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Author Topic: Bob the Caveman - Day 13: Eureka!  (Read 49676 times)

Criptfeind

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Re: Caveman - Turn 2: Monotonus
« Reply #165 on: August 05, 2010, 09:18:35 pm »

Settle into monotones life and live day by day increasing food and fur stores until something interesting happens.
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Hugehead

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Re: Caveman - Turn 2: Monotonus
« Reply #166 on: August 05, 2010, 09:22:07 pm »

Settle into monotones life and live day by day increasing food and fur stores until something interesting happens.
We aren't going to have any tech, so we will still be a cave person.

I say we go get some of that stiff clay.
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Criptfeind

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Re: Caveman - Turn 2: Monotonus
« Reply #167 on: August 05, 2010, 09:25:11 pm »

We aren't going to have any tech, so we will still be a cave person.

Why is that a issue? It took hundreds if not thousands of generations for early people to progress. It is not like we are working with the best stock here.
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Evergod41

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Re: Caveman - Turn 2: Monotonus
« Reply #168 on: August 05, 2010, 09:29:01 pm »

he just takes commands literally... not my fault if I can sneak in through a loophole. It isn't supposed to be easy, just fun!

Shades

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Re: Caveman - Turn 2: Monotonus
« Reply #169 on: August 06, 2010, 02:33:37 am »

I say we go get some of that stiff clay.

I'm for that. We can build a simple mud oven with soil, water and straw or grass and then fire clay in it. Give us something to carry water back to our cave in for a start. Also bricks could be fired to make a proper kiln or even a smelter for metalwork.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Neyvn

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Re: Caveman - Turn 2: Monotonus
« Reply #170 on: August 06, 2010, 02:49:29 am »

Collect some larger sticks, about half the height of yourself. Around 4 or so will do. Find extra as you go and build a Frame out of them, allow it so that the upper part of this frame allows for you to hang the Strips of Hide to dry in the air...

Collect large stones, boulders in fact, and roll them to your cave, setting up a fence in a semi circle around the entrance of your cave, allowing enough space for you to exit and enter while blocking all other areas from beasts. Build this up over the times to have it nearly to your chin, make sure the base is wider then the top. Use some 'wet' clay you have found to patch it together to make it firm...

Remember when cooking meat, delay yourself until the outside of the meat is browned while the inside is slightly red, use your axe everynow and then to check this...

Collect some moss, dampen it with some spit and press onto the scratches over your body, not press too hard, just enough to help it stop bleeding...

With some medium length twigs (once again about the height of yourself) build two X shapes, bound with small amounts of vines, and place them on opposite sides of the firepit, when cooking meat thread a long stick through parts of it so that stays on the stick but the stick itself is long enough to be placed into the Xs on both sides of the firepit. Adjust the height of the Stick by pressing lightly on the ends so that it widens and lowers the meat into the fire to cook but not Burn the stick like it did your hand. Lift the Meat out of the fire by lifting out the cold end of stick...




There think I have done a few things, someone can clean them up if they wish...
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Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
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maxicaxi

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Re: Caveman - Turn 2: Monotonus
« Reply #171 on: August 06, 2010, 04:00:09 am »

Collect some larger sticks, about half the height of yourself. Around 4 or so will do. Find extra as you go and build a Frame out of them, allow it so that the upper part of this frame allows for you to hang the Strips of Hide to dry in the air...

Collect large stones, boulders in fact, and roll them to your cave, setting up a fence in a semi circle around the entrance of your cave, allowing enough space for you to exit and enter while blocking all other areas from beasts. Build this up over the times to have it nearly to your chin, make sure the base is wider then the top. Use some 'wet' clay you have found to patch it together to make it firm...

Remember when cooking meat, delay yourself until the outside of the meat is browned while the inside is slightly red, use your axe everynow and then to check this...

Collect some moss, dampen it with some spit and press onto the scratches over your body, not press too hard, just enough to help it stop bleeding...

With some medium length twigs (once again about the height of yourself) build two X shapes, bound with small amounts of vines, and place them on opposite sides of the firepit, when cooking meat thread a long stick through parts of it so that stays on the stick but the stick itself is long enough to be placed into the Xs on both sides of the firepit. Adjust the height of the Stick by pressing lightly on the ends so that it widens and lowers the meat into the fire to cook but not Burn the stick like it did your hand. Lift the Meat out of the fire by lifting out the cold end of stick...




There think I have done a few things, someone can clean them up if they wish...

thiiiiiiiiiii+(i*999999999999999*9999999999 )+s
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Shades

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Re: Caveman - Turn 2: Monotonus
« Reply #172 on: August 06, 2010, 04:01:23 am »

Collect some larger sticks, about half the height of yourself. Around 4 or so will do. Find extra as you go and build a Frame out of them, allow it so that the upper part of this frame allows for you to hang the Strips of Hide to dry in the air...

I'll go with this, the rest I think is too many assorted orders :)

A knife would be better for skinning than our axe, also better for checking the meat is cooked.

Find a short branch, long enough to fit comfortable in our hand but not that much bigger, and create another crudely knapped rock to tie to this with some of the vine.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Spartan 117

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Re: Caveman - Turn 2: Monotonus
« Reply #173 on: August 06, 2010, 04:10:00 am »

Get a double edged pointy rock, and use vines to attach it to a branch. This is a pickaxe.

Yours will be the pickaxe that pierces the heavens.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
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Luke_Prowler

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Re: Caveman - Turn 2: Monotonus
« Reply #174 on: August 06, 2010, 06:11:21 am »

You guys...

Take a grey rock and sharpen it, but this time rather than just giving it a sharp edge, also give it a sharp point (Don't poke yourself)

Gather wild straw long grass.
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Zako

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Re: Caveman - Turn 2: Monotonus
« Reply #175 on: August 06, 2010, 11:36:58 am »

Keep in mind that there are the bones that are left over from previous meals, those can be useful. And next time we catch something, we should keep the sinews, they will come in handy.

