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Poll

Will you be attending the next session?

Yes
- 9 (39.1%)
No
- 14 (60.9%)

Total Members Voted: 23


Pages: 1 ... 12 13 [14] 15 16 ... 160

Author Topic: D&D: The mercenaries - Game Concluding  (Read 125578 times)

Lord Shonus

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #195 on: August 17, 2010, 05:12:37 pm »

Alright, I'm pretty sure I've got the currency exchange rate trouble sorted out. Table has been replaced.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Lucus Casius

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #196 on: August 17, 2010, 05:19:15 pm »

Alright, something came up.  Not only am I going to have to leave early on Wednesday, I will show up late, too.  Probably around 8:30.

Sorry. :-\
« Last Edit: August 18, 2010, 04:51:27 pm by Lucus Casius »
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Lord Shonus

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #197 on: August 17, 2010, 05:26:21 pm »

That's not a problem. 'roukes likey to be an hour or two late anyway.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

RAM

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #198 on: August 17, 2010, 07:20:25 pm »

Should we divide our platinum drake amount by 5 then? unless I am missing something, 400 platinum drakes are worth 58800 generic, umm, platinum pieces, umm, is that 588000 generic gold pieces?
Meh, no matter, prices are set by the GM, we can't buy anything we aren't supposed to...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Lord Shonus

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #199 on: August 17, 2010, 07:51:41 pm »

No, you're good.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #200 on: August 17, 2010, 08:17:48 pm »

So, is the next session on Wednesday?
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Lord Shonus

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #201 on: August 17, 2010, 08:24:14 pm »

Yes
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #202 on: August 18, 2010, 12:22:41 am »

I found a pretty cool item in Dragon Magazine #314, page 22. Do you mind if I use it? There are no prerequisites for the item, as stated in the paragraph above the red box.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Lord Shonus

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #203 on: August 18, 2010, 03:31:13 am »

That's fine
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Shoruke

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #204 on: August 18, 2010, 12:50:50 pm »

Now if we end up in a Frostburn setting, you can just borrow one of my crappy mundane daggers, engage the icy wall in combat, and Coup de Grace the wall by holding the flaming dagger up to it.

Or engage the darkness in solo combat. Instant candle! Plus the gems themselves probably work like candles in the dark, too.
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Lord Shonus

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #205 on: August 18, 2010, 01:52:57 pm »

I have a sneaking suspicion that Dharsus is going to want a pair.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Lord Shonus

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #206 on: August 18, 2010, 04:03:35 pm »

1. Game is in two hours.
2. I revised the CR of the telves, so the experience rewards you gained are retroactively wrong. Cerrad gained 1155 XP. Everyone else gained 1400 XP.

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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #207 on: August 18, 2010, 04:48:55 pm »

I'll have my character ready to join the company fully, now.
Eafoth
« Last Edit: August 18, 2010, 07:08:03 pm by Barbarossa the Seal God »
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Shoruke

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #208 on: August 18, 2010, 08:29:55 pm »

Can I issue a standing order that, when my character is on autopilot at the start of each session, that he follow the group around and just hide, as opposed to staying perfectly still and losing me hours of playtime?
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Lucus Casius

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #209 on: August 18, 2010, 08:30:21 pm »

Same as the above.
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