Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 38

Author Topic: Bob the Caveman - Day 13: Eureka!  (Read 49672 times)

Neyvn

  • Bay Watcher
    • View Profile
Re: Caveman - Turn 2: Monotonus
« Reply #180 on: August 06, 2010, 07:06:42 pm »

Top one is thyme, third is angelica plant, don't know what angelica plant is but thyme is a cooking ingredient.

Ninja'd
@Evergod You might not want the link to the picture have its name in it. :P

Thyme is also medical...
From the wiki...

Quote
Medicinal use

The essential oil of common thyme (Thymus vulgaris) is made up of 20-54% thymol.[7] Thymol, an antiseptic, is the main active ingredient in Listerine mouthwash.[8] Before the advent of modern antibiotics, it was used to medicate bandages.[2] It has also been shown to be effective against the fungus that commonly infects toenails.[9]

A tea made by infusing the herb in water can be used for cough and bronchitis.[7] Medicinally thyme is used for respiratory infections in the form of a tincture, tisane, salve, syrup or by steam inhalation[citation needed]. Because it is antiseptic, thyme boiled in water and cooled is very effective against inflammation of the throat when gargled 3 times a day.[citation needed] The inflammation will normally disappear in 2 – 5 days. The thymol and other volatile components in the leaf glands is excreted via the lungs, being highly lipid-soluble, where it reduces the viscosity of the mucus and exerts its antimicrobial action. Other infections and wounds can be dripped with thyme that has been boiled in water and cooled.[citation needed]

In traditional Jamaican childbirth practice, thyme tea is given to the mother after delivery of the baby[citation needed]. Its oxytocin-like effect causes uterine contractions and more rapid delivery of the placenta but this was said by Sheila Kitzinger[citation needed] to cause an increased prevalence of retained placenta.

Angelica can be used for a simple cough mixture if we can work out a good way of getting him boiling water without him scalding himself, as well as a Pestle and Mortar...


EDIT: Also don't know why, but something like Rosemary comes to mind for the second one....... But Its not its something like that...
2 EDIT: Could be that the Third one is also a Dong-quai... Or Female ginseng
3 EDIT: Been thinking, could the second be a Parsley variety or something.???
« Last Edit: August 06, 2010, 08:08:43 pm by Neyvn »
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Luke_Prowler

  • Bay Watcher
  • Wait, how did I get back here?
    • View Profile
Re: Caveman - Turn 2: Monotonus
« Reply #181 on: August 06, 2010, 08:16:46 pm »

Skinning should be easier with the knife, no need to use the axe head. Speaking of tools, how much would he need a shovel?

And I'd guess the second is parsley too.
Logged

Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

nuker w

  • Bay Watcher
    • View Profile
Re: Caveman - Turn 2: Monotonus
« Reply #182 on: August 06, 2010, 08:32:31 pm »

Must. Have. Nice. Bedding.Find something in the wild for use as a bed.
Logged

Neyvn

  • Bay Watcher
    • View Profile
Re: Caveman - Turn 2: Monotonus
« Reply #183 on: August 06, 2010, 08:35:56 pm »

Skinning should be easier with the knife, no need to use the axe head. Speaking of tools, how much would he need a shovel?

And I'd guess the second is parsley too.
Knives are hard to make, sure we could make one out of bone, but without the right tools a bone knife would be as brutish as a Stone axe...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Caveman - Turn 2: Monotonus
« Reply #184 on: August 06, 2010, 09:10:59 pm »

Dude, we have a sharp pointed stone. It will work fine for a knife.

Look for a solid bone, about the width of your hand, preferably a bit bigger, and as thick and sturdy as possible. Next, take your pointed rock and carefully chip two notches on either side of the rock, along the length of the rock from the bottom. Make each about two thingers high from the bottom and about half a thinger deep. Then take the bone and carve a niche in one end to hold the rock.

When skinning the wolf, take the bits that hold the knee's together and then insert the rock into the bone, use the tendon to wind around the rock and bone to hold it in place. If it keeps slipping, carve a small channel in the bone to keep the tendon in place, but make sure it's not too deep.

Bingo, a knife.
Logged

Spartan 117

  • Bay Watcher
  • Never think twice. Or at all.
    • View Profile
Re: Caveman - Turn 2: Monotonus
« Reply #185 on: August 07, 2010, 12:35:45 am »

Get a double edged pointy rock, and use vines to attach it to a branch. This is a pickaxe.