After this action, I'll teach bob how to test his food to see if he can eat it.
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Evergod41

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Re: Caveman - Turn 2: Monotonus
« Reply #176 on: August 06, 2010, 03:15:36 pm »

Holy shit, thats alot of commands...


I say we go get some of that stiff clay.
You assume the voice is talking about that stiff mud, once you wake up you set off to the river, and grab a handfull of it.

Collect some larger sticks, about half the height of yourself. Around 4 or so will do. Find extra as you go and build a Frame out of them, allow it so that the upper part of this frame allows for you to hang the Strips of Hide to dry in the air...

Collect large stones, boulders in fact, and roll them to your cave, setting up a fence in a semi circle around the entrance of your cave, allowing enough space for you to exit and enter while blocking all other areas from beasts. Build this up over the times to have it nearly to your chin, make sure the base is wider then the top. Use some 'wet' clay you have found to patch it together to make it firm...

Remember when cooking meat, delay yourself until the outside of the meat is browned while the inside is slightly red, use your axe everynow and then to check this...

Collect some moss, dampen it with some spit and press onto the scratches over your body, not press too hard, just enough to help it stop bleeding...

With some medium length twigs (once again about the height of yourself) build two X shapes, bound with small amounts of vines, and place them on opposite sides of the firepit, when cooking meat thread a long stick through parts of it so that stays on the stick but the stick itself is long enough to be placed into the Xs on both sides of the firepit. Adjust the height of the Stick by pressing lightly on the ends so that it widens and lowers the meat into the fire to cook but not Burn the stick like it did your hand. Lift the Meat out of the fire by lifting out the cold end of stick...
This would take up most of the day, but you go to do it anyways, seing as there are sticks everywhere building the drying rack was quick, but not really easy... you also hang the strips of wolf skin. You build the wall, this takes the most time, so much that you only build it up to your knees before going onto the next task. You begin to think that this is the only voice you should listen to... as you look over yourself the wounds are gone, but the skin isn't the same as the rest of your body... You improve your spit, using up the rest of the vines you had, and building the two stands was quick and easy.

You grow hungry so you stick another chunk of wolf meat on your new spit, checking it every once in a while for tenderness...

Take a grey rock and sharpen it, but this time rather than just giving it a sharp edge, also give it a sharp point (Don't poke yourself)

Gather long grass.

Grabbing another grey rock you start knapping, a blade was easy but a point would be much harder, you get one side done without cutting yourself, but the other side is almost constantly slicing up your hand, you get it done but with much pain... You gather some grasses but dont know what they are for, so you lie them in your cave, remarking on some of their properties... most of it is plain and simple but 3 bundles look special

Spoiler: plant type a (click to show/hide)
Spoiler: plant type b (click to show/hide)
Spoiler: plant type c (click to show/hide)

Spoiler: Inventory (click to show/hide)

Spoiler: Things at your home (click to show/hide)

Spoiler: Things you've observed (click to show/hide)

Evaluated Wounds
 - Cut hand (Morderate bleeding, mild pain)
 - Some Wrapped large scars over your body
 - Some scars over your body
 - Wrapped Wolf bite scar on left arm

The bright glowing thing in the sky is above you.

What shall you do next?

Neyvn

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Re: Caveman - Turn 2: Monotonus
« Reply #177 on: August 06, 2010, 06:41:59 pm »

Damn it. All three of those plants look familiar... But I can not remember what they are...
Ok did Some stuff...

First is Thyme, second is still unknown while the last is called Angelica...


ANYWAY Action...

Find the deepest part of your cave where you can still see, where the air is coolest, use some stones to build a small container like area which has a good sized volume, this should allow you to be able to carve up the Wolf Meat and store it safely without it going bad, keeping it in this area will keep it cooler then out in the air...

When skinning the animal, start at the neck by cutting around from the throat to the spine, then slowly cut another line down the chest of the animal. then from the spine area, slowly shift the axehead into the meat below the pelt and wiggling it slightly as to allow the pelt to be removed from the meat. Take your time in doing this, we want a good amount of Pelt to hang to dry later. Try your best to keep as much of the pelt in one shape...

When cutting the meat, keep the bones, anything that looks broken put aside for when feeling peckish, put the bone into the fire for a few moments, then carefully break it off and suck the marrow out of it. You can do it raw if you want, but it will taste better cooked. Store the slabs of meat into your Cave Box. Make sure no animals can enter your cave and steal your food. You don't want that do you...

When at the back of your cave, tell us, is it small and only allows one exit (where you have been coming in and out from) or does it get dark and you can't see anymore. If so, grab some moss, split a solid stick at the top and put the moss into the split before lighting it from your fire. Don't touch the flames remember. Hold it away from face. Looking into your cave with this light source, if the flame gets halfway to your hand, turn around and head back, when its about to burn your hand, drop it and kick some dirt onto it or roll a stone over the flames. Don't rush but make sure you get back outside before you run out of light...
« Last Edit: August 06, 2010, 07:05:48 pm by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

penguify

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Re: Caveman - Turn 2: Monotonus
« Reply #178 on: August 06, 2010, 06:55:19 pm »

Damn it. All three of those plants look familiar... But I can not remember what they are...
A is thyme, C is angelica herb. I don't know B.
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Hugehead

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Re: Caveman - Turn 2: Monotonus
« Reply #179 on: August 06, 2010, 06:56:10 pm »

Top one is thyme, third is angelica plant, don't know what angelica plant is but thyme is a cooking ingredient.

Ninja'd
@Evergod You might not want the link to the picture have its name in it. :P
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.
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