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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68454 times)

Lordinquisitor

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Re: DemiGods RTD: Turn 22: Instant Statues, just mix with water!
« Reply #330 on: September 09, 2010, 08:07:44 am »

Carefully explore the room, trying to find out to which god the shrine belongs.
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Digital Hellhound

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Re: DemiGods RTD: Turn 22: Instant Statues, just mix with water!
« Reply #331 on: September 09, 2010, 08:09:26 am »

Leave the sauroprimates for now and go check out what Arngrim is doing.
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smjjames

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Re: DemiGods RTD: Turn 22: Instant Statues, just mix with water!
« Reply #332 on: September 09, 2010, 08:47:43 pm »

I thought we might have been waiting on someone, but eh, I was distracted doing other stuff anyway.

Starting up the rolls soon.
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smjjames

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DemiGods RTD: Turn 23: Torc emulates Neo
« Reply #333 on: September 09, 2010, 10:01:43 pm »

Turn 23: Torc emulates Neo

Torc is having alot of epicness this turn, lol :)

Take a look around inside
[6]You epically fly around and examine the surroundings, the dim light is no obstacle for your current forms eyes. Aside from the general layout that Arngrim was able to observe, the ditches themselves are pretty deep, 6 feet or so, with various plants that have managed to survive in there. The shrine itself appears to be of Egyptian archetecture, which is a bit strange given the somewhat Indian style architecture elsewhere in the temple complex. You can see many heiroglyphics, however you have no idea what they say, perhaps ask someone who can read them?


Introduce Torc's hammer to Golem 1. Violently.

((Thank Hephaestus that Torc has a weapon that can conceivably hurt these things.))
[1]You swing your hammer at the golem, but you completely miss and end up jerking your broken leg, which explodes in pain. (-1 to dodge for this turn)

Quote from: Golem 1
GRHAAAAGG!
[3-1][4][1] The golem tries to attack you and just misses making your left leg into a bloody pulp.


Being amused by the alchemy that transpired, I try to play with my own. Mix Wind, Life and Law energy into a single force, and see what happens.

Hopefully I'll make some new interesting spell, or if I'm really lucky, find a way to control my Avatar of Storms state better.
[5][luck:5] The gods must favor you highly as in your attempt, you devise a way to stabilize your Avatar of Storms state more easily as well as providing the seed to try and summon air elementals, if you choose to do so. (Avatar of Storms mode will now use normal rolls) ((Now I need to find a way to balance this stuff out...))


acquire objects of extreme value in a hasty manner,
[5]Since the golem can't get to you, you take this opportunity to go further in and see what valuables you can find. In the treasure room, there is a shallow moat separating some of the treasure from what appears to be a cache of artifacts, only problem is, theres at least 50+ wormlike creatures with legs crawling all over that area and they are all a few feet long. Deciding not to risk confronting those, you grab a bunch of coins, a green and purple bow that looks like it might be a masterwork, several jewels and other treasure. (Gain 100 coins, Jewelfire Bow (+2 to archery ((I just realized that I haven't been inputting the archery/aim bonus when you use the bow))), 20 precious jewels, 15 various expensive trinkets)


Carefully explore the room, trying to find out to which god the shrine belongs.
[3] You try to carefully explore the room, but you can't quite figure out who the shrine belongs to. All you can tell is that its Egyptian ((That and I haven't decided which god yet.))


Leave the sauroprimates for now and go check out what Arngrim is doing.
[4] You catch up quickly with Arngrim and check out what he is doing. You have as much of a clue as he does about the shrine though.

Quote from: Golem 1
get unstuck
[6] It epically pulls its arm out of the ground and pulls up a huge boulder as well, it gets the momentum to throw the boulder.

[golem attack:6][Torc Dodge:6] The golem throws the boulder with such force that it sails over Torc, who had dodged epically out of the way, and smashes into the domelike building and punches a new hole into it. The people in there wonder what the hell is going on.

Golem1
Damage: none
Status: none

Golem6
Damage: Right hand, wrist, lower arm: moderately cracked, structurally intact
Status: none



Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)
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MagusBlack

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Re: DemiGods RTD: Turn 23: Torc emulates Neo
« Reply #334 on: September 09, 2010, 11:44:07 pm »

Encase the remaining golems in the ground using the power of Earth.
« Last Edit: September 09, 2010, 11:48:40 pm by MagusBlack »
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Digital Hellhound

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Re: DemiGods RTD: Turn 23: Torc emulates Neo
« Reply #335 on: September 10, 2010, 12:09:47 am »

Wondering what the hell is going on, Alethe decides to go on and poke the shrine
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Lordinquisitor

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Re: DemiGods RTD: Turn 23: Torc emulates Neo
« Reply #336 on: September 10, 2010, 07:09:59 am »

Egyptian? I know i shouldn`t do this. No, i really shouldn`t. But.. Ah. Let`s have fun.

Desecrate the shrine and then consecrate the shrine to odin. If i find some relict or something i take it and offer it to Odin! (Unless, ofc, it`s something useable. In that case i ask Odin to bless it and take it myself.)

Unless Alethes probing causes something that might make me think twice.


/Edit can`t spell for shit.
« Last Edit: September 10, 2010, 11:18:25 am by Lordinquisitor »
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dwarfguy2

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Re: DemiGods RTD: Turn 23: Torc emulates Neo
« Reply #337 on: September 10, 2010, 08:44:17 am »

help the worms invent fire, if you know what i mean.
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 23: Torc emulates Neo
« Reply #338 on: September 10, 2010, 09:56:31 am »

Awesome.

Read the heiroglyphs.


EDIT: Stop Arngrim from desecrating the shrine first. With force is necessary, but lets hope it doesn't come to that.
« Last Edit: September 10, 2010, 06:44:46 pm by RandomNumberGenerator »
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smjjames

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Re: DemiGods RTD: Turn 23: Torc emulates Neo
« Reply #339 on: September 10, 2010, 10:34:40 am »

help the worms invent fire, if you know what i mean.

Theres 50+ visible and even more that are underwater or otherwise in the shadows and not visible, but ah fine. Just don't make me have to do an attack scene where at least 20 attack you.

And yes I know what you mean.
« Last Edit: September 10, 2010, 11:17:00 am by smjjames »
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MagusBlack

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Re: DemiGods RTD: Turn 23: Torc emulates Neo
« Reply #340 on: September 10, 2010, 03:26:09 pm »

help the worms invent fire, if you know what i mean.

Theres 50+ visible and even more that are underwater or otherwise in the shadows and not visible, but ah fine. Just don't make me have to do an attack scene where at least 20 attack you.

And yes I know what you mean.

you could just have them attack as single entity, like a swarm or something like that.
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smjjames

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Re: DemiGods RTD: Turn 23: Torc emulates Neo
« Reply #341 on: September 10, 2010, 03:35:06 pm »

Heheh, then just hope you don't pull too much aggro, know what I mean. :)

Edit: Anyways..... gonna go and do the rolls now while we're waiting.....

Edit2: I already have the turn set up, just need wolfchilds action.......

Edit3: Paging Dr. Wolfchild....

Going to give him until tomorrow morning.
« Last Edit: September 11, 2010, 07:09:29 pm by smjjames »
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wolfchild

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Re: DemiGods RTD: Turn 23: Torc emulates Neo (Waiting for wolfchild)
« Reply #342 on: September 11, 2010, 08:20:12 pm »

try to decipher the hyroglyphs
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smjjames

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Re: DemiGods RTD: Turn 23: Torc emulates Neo
« Reply #343 on: September 11, 2010, 08:42:06 pm »

Awesome.

Read the heiroglyphs.


EDIT: Stop Arngrim from desecrating the shrine first. With force is necessary, but lets hope it doesn't come to that.
try to decipher the hyroglyphs

Err, I already had RNG decipher the heiroglyphs. But, I can certainly change the action since I already had Arngrim smash the statue like a true Viking. :)

Also, I made it to some obscure Egyptian moon god because I couldn't decide what to use, the setting just didn't match anything, and the Egyptians didn't really have any night related gods that weren't obscure.

Edit: Feh, the RNG trumped you anyways.
« Last Edit: September 11, 2010, 08:46:13 pm by smjjames »
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smjjames

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DemiGods RTD: Turn 24: Hieroglyphic sheneinghans
« Reply #344 on: September 11, 2010, 08:58:13 pm »

Turn 24: Hieroglyphic sheneinghans

Encase the remaining golems in the ground using the power of Earth.
[4]Calling upon the essence of Gaia, you attempt to entomb the two remaining golems into the earth. At first, it looks like a complete success, but it quickly becomes apparent that both golems [5 and 6] have somehow dodged becoming fully encased. The one inside however, managed to get its feet melded into the stone floor, drastically decreasing its ability to dodge. The other one went into a prone position and so, easily removed itself from the soil, it is now angry.

[Golem1 attack:6][Torc dodge:4+1]
The golem tries to swing at Torc, who quickly dodges out of range.

Wondering what the hell is going on, Alethe decides to go on and poke the shrine
[5] You uh.. AWESOMELY poke the shrine wall and leave a fingerprint on it, which is made of rock....what did you expect?


Egyptian? I know i shouldn`t do this. No, i really shouldn`t. But.. Ah. Let`s have fun.

Desecrate the shrine and then consecrate the shrine to odin. If i find some relict or something i take it and offer it to Odin! (Unless, ofc, it`s something useable. In that case i ask Odin to bless it and take it myself.)

Unless Alethes probing causes something that might make me think twice.

[4]You desecrate the shrine and then consecrate it to Odin. The shrine seems to be that of some obscure Egyptian god of the moon, so there may or may not be consequences of desecrating it. If it were a powerful diety, then yes there would be. There aren't any relics to speak of, so you just smash the statue of the god in the shrine, like a true viking.


help the worms invent fire, if you know what i mean.
[1][luck:6]You try to immolate the crawling leeches and instead cause the fireball to whoosh up your arm. Since its magical fire, its not hurting you, but you now have a chance to be stylistic with your fireballs, or something. While you were trying to blast the worms with fire, you notice that they all have lamprey-like mouths, full of sharp teeth. You certainly wouldn't want these things attacking you en masse. At least they appear to be blind.


Awesome.

Read the heiroglyphs.


EDIT: Stop Arngrim from desecrating the shrine first. With force is necessary, but lets hope it doesn't come to that.
[5] Being the son of an Egyptain god, reading Heiroglyphs comes easy to you. Besides the usual stuff related to shrines, prayers, etc, you spot several references to a temple of Set being nearby. You wonder just what a shrine to Set would be doing this far from Egypt. If there are any signs of recent occupation, nobody has found them yet.

[2]You try to stop Arngrim from desecrating the shrine, but its too late to do anything about it.


try to decipher the hyroglyphs
[4]You attempt to decipher the heiroglyphs and with some help from Neberhar ((I guess....)), you learn how to read Egyptian hieroglyphs. What you see is pretty much the same as what Neberhar saw. However, upon seeing the references to Set, you try to look closer and can't make anything out of it.


Quote from: Cave Leeches
detect prey
[3] Some of them sense that there is a creature nearby, but don't have a lock on any target.

(outside)Golem1
Damage: none
Status: none

(inside)Golem6
Damage: Right hand, wrist, lower arm: moderately cracked, structurally intact
Status: feet melted into the floor (-2 to dodge)


Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)
« Last Edit: September 11, 2010, 09:07:19 pm by smjjames »
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