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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 333616 times)

Thoth

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #285 on: July 18, 2010, 12:23:03 am »

Well i'm going to try to stop myself now, i did manage b4 to stitch a pic of my Bridge of Death™ (patent pending)
Spoiler (click to show/hide)
can't remember quite why i resorted to that in the end, was a while ago tho, but i may attempt something similar every 255 odd zlevels, should only be about 6 or 7 images.
Anyhow before i derail the thread, here's my final two pics for my night;
Lowest level of the adamantine ... thing @67z;
Spoiler (click to show/hide)
The most you can see of the thingie and the ground, beware 5mb png paltry 325k thanks photobucket  ???, @392z;
Spoiler (click to show/hide)
« Last Edit: July 18, 2010, 12:26:32 am by Thoth »
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"Do not offend the chair leg of Truth. It is wise and terrible" - (Urist) Spider Jerusalem

Dermonster

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #286 on: July 18, 2010, 12:32:51 am »

Someone needs to tvtrope this. Bizarrchitecture?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #287 on: July 18, 2010, 12:33:37 am »

Now those are some awesome images. Somebody needs to get a shot of the entire thing though.
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Orlist

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #288 on: July 18, 2010, 12:38:18 am »

Someone needs to tvtrope this. Bizarrchitecture?

Slash Eldrich Location, on account of the buggyness.
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Lord Shonus

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #289 on: July 18, 2010, 12:46:38 am »

I added it to Good Bad Bugs.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Dermonster

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #290 on: July 18, 2010, 12:49:27 am »

... I think my edit overwrote yours. I don't see it. i submitted it right before you posted.

I put it under eldritch location under bizzaritecture
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Lord Shonus

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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

cbpye

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #292 on: July 18, 2010, 01:54:18 am »

Wow, that is amazing.  That's, like, 1/10th of the height of that thing!

And yes, I put it on the bug tracker.  It hasn't gotten a lot of buzz, probably because I was unsure how to go about submitting this bug.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=2713

Dearnen

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #293 on: July 18, 2010, 01:58:12 am »

I feel we should dub this thing Armok's Whisker.  For some reason I'm reminded of a tin whisker.  http://en.wikipedia.org/wiki/Whisker_%28metallurgy%29
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cbpye

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #294 on: July 18, 2010, 02:07:24 am »

The word "whisker" just doesn't evoke the sense of eldritch wrongness that this thing should should inspire.  After seeing those early renders, I'm now convinced that what I wrote several pages back about expedition after expedition being sent there, only to die by staring in awe and disbelief, to be the complete and unerring truth.

Igfig

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #295 on: July 18, 2010, 02:11:55 am »

This is pretty awesome.

I submit that it should be called simply The Spire.  It's not like anybody could mistake it for any other spire.

Agamemnon

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #296 on: July 18, 2010, 02:12:56 am »

Quote
The most you can see of the thingie and the ground,

That will be my new desktop background, thanks!
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Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Thoth

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #297 on: July 18, 2010, 03:08:46 am »

Quote
The most you can see of the thingie and the ground,

That will be my new desktop background, thanks!
For the full 5mb png, when i get round to doing the full stitch later should be 20-30mb tower 30k pixels high I'd guess at, but for now the 255z spire and ground in full;
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"Do not offend the chair leg of Truth. It is wise and terrible" - (Urist) Spider Jerusalem

Terisuke

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #298 on: July 18, 2010, 03:15:27 am »

Fff, this is not merely a random spire of adamantine.  Think: where have you heard, previously, about building a long, thin vertical structure out of high-tensile-strength material, extending impossibly upwards to the sky?

That's right, friends.  You've found the Dwarven Space Elevator. 
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nbonaparte

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #299 on: July 18, 2010, 03:47:37 am »

Fff, this is not merely a random spire of adamantine.  Think: where have you heard, previously, about building a long, thin vertical structure out of high-tensile-strength material, extending impossibly upwards to the sky?

That's right, friends.  You've found the Dwarven Space Elevator.

You're a bit late on that concept. Check a few pages back.
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A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.
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