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Poll

Will you be attending the next session?

Yes
- 9 (39.1%)
No
- 14 (60.9%)

Total Members Voted: 23


Pages: 1 ... 150 151 [152] 153 154 ... 160

Author Topic: D&D: The mercenaries - Game Concluding  (Read 125609 times)

RAM

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2265 on: June 15, 2013, 10:13:35 pm »

The mercenary industry has been hit quite hard of late, you could potentially have a mercenary license but have lost your former employment options due to the recent limitations placed upon mercenary activity.

P.S.
That seems adequate, but a bacstory is mandatory. Also, a session next week is hazy at best. It's my birthday next Saturday, and I'll be taking a few days off work as a light vacation.
Does this refer to the session in a day or a week?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2266 on: June 15, 2013, 11:39:16 pm »

Week.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2267 on: June 15, 2013, 11:43:22 pm »

....What's the stance of the Markavian Empire on enchanted knives? Would that require a mercenary license?
They would be technically allowed, but extremely frowned upon, as the purpose of allowing public carriage (you can have whatever you want in your home, and there are provisions for transport and such) of knives is as a tool, not a weapon.

Quote
Also, what's the policy of flaws and traits? Standard 1 each?

0 each. They are banned.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

tryrar

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2268 on: June 16, 2013, 02:40:07 pm »

if there's a game today, I might not make it
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Dwarmin

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2269 on: June 16, 2013, 04:53:35 pm »

I'm not sure if I'll make it.

Chances are low.

But I will try!

In fact, it'd be awesome is someone could bring up the server and let me pog...
« Last Edit: June 16, 2013, 04:55:59 pm by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2270 on: June 16, 2013, 05:50:11 pm »

Game is cancelled due to an unexpected party. Sorry, RAM.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2271 on: June 16, 2013, 07:13:36 pm »

Darn, and it turns out I was able to show up just now.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

RAM

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2272 on: June 16, 2013, 08:27:30 pm »

No need to apologise to me, I managed to fail completely and only just now turned up.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

tryrar

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2273 on: June 22, 2013, 04:22:23 pm »

So, quick question: Is my char at an acceptable level, or is there stuff I still need to do?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2274 on: June 22, 2013, 07:19:36 pm »

Yes.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2275 on: June 23, 2013, 07:20:48 pm »

No game today, right?
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

RAM

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2276 on: June 23, 2013, 07:26:33 pm »

That is my understanding.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Heron TSG

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2277 on: June 29, 2013, 12:40:12 am »

Game in ~42 hours?
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2278 on: June 29, 2013, 10:09:13 am »

32-ish form now.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

RAM

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2279 on: June 30, 2013, 06:03:22 pm »

meep meep
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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