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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 517334 times)

Argembarger

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Re: Adventure Guy! - Update 12.6
« Reply #1290 on: October 26, 2010, 09:33:48 am »

Steel ourselves to put Hat Thief out of his misery if he wakes up screaming "KILL ME OH GOD THE PAIN"

or

Put Skree on the headless robot body so it looks like a funny oculoid person

or

Check pockets of labcoat, examine keypad next to lab door
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Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

USEC_OFFICER

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Re: Adventure Guy! - Update 12.6
« Reply #1291 on: October 26, 2010, 10:03:01 am »

Is the body actually robotic, or is it only a fleshy meatbag?
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Derekristow

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Re: Adventure Guy! - Update 12.6
« Reply #1292 on: October 26, 2010, 11:42:59 am »

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So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

Retro

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Re: Adventure Guy! - Update 12.7
« Reply #1293 on: October 29, 2010, 04:17:30 am »

Put Skree on the headless robot body so it looks like a funny oculoid person



You put Skree on top of the robot body. Aww, how cute! He thinks he’s people!

Then again, I guess so do you.



He gets an electric shock and jumps off. Enough of that, then.

Take the labcoat and wear it



You become Dr. Adventure Guy. This on fits a little better than the last labcoat you found, too.

Search the labcoat's pockets.



You find another ID card. This one belonged to Les, apparently.

examine keypad next to lab door



It has the same symbols as the lockers have, in a mixed-up order. There is also a ‘enter’ key.

Take scientist's body to medical room.



You drag the body to the light room, but have your doubts about getting him up the ladder.

Take the arm and give it to Hat Thief.

Unfortunately, the body’s quite harmless. Er. Armless.

Go check on the "SEWAGE" door.



You make your way across the kitchen and back into the freezer. The frost is gone and the eye-gunk along with it. Actually, it feels a little toasty in here. The SEWAGE door is definitely unstuck now; you open it quite easily.



You enter the sewage room. Bleck, that smell! It’s rather… pungent in here. Several pipes are pouring gunky water into a basin in the middle of the room. A small panel in a machine on the wall is open and appears to be missing some wires. There is some kind of meter across the basin as well as another note.

Gentleman is here.
« Last Edit: October 29, 2010, 05:34:37 am by Retro »
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Derekristow

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Re: Adventure Guy! - Update 12.7
« Reply #1294 on: October 29, 2010, 04:29:20 am »

As far as the wires go, we just found a body chock full of spares.  Ask the gentleman what he is doing here, where he's been, and if he knew he was a robot.
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So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

iceball3

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Re: Adventure Guy! - Update 12.7
« Reply #1295 on: October 29, 2010, 05:33:56 am »

As far as the wires go, we just found a body chock full of spares.  Ask the gentleman what he is doing here, where he's been, and if he knew he was a robot.
Also ask if he knows how to fix one.
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Spade

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Re: Adventure Guy! - Update 12.7
« Reply #1296 on: October 29, 2010, 05:38:41 am »

Ask the gentleman:
If he's a robot(the gentleman),
What he's doing there,
and how he got in.

Pick up the note.
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DungeonEscape
Will you make it out alive?

scriver

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Re: Adventure Guy! - Update 12.7
« Reply #1297 on: October 29, 2010, 06:29:10 am »

Respectfully, in a gentlemanly manner, ask the Gentleman whether you could pop his head open and take a look at his memory.
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Love, scriver~

Retro

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Re: Adventure Guy! - Update 12.8
« Reply #1298 on: October 29, 2010, 07:40:14 am »

Ask the gentleman what he is doing here, where he's been, and if he knew he was a robot.
Also ask if he knows how to fix one.
Ask the gentleman if he's a robot, what he's doing there, and how he got in.
ask the Gentleman whether you could pop his head open and take a look at his memory.



Gentleman asks you why a creature is following you around.

dragnar

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Re: Adventure Guy! - Update 12.8
« Reply #1299 on: October 29, 2010, 08:13:18 am »

Because we needed a junior adventurer of course!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Tylui

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Re: Adventure Guy! - Update 12.8
« Reply #1300 on: October 29, 2010, 09:55:03 am »

Quit playing metaphorical dodgeball with our questions MR. SIR!
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Jim Groovester

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Re: Adventure Guy! - Update 12.8
« Reply #1301 on: October 29, 2010, 10:05:23 am »

Off Skree up for Gentleman to pet to show how friendly he is.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

RAM

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Re: Adventure Guy! - Update 12.8
« Reply #1302 on: October 29, 2010, 10:11:09 am »

Enquire as to where the sewage comes from, given the clear lack of digestive organs in the area...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Retro

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Re: Adventure Guy! - Update 12.9
« Reply #1303 on: October 29, 2010, 11:52:19 am »

Quit playing metaphorical dodgeball with our questions MR. SIR!
Off Skree up for Gentleman to pet to show how friendly he is.
Because we needed a junior adventurer of course!



You call him out on dodging your questions, but tell him that Skree is your friendly adventuring sidekick. You pick Skree up and are about to hold him out for a pettin' when you suddenly get feelings of anxiety and discomfort from the little guy. You hesitate to hold him out.

Gentleman asks why you are not following the oculoid management protocol.

dragnar

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Re: Adventure Guy! - Update 12.9
« Reply #1304 on: October 29, 2010, 11:58:56 am »

Tell him we would quite possibly be happy to. But we do not know what this protocol is.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.
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