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Will you be attending the next session?

Yes
- 9 (39.1%)
No
- 14 (60.9%)

Total Members Voted: 23


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Author Topic: D&D: The mercenaries - Game Concluding  (Read 125611 times)

Heron TSG

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #210 on: August 18, 2010, 08:31:36 pm »

Same as the above.

EDIT: That session was awesome, I must say. Although I wonder how exactly the party is going to spend 1,050,000 GP worth of Drakes.
« Last Edit: August 18, 2010, 11:58:12 pm by Barbarossa the Seal God »
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Shoruke

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #211 on: August 19, 2010, 12:02:06 am »

I wonder how exactly the party is going to spend 1,050,000 GP worth of Drakes.

Everyone gets maxxed out Rings of Protection and Bracers of Natural Armor and Amulets of Health, plus one other maxxed-out attribute item, and some +3 weapons. I could really go for a Deadly Precision weapon, because I obviously don't have enough sneak attack dice yet. (kidding; I'm actually holding back just a little in combat, and I'm going to try not to cheese my character out anymore, just stick with "normal" stuff)
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Heron TSG

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #212 on: August 19, 2010, 12:09:23 am »

I can think of a few items I could use, but I don't think I'll item-cheese my AC much more.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

RAM

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #213 on: August 19, 2010, 12:10:55 am »

I could use some wild armour, and anything else that a bear can wear, for my down time, a belt of giant strength and boots of speed are always useful...
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Read the First Post!

Heron TSG

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #214 on: August 19, 2010, 08:57:27 am »

If there are six of us, that'd mean an even split would give us each 175,000 worth of GP. Depending on what you mean by 'the merchants skin you alive', you could buy most anything.
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Lucus Casius

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #215 on: August 19, 2010, 10:37:10 am »

Someone please tell me exactly what we got (in both experience and drakes, as well as useful magical items).
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Heron TSG

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #216 on: August 19, 2010, 11:05:20 am »

No items that I know of, and 10,000 drakes. Not sure of your level, so I dunno about the XP.
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Est Sularus Oth Mithas
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Robocorn

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #217 on: August 19, 2010, 11:06:37 am »

Someone please tell me exactly what we got (in both experience and drakes, as well as useful magical items).
1666.67 gold drakes each (from the 10000 we got from Benus, we haven't put any in the party pot yet) Shonus didn't give us any items, he was tired I think

since you were set to level 10 like me you should have a grand total of 48773 experience points after the whole thing is done.

Heron TSG

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #218 on: August 20, 2010, 10:40:40 am »

When is the next session?

EDIT: Huzzah for maptool!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Lord Shonus

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #219 on: August 20, 2010, 03:05:26 pm »

7:00 PM on Monday, August 23, EDT.


For RAM, that should be 10:00 AM on the 24th.
« Last Edit: August 20, 2010, 03:08:53 pm by Lord Shonus »
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Robocorn

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #220 on: August 20, 2010, 03:54:13 pm »

EDIT: Huzzah for maptool!

What's this maptool you speak of? I've been scribbling maps on pieces of notecard and it hasn't been helping me much.

Lord Shonus

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #221 on: August 20, 2010, 04:04:27 pm »

Sorry. Check the first post. I've decided to start using a mapping tool, so we have a grid.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Robocorn

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #222 on: August 20, 2010, 04:29:12 pm »

Cool, downloading now. I can understand why you'd want us to have them from our history of fumbling around dungeons.

Out of curiosity, what exactly does Hamachi 2 do?
« Last Edit: August 20, 2010, 04:33:37 pm by Robocorn »
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Heron TSG

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #223 on: August 20, 2010, 04:37:34 pm »

Hamachi is a LAN-simulating program.

EDIT: Am I correct in assuming that we can spend the money given to us at full value? Can we buy stuff now, or do we do it in-session?
« Last Edit: August 20, 2010, 04:46:01 pm by Barbarossa the Seal God »
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Est Sularus Oth Mithas
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Lord Shonus

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #224 on: August 20, 2010, 04:49:06 pm »

You have to pay in-session. The merchants of the Empire do not sell at book value.


Hamachi tricks your computer into thinking you have a LAN while you are connected over the Internet.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.
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