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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 517381 times)

Evergod41

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Re: Adventure Guy! - Update 10.9 / Round-End
« Reply #930 on: August 30, 2010, 10:58:51 am »

plus, we're a robit so we just have to activate our super human strength and rip the thing tentacle from tentacle... from eye... from teeth...

Tarran

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Re: Adventure Guy! - Update 10.9 / Round-End
« Reply #931 on: August 30, 2010, 01:23:01 pm »

Go back to the room where we lost consciousness before turning into a cyborg.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Jim Groovester

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Re: Adventure Guy! - Update 10.9 / Round-End
« Reply #932 on: August 30, 2010, 01:42:17 pm »

See if the fire in the room through the mirror has burned out yet.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

scriver

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Re: Adventure Guy! - Update 10.9 / Round-End
« Reply #933 on: August 30, 2010, 01:53:52 pm »

Call out for Dr. Scruffopopulos!
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Love, scriver~

Retro

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Re: Adventure Guy! - Update 10.9 / Round-End
« Reply #934 on: August 31, 2010, 01:27:22 pm »

The new round will be starting later today with a whole slew of commands from just now plus the hanging ones from after round 9. In the meantime, here's the consolidated Round 10.

Spoiler: Round 10 (click to show/hide)

Round 11.
« Last Edit: November 29, 2010, 08:54:20 am by Retro »
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Retro

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Re: Adventure Guy! - Update 11.0
« Reply #935 on: August 31, 2010, 03:49:17 pm »

Spoiler: RECAP! (click to show/hide)

Call out for Dr. Scruffopopulos!



Scruffles does not appear to be around anywhere. Actually you hadn’t seen him for a while even before passing out.

Go back to the room where we lost consciousness before turning into a cyborg.



Nothing unusual here.

See if the fire in the room through the mirror has burned out yet.

Yup, looks like it’s gone out. You decide to take a look-see.



The flame-retarding gunk has been burnt away by the overpowering flame you started up. The cocoons appear to have been burnt away, leaving some toothy skeletons.

Can the anvil be unfastened? Is there anything underneath it?



There’s a panel underneath it, but the anvil appears to be permanently attached to it.

Have we looked underneath the floating stones?



No, but upon further review they appear to be fastened to the ground when not floating. Huh.

we should get the leash from glass wall room.



It’s really more of a piece of tough cord, but you grab it anyhow.

Check the underside of the broken table in the cabin.



Nothing’s there. Seems like it’s just an ordinary table… that got broken in half somehow.

OPEN THE CUPBOARD.



SKREEEEEEEEEEEEEEEEEEE

This thing again!!

Spoiler (click to show/hide)

Lucus Casius

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Re: Adventure Guy! - Update 11.0
« Reply #936 on: August 31, 2010, 03:51:46 pm »

TEAR IT APART WITH YOUR CYBORG HAND/GUN THINGY.

Be careful not to get any of its bodily fluids on you.
Logged

Evergod41

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Re: Adventure Guy! - Update 11.0
« Reply #937 on: August 31, 2010, 03:57:48 pm »

RUN BACK TO THE HAMMER!!! THAT WORKED BEFORE!!!

Armok

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Re: Adventure Guy! - Update 11.0
« Reply #938 on: August 31, 2010, 03:58:41 pm »

TEAR IT APART WITH YOUR CYBORG HAND/GUN THINGY.

Be careful not to get any of its bodily fluids on you.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

eclipsetail

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Re: Adventure Guy! - Update 11.0
« Reply #939 on: August 31, 2010, 04:11:13 pm »

TEAR IT APART WITH YOUR CYBORG HAND/GUN THINGY.

Be careful not to get any of its bodily fluids on you.

Labs

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Re: Adventure Guy! - Update 11.0
« Reply #940 on: August 31, 2010, 04:26:08 pm »

Logged
I like to slip into bear caves around midnight and gently caress the carnivore inside before leaving a small cut of fresh fish and sneaking out.

Tarran

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Re: Adventure Guy! - Update 11.0
« Reply #941 on: August 31, 2010, 04:29:07 pm »

TEAR IT APART WITH YOUR CYBORG HAND/GUN THINGY. THEN TEAR IT APART SOME MORE FOR GOOD MEASURE.

Be careful not to get any of its bodily fluids on you.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

RAM

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Re: Adventure Guy! - Update 11.0
« Reply #942 on: August 31, 2010, 05:37:27 pm »

Recover your whip and then shoo it away.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

eclipsetail

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Re: Adventure Guy! - Update 11.0
« Reply #943 on: August 31, 2010, 06:12:13 pm »

Examine open slot thing on vending machine.

It looks like there's a small button in there.
I don't think it was open before.
If it is a button:
Press button!
If it's an object:
Examine and then grab it!

Cardinal

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Re: Adventure Guy! - Update 11.0
« Reply #944 on: August 31, 2010, 06:27:49 pm »

Are you going to package this whole thing together as a pdf or something?
Logged
Engraved is an image of a Human and a video game. The Human is making a plaintive gesture.
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