Are you accepting additional reactions? Here's some more weapons, armor pieces, and some clothes I added for myself:
[REACTION:MAKE_SWORD_2H_BONE_ADV]
[NAME:craft bone 2h sword]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:WEAPON:ITEM_WEAPON_KNIFE_CARVING:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:B:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][ANY_BONE_MATERIAL]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD_2H:GET_MATERIAL_FROM_REAGENT:B:NONE][FORCE_EDGE]
[SKILL:BONECARVE]
[REACTION:MAKE_LONG_SWORD_BONE_ADV]
[NAME:craft bone longsword]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:WEAPON:ITEM_WEAPON_KNIFE_CARVING:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:B:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][ANY_BONE_MATERIAL]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD_LONG:GET_MATERIAL_FROM_REAGENT:B:NONE][FORCE_EDGE]
[SKILL:BONECARVE]
[REACTION:MAKE_BONE_HAMMER_ADV]
[NAME:craft bone hammer]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:WEAPON:ITEM_WEAPON_KNIFE_CARVING:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:B:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][ANY_BONE_MATERIAL]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_HAMMER_WAR:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_GREAT_AXE_BONE_ADV]
[NAME:craft bone great axe]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:WEAPON:ITEM_WEAPON_KNIFE_CARVING:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:B:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][ANY_BONE_MATERIAL]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_AXE_GREAT:GET_MATERIAL_FROM_REAGENT:B:NONE][FORCE_EDGE]
[SKILL:BONECARVE]
[REACTION:CRAFT_BONE_BREASTPLATE_ADV]
[NAME:craft bone breastplate]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:WEAPON:ITEM_WEAPON_KNIFE_CARVING:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:B:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][ANY_BONE_MATERIAL]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_BREASTPLATE:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:BONECARVE]
[REACTION:CRAFT_BONE_HIGH_BOOTS_ADV]
[NAME:craft bone boots]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:WEAPON:ITEM_WEAPON_KNIFE_CARVING:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:B:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][ANY_BONE_MATERIAL]
[PRODUCT:100:2:SHOES:ITEM_SHOES_BOOTS:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:BONECARVE]
[REACTION:CLOTHING_PRODUCTION_ADV]
[NAME:+-- Clothing production --+]
[ADVENTURE_MODE_ENABLED]
[SKILL:KNAPPING]
[REACTION:SEW_CLOTH_PANTS_ADV]
[NAME:sew cloth pants]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:3000:THREAD:NONE:NONE:NONE:NONE]
[REAGENT:B:1:TOY:ITEM_TOY_NEEDLE:NONE:NONE][PRESERVE_REAGENT]
[PRODUCT:100:1:PANTS:ITEM_PANTS_PANTS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CLOTHESMAKING]
[REACTION:CRAFT_LEATHER_THONG_ADV]
[NAME:sew leather thong]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:TOY:ITEM_TOY_NEEDLE:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:B:1:SKIN_TANNED:NONE:NONE:NONE]
[REAGENT:C:1:THREAD:NONE:NONE:NONE]
[PRODUCT:100:1:PANTS:ITEM_PANTS_THONG:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:LEATHERWORK]
[REACTION:SEW_CLOTH_SHIRT_ADV]
[NAME:sew cloth shirt]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:3000:THREAD:NONE:NONE:NONE:NONE]
[REAGENT:B:1:TOY:ITEM_TOY_NEEDLE:NONE:NONE][PRESERVE_REAGENT]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_SHIRT:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CLOTHESMAKING]
[REACTION:CRAFT_LEATHER_SHOES_ADV]
[NAME:sew leather gloves]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:TOY:ITEM_TOY_NEEDLE:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:B:1:SKIN_TANNED:NONE:NONE:NONE]
[REAGENT:C:1:THREAD:NONE:NONE:NONE]
[PRODUCT:100:