Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 19 20 [21] 22

Author Topic: Godhood II OOC Thread  (Read 21382 times)

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Godhood II OOC Thread
« Reply #300 on: August 23, 2010, 07:50:16 am »

You could both co-mod the new one.
Logged

Caesar

  • Bay Watcher
    • View Profile
Re: Godhood II OOC Thread
« Reply #301 on: August 23, 2010, 08:06:04 am »

I'm not really sure how that'd work out. I'm not so great at teamwork. While both running something apart of one another could work, running the same thing with another person never works out for me. (Although that might change.)
Logged
Spider Overhaul
Adding realistic spiders to Dwarf Fortress. (Discontinued.)

Godhood VIII
The latest installment in the Godhood roleplaying game series.

Iituem

  • Bay Watcher
    • View Profile
Re: Godhood II OOC Thread
« Reply #302 on: August 23, 2010, 08:20:56 am »

I agree with Caesar - not so much because I don't think we can work together but because we might end up giving different rulings on the same contention.  In that situation, who is right?  There can only be one GM.
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Caesar

  • Bay Watcher
    • View Profile
Re: Godhood II OOC Thread
« Reply #303 on: August 23, 2010, 09:01:10 am »

I agree with Caesar - not so much because I don't think we can work together but because we might end up giving different rulings on the same contention.  In that situation, who is right?  There can only be one GM.

Fully agreed.
Logged
Spider Overhaul
Adding realistic spiders to Dwarf Fortress. (Discontinued.)

Godhood VIII
The latest installment in the Godhood roleplaying game series.

Evergod41

  • Bay Watcher
    • View Profile
Re: Godhood II OOC Thread
« Reply #304 on: August 23, 2010, 09:03:08 am »

Would you just hurryitup with the GodhoodIII so that I can finish my planet?!?!

Lordinquisitor

  • Bay Watcher
  • Innocence proves nothing.
    • View Profile
Re: Godhood II OOC Thread
« Reply #305 on: August 23, 2010, 01:02:00 pm »

If we will be able to create planets.  :P
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Godhood II OOC Thread
« Reply #306 on: August 23, 2010, 01:10:10 pm »

Yeah honestly I'd much prefer a smaller scale game with a few or just one world. Godhood 1 got so complex I couldn't remember what was going on half the time without half an hour of backtracking.
Logged

Caesar

  • Bay Watcher
    • View Profile
Re: Godhood II OOC Thread
« Reply #307 on: August 23, 2010, 01:11:31 pm »

Imagine what it's like managing that.
Logged
Spider Overhaul
Adding realistic spiders to Dwarf Fortress. (Discontinued.)

Godhood VIII
The latest installment in the Godhood roleplaying game series.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Godhood II OOC Thread
« Reply #308 on: August 23, 2010, 01:12:51 pm »

Imagine what it's like managing that.
Yeah I bet.

Actually, if it's not too much, an overall map would really help. Even a simple hex map with notations.
Logged

Iituem

  • Bay Watcher
    • View Profile
Re: Godhood II OOC Thread
« Reply #309 on: August 23, 2010, 02:20:34 pm »

Imagine what it's like managing that.

Why do you think I folded like a cheap pair of trousers?
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Karnewarrior

  • Bay Watcher
  • That guy who used to be here all the time
    • View Profile
Re: Godhood II OOC Thread
« Reply #310 on: August 23, 2010, 02:29:05 pm »

Like I said, let's zoom in for GHIII. Let's go from species wide influence to city-wide influence.
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Acanthus117

  • Bay Watcher
  • Angry Writer
    • View Profile
Re: Godhood II OOC Thread
« Reply #311 on: August 23, 2010, 05:09:54 pm »

YEAH

SO IN ON THAT MOTHERFUCKER
Logged
Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Godhood II OOC Thread
« Reply #312 on: August 23, 2010, 05:11:04 pm »

Like I said, let's zoom in for GHIII. Let's go from species wide influence to city-wide influence.
How about only giving us the ability to create entire species and such for the first 2 or 3 turns?
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Lordinquisitor

  • Bay Watcher
  • Innocence proves nothing.
    • View Profile
Re: Godhood II OOC Thread
« Reply #313 on: August 23, 2010, 05:15:28 pm »

Hmm. Don`t think that would be good. I mean, there are too many shenanigans someone could do.

I say; Standard earth like world, populated by humans and animals. Gods can create small populations of new creatures; But the most efficient way to create a new species would be to alter a few humans to suit your need.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Godhood II OOC Thread
« Reply #314 on: August 23, 2010, 05:22:29 pm »

I really need to see if its feasible to run New Gods of Mankind on a forum. That game covers everything you guys are talking about. You come into being when 100 people in the tribe believe in you as a god, and it has rules covering miracles to alter people or objects or simply create entirely new creatures/objects. Belief is a resource you expend to perform actions.

http://darkskullstudios.com/products/
Logged
Pages: 1 ... 19 20 [21] 22