Sorry it took so long, I'll make sure to change the title this time so people know to get in here.
Turn 4:I grab something long again, lift the amulet off of Dermonster, and throw it onto the ground!
|This time, you use the other, non-throat-cutting end of you halberd to lift the amulet off of Dermonster.
|You've got it! Steady...steady... Oh wait, you're strangling Derm. Let it down, now raise it up again... Derm seems to be putting up a fierce fight, but you've got 'em firmly hooked. And it's off! Was it really that easy all along? The amulet dangles from the shaft of your halberd.
Attempt to make the amulet brittle by freezing it
|You walk over to the amulet hanging off of Tarran's halberd. You want to freeze it, but you realize that you don't know how to cast frost bolt. However, your intelligent mind notices the condensed puffs of water vapor emanating from you mouth. You carefully start to breathe on the amulet, taking care not to touch it. After a few good minutes of this process, you assume the amulet is frozen. Water droplets are beginning to condense on it. Whether it's brittle or not has yet to be tested. Not like you can just touch it or anything.
In any case, I try and ah, use a barstool to smash an enemy. Not kill though. That'd be bad.
|You pick up a barstool and get ready to smash an enemy.
|There's a vicious fiend! You smash your barstool right over Tarran's head.
|He flips backward over his halberd, while holding it perfectly still for wolfchild, lands perfectly on his feet on the other side, and gives you a dirty look. ...Oops? Anybody could have made that mistake! Don't get all up in such a fantod about it!
Mentally use an extremely liberal form of my immunity magic to do the spiritual equivalent of anti-bodies and just generally expelling him from my body.
|Well, the amulet's off, but that still doesn't stop you from trying to protect yourself against that kind of thing ever happening again. You close you eyes and concentrate. You imagine antibodies, expelling diseases. You start to create something in your mind. At first it's just a shape. Then, you give it form and substance. Finally, with a great burst of mental effort, you WILL it into being. “Hiya boss!” the little thing says with an accent that would remind most denizens of the would you and I live in of New York. “Who we gonna smash today, eh?” You ask the strange little...blob? what it's name is. “I'm whatever you wanna call me. You made me, you da boss. Now who we gonna smash today?” Informing him that the enemy has retreated for the moment, your little friend goes off and pouts in a corner of your mind.
Ponder the mediocrity of my actions. Leave the tavern and see if I can make some MONEY!
|My, you feel mediocre. You know what would make you feel less mediocre? Money. Lots of money. Yay for compensation and substituting material gain for inner peace!
|Though QuarrMal sees you leave, he can't get close enough to stop you. Instead, he just swears that he'll remember your face and hunt you down wherever you run. Whatever. You're gonna be rich! Time to get your mojo on the go-go! But you gotta spend money to make money.
|Luckily for you, you find you have a small purse with two gold pieces in it! You happen across a bakery and spend one gold piece to buy fifty loves of bread. You then go out into the morning light and begin to sell them.
|Unfortunately, you can only sell ten loves at 30 coppers each for a total of 3 silver pieces. Still not bad, considering people normally buy loaves of bread for 20. Now the question is what are you going to do with all this extra bread?
Deceive Mal, convincing him to cooperate with me.
|Mal thoughtfully strokes his beard, though you can't see him as he's quite a distance away under a mountain, but that's beside the point. “YOU MAKE AN INTERESTING PROPOSAL. THOUGH YOU ARE WRONG IN THAT WE ARE IRREVOCABLY LINKED, AND YOU ARE WRONG THAT I COULD JUST DESTROY YOUR SOUL (A SOUL IS IMMORTAL, AND THEREFORE CAN'T BE DESTROYED YOU SEE), YOUR SOUL HAS PROVED MORE...TROUBLESOME THAN MOST. VERY WELL, I SHALL LEND YOU A BIT OF MY POWER, AND LET YOU HAVE CONTROL OF YOUR BODY BACK. IN RETURN, YOU MUST SLAY ALL YOUR FRIENDS, INCLUDING THE ONES WHO ESCAPED, AND TAKE THE AMULET TO THE IRON GATE TO RELEASE ME. TO ENSURE THAT YOU DO THIS, I AM PLACING A CURSE ON YOU. SHOULD YOU BETRAY ME, YOU WILL BE KILLED INSTANTLY. I WILL FOCUS MOST OF MY EFFORTS ON RE-GATHERING MY FORCES TO HELP YOU ON YOUR WAY. GOOD LUCK, MY SERVANT. REMEMBER, YOU ARE
MINE!” You hear one last, incredibly
evil laugh, then wake up to find yourself in your own body. But what's this strange feeling you have? It's like power, seething, writhing beneath your skin. It begs to be released, to wreak havoc, and destroy!
|Your bleeding worsens, and is now heavy bleeding. Better get that fixed.
Walk into inn, ask for booze.
|What inn? There's a tavern down the way, but you're absolutely certain there's no inn in this town.
Sucker-punch QuarrMal and then kick him i the shins.
|You go at Quarr with a quick sucker punch!
|He takes the punch right in the gut, yet it doesn't seem to harm him at all! Your hand hurts slightly as you make a swift retreat.
Decide that from this day forward I shall be the world's greatest thief and begin by stealing the best looking blade the blacksmith has.
|You sneak off to the back of the shop and pick up an excellent blade, forged of meteoric iron, honed to a fine edge. You try to walk out with it unseen.
|Unfortunately, you're still in plain view of the blacksmith, who yells out
“Thief! Protect the Hoard from the Skulking Filth!” He grabs another sword, throws you back from the exit, and stands between you and it looking menacing. The town watch is sure to be on their way too.
Status:
Current location: Old Tavern
Health: Excellent
Inventory:
Unexamined
Abilities:
Snow-Walker (Cold Immunity, Fever Immunity, damage taken in warm places without protection)
Current location: Old Tavern
Health: Excellent
Inventory:
Flower-Stem Ring
Deadly Halberd (+1 to enemy dodge, -2 to damage)
-Mal's Amulet (on shaft)
Otherwise Unexamined
Abilities:
None known
Current location: Old Tavern
Health: Cut neck (exertion of the head will open this up more)
Heavy Bleeding (roll for damage each turn)
Inventory:
Unexamined
Abilities:
Evil Power (+1 to casting evil magic)
Cursed (will die if he betrays Mal)
Current location:Blacksmith's shop
Health: Hungover (-1 to mental actions)
Inventory:
Covering of vomit (-1 to interacting with civilized NPC's)
Unexamined
Abilities:
None known
Current location: Street in Town
Health: Hungover (-1 to mental actions)
Inventory:
Small coin pouch (1 gold, 3 silver)
40 loaves of bread
Otherwise Unexamined
Abilities:
Has unkempt mustache
Current location: Old Tavern
Health: Hungover (-1 to mental actions)
Inventory:
Short Sword (-1 to damage)
Otherwise Unexamined
Abilities:
None known
Current location: Old Tavern
Health: Excellent
Inventory:
Unexamined
Abilities:
Poison Immunity
Disease Immunity
Allies:
Little mental antibody companion (can only fight mental attacks)
Current location: Old Tavern
Health: Hungover (-1 to mental actions)
Sore Throat (-1 to talking and eating hard foods)
Stuffy Nose (-3 to smelling)
Headache (-1 to mental actions)
Nauseous (Must roll to avoid vomiting each turn)
Inventory:
Worn Linen Clothes
Small coin pouch (1 silver piece, 8 copper pieces)
Flint and tinder
IOU from "Chauncy"
Abilities:
None known