Minotaur Healer: Sigmund. Actually, the dying started when I did something silly and backstabbed (well, attempted to slow) an enslaved Edmund, which caused Elvy-whatever to get ticked. Oh well.
Naga Crusader: Hobgoblin about 20 turns into the game. Also a giant gecko and a second hobgob more or less waiting right outside the starting room.
Round two dies to a giant bettle, mostly due to sleep deprevation and not remembering -- or checking -- on what wa in my inventory. Shame, it was going pretty well...
Kenku Paladin: Slave. Guess I shoulda' pulled out the frost wand when my hp got low, or somethin'. S'kinda' annoying considering I'd killed two other ones without really taking damage. Bright side, fellow got the last fruit I needed for the basket. Meaning in death?
Human Monk: Orc Wizard, apparently. I'unno what happened.
Ogre Ice Elementalist: Signs point to jackel. No bloody clue.
Deep Elf Paladin: Wrecked early on by a... hobgoblin. Didn't even make the 200th turn.
Demonspawn Fighter: Dowan, spitting a 20 damage icicle (I guess). The D-siblings and sigmund were both of D:4. Got Siggy and the sister, then Dowan flipping and wasted me. Was a shame (And potentially preventable, had I chilled and recharged the venom rod I found), dude found some neat loot for that point in the game. Duv-whatever marks another unique, at least.
Demonspawn Wanderer: Snake. Forget how, I think.
DS Wanderer round two: Gnoll'd. There were probably eight of the bloody things on D:4, and th'poor blighter couldn't kill
one at the time, much less more than that. Naturally, they were between me and stairs down, too. Argh.
Naga enchanter and paladin go down pretty quickly, to a player ghost (argh) and Jessica, respectively. Ghoul warper gets ate about five seconds in by a hobgoblin