Whoops! Just realized as I was preparing this update that when I pasted the clawgun into the room I accidentally copied a single layer of it rather than the full gun! I’ve gone back and replaced the last update’s last image with it. Looks a little more gun-like.
Insert clawgun into right stump.
It interfaces pretty well with however your wire system works. You become…
Adventure Guy With Claw.
Lightly tap all switches and the door's bolt. One or more of them is probably red hot.
Everything seems pretty room temperature. Whatever this room is was certainly built better than that oven/wire set up. What kind of person even hooks up a random purposeless burning wire chain thing anyways!
As you touch the handle, the hatch in the center of the room opens. It closes again as soon as you let go.
try to open the door to the right. If opening the door fails, push the handle to the right then try opening the door again.
Yup, opens reeeeal good. Whoever went through it last left it unlocked behind them.
This room again? Looks like you’re back to the rest of the facility.
The sliding switch appears to bolt and unbolt the door.
Unfold paper hat and use the chart as a guide for turning the sliding handle.
You are… reluctant to lose another hat. Fortunately you can remember the patterns of circles on the paper just fine.
Rip previously played song out of book, fold it up, and put it under your hat for storage
Nah, it’s pretty easy to remember now that you know what you ought to be playing.
Now that we have re-connected to the main facility and gotten a replacement hat and arm, gonna call it a round. Going to re-refer you to the
Round 9 End summary of all rooms to that date. There were already a lot of commands then, so I'll be grabbing a lot of those to start up Round 10 with (geez, 10 rounds already?), but until you get your bag back you don't really have much of an inventory, so you'll have to work with what you have or make new things to work with.