boots.
Powers/abilities: Godly forging, fire magic,
Godly Inspiration, healing fire,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
steel greaves and boots,
iron buckler,
pair of steel gauntlets, 4,180 coins in a bag, 104 units of metal,
chunks of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram,
The Bastion of Reason, a mithril helmetHealth: Head: minor cut to forehead.
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities:
Dreamers Shield, Avatar Of Storms, Healing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shield,
Winged Scarab amulet of ShuHealth: fine
Statuses: none
Powers/abilities: Reviving the Dead (can lead to general necromancry), Axe Fighting, Regeneration.
Equipped:viking axe
Inventory: Norse style clothing, viking axe,
Plague BattleaxeHealth: Left Arm:Shallow cut on left arm, some bleeding.
Statuses:None
Equipped: Leather body armor, steel staff.
Powers/abilities: Extreme speed(how much depends on the GM I suppose), Limited duration flight, Prestidigitation (minor illusions, flashes of light, etc. low-level magic good for pranks or distractions and little else)
Inventory:Greek style clothes, sturdy sandals, steel staff,
leather body armorHealth: Normal
Statuses: none
Eqipped: armored (-1 to damage)
Other: none