Turn 22: Instant Statues, just mix with water!
awwww, so not wonder?
Huh? I think thats light magic....
Anyways, Drex had an incredibly lucky roll, what with the golem rolling a 6 and the body part check was torso. Overall though, there are alot of 5's and 6's this turn.
((well shit...))
Use alchemy to inject True Life and/or Chaos in one or all of the golems. If that doesn't work dodge around in an attempt to get them to hit each other.
((by the way, dwarfguy... HELP!!!!))
((Also if Torc is alive after this, he is so make a full set of armor.))
[6][#affected and luck:4] Drawing together and concentrating the energies together, you chant something random and fire a massive blast of life and chaos elemental energy that hits 4 of them. The four golems that were hit stop in confusion and seconds later things begin happening all at once. Thick plant shoots explode from their cores, entwining them in a chaotic fashion, even the plants themselves become chaotic in that they mutate at various points, sprouting wierd structures and varied colors. The golems themselves appear to mutate, gaining/losing appendages, the stone seems to melt and reform at random into odd shapes. When it finally ends, the four golems are completely trapped in the vines, in some cases shattering portions of the golem. They are no longer a threat as they have been rendered immobile, however, you have ended up making it difficult, but not impossible, to get through that hallway.
Investigate the obelisk!
[2]You get distracted by the strange going ons with the golems, so... you don't investigate the obelisks.
Not being able to find anything on the ground, shift into a perigrine falcon and explore from the air
[5]Having shifted into a peregrine falcon, you take to the skies and explore from there. With the aid of your sharp falcon eyes, you spot the clearing that Alethe is at and notice an odd pattern to the crumbled statues. You also see that there are many holes and cracks in the dome, many of which are big enough for a person to crawl through, so you head for one of them and go inside.
kick it down.
[6] Just kicking it down isn't enough, so you shatter the door with a strong kick with your back hooves. All thats left of the door is some dust and rubble. Unfortunately, the noise gets the attention of one of the two remaining golems, which immediately tries to attack you, [luck:5]however it grabs empty air since you quickly ran through the doorway ((which is about the height of a normal doorway)). You are safe, for now, however if you want to get out, you'll either have to find another way out or deal with the golem.
Find a small animal of some kind (or a plant) and mind control/bring it to the sauroprimates
[4] Looking around a little, you grab some fruit off of a nearby bush and try to offer it to the sauroprimates, who decide to take the offering and some of them eat bits of it. A couple of the sauroprimates start to lose interest and head into the clearing, maybe for a siesta or something.
Go through the entrance and search for stuff.
[5] You attempt to get through the entrance, but this one isn't quite THAT easy. On taking a closer look at it, you see there is some kind of locking mechanism. So, you decide to use your runestones creatively by sticking them at various points on the door and utter some spell. Hearing a series of clicks, you try to open it, and it works. [luck:6]Inside, you find that the building is hollow and there is diffuse light coming in through various cracks and holes in the dome. Visible under the diffuse light is a series of concentric circles in the center with dry ditches in between. In the very center is a house sized structure that is a shrine to some diety, abandoned for centuries.
ATTACK!
[6][4]Unaffected by the alchemic blast, it sends another piledriver down at terminal velocity. Torc was expecting this, so he jumped out of the way in time for the golem to punch the ground so hard that its left arm plunges halfway into the ground. The golem is now stuck until it can free itself. (-2 to dodge until it frees itself)
GRARR!
[6][Drex dodge:3][BP check:2][damage:2-1]((Lucky you!))
Trying to get at Drex, it PUNCHES through the doorway, causing significant damage to itself and landing a glancing blow on Drex, who came out completely uninjured.[4]The golem manages to free itself without causing further damage to itself. There isn't room for it to try to reach further inside and it probably doesn't have the intelligence to do so anyway. So, Drex is safe from it as long as he isn't in the collision zone for the golems fist when it punches into the entryway again.
Golem1
Damage: none
Status: Left arm buried into the ground up to the elbow, -2 to dodge until it gets itself unstuck.
Golem6
Damage: Right hand, wrist, lower arm: moderately cracked, structurally intact
Status: none
Health: totally fine.
Statuses: none
Equipped:2x throwing daggers and a deceptive baton type club (both belted), iron chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, two throwing daggers, and
a iron chainmail shirt, ancient map.
Health: Fine
Statuses: None
Equipped: Dagger (belted), bow (on back)
Powers/Abilities: fireball,
bow and arrow, summon imp,
Resistance/invulnerability to fire +2 fire magic resistInventory: Belt, quiver, bow, dagger, 3 hot wings and a squirrel on a stick, crudely sketched treasure map.
Health: full health
Statuses: none
Equipped: Steel breastplate w/backplate, Bag of runes (belted), sword (in hand), shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes, a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate.Health: maximally healthy
Statuses: none
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins.
Health:
Left Leg: Broken
Statuses: Pain
Equipped: Backpack, artifact hammer (in hand), steel chainmail shirt, gauntlets, iron buckler.
Powers/abilities: Godly forging, fire magic,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
iron buckler,
pair of steel gauntlets, 30 coins, 88 units of metal,
chunk of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram.
Health: fine
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities:
Avatar Of StormsHealing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shield