Yours will be the pickaxe that pierces the heavens.


Seriously guys, we need to expand our cave and begin the groundwork for smelting.
Logged
Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: Caveman - Turn 2: Monotonus
« Reply #186 on: August 07, 2010, 12:52:59 am »

Get a double edged pointy rock, and use vines to attach it to a branch. This is a pickaxe.

Yours will be the pickaxe that pierces the heavens.


Seriously guys, we need to expand our cave and begin the groundwork for smelting.
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Caveman - Turn 2: Monotonus
« Reply #187 on: August 07, 2010, 04:37:42 am »

What part of CAVEMAN dont you understand? We don't have the tools, we dont know how to make a forge, let alone smelt metal, we dont have any idea of how to dig properly without causing a cave in, we have higher priorities right now and WE ARE A CAVEMAN!

*slaps sense into spartan and maxi*
Logged

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: Caveman - Turn 2: Monotonus
« Reply #188 on: August 07, 2010, 04:40:12 am »

What part of CAVEMAN dont you understand? We don't have the tools, we dont know how to make a forge, let alone smelt metal, we dont have any idea of how to dig properly without causing a cave in, we have higher priorities right now and WE ARE A CAVEMAN!

*slaps sense into spartan and maxi*

''WE'' are not a cave man! We are divine spirits guiding one.
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Spartan 117

  • Bay Watcher
  • Never think twice. Or at all.
    • View Profile
Re: Caveman - Turn 2: Monotonus
« Reply #189 on: August 07, 2010, 04:47:13 am »

What part of CAVEMAN dont you understand? We don't have the tools, we dont know how to make a forge, let alone smelt metal, we dont have any idea of how to dig properly without causing a cave in, we have higher priorities right now and WE ARE A CAVEMAN!

*slaps sense into spartan and maxi*

What priorities?

Clayworking? When will that be useful?
Logged
Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

penguify

  • Bay Watcher
    • View Profile
Re: Caveman - Turn 2: Monotonus
« Reply #190 on: August 07, 2010, 05:12:56 am »

Clay's good for storing food and water, right? We have to start with the basics like that, I think. Don't you need cold water for some parts of blacksmithing anyway?
Logged

Neyvn

  • Bay Watcher
    • View Profile
Re: Caveman - Turn 2: Monotonus
« Reply #191 on: August 07, 2010, 05:33:15 am »

Clayworking equals Kilns, which then equals coal in form of Charcoal. Which also equals Bricks. Said bricks can then be shaped into a Smelter a lot better then a Stone Smelter due to the fact that He ain't no Dwarf who can turn a single stone into a Building, or a single stone the size of a man into a single ring to go onto my pinky finger...

Besides, the poor thing don't know how to piss straight and not step into his own puddle, he would mutilate any ore that he finds cause he would smash wildly at the wall. AND also a Stone Pickaxe isn't gonna get much Ore from said wall. Best move would be to have he search the insides of the caves, OR the outsides by that mater, for random strands of Copper, which is an easy metal to manipulate into something solid enough for a Pickaxe...

None the less, lets not put the cart before the horse please...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Spartan 117

  • Bay Watcher
  • Never think twice. Or at all.
    • View Profile
Re: Caveman - Turn 2: Monotonus
« Reply #192 on: August 07, 2010, 05:44:19 am »

Oh fine.

Can we at least make the pickaxe? We could channel with it.
Logged
Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

techno65535

  • Bay Watcher
    • View Profile
Re: Caveman - Turn 2: Monotonus
« Reply #193 on: August 07, 2010, 05:56:59 am »

The only thing I can think of to improve upon Neyvn's suggested actions is on the knife. Instead of trying to affix the small blade to a bone or such, use that one for a better spear. Then find a long and thin grey rock, knap one end down into a pointed blade, and round the other end so there's an area that can be held without cutting your hand. Then wrap the round end with a wolf skin strip so you can grip it better.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Neyvn

  • Bay Watcher
    • View Profile
Re: Caveman - Turn 2: Monotonus
« Reply #194 on: August 07, 2010, 06:05:03 am »

Oh fine.

Can we at least make the pickaxe? We could channel with it.

Use Wolf Strips to hold the double ended stone so you don't cut yourself, carefully attach it to a solid branch with some vine which you should go collect, get extra and store them by hanging them near the Drying rack...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
Pages: 1 ... 11 12 [13] 14 15 ... 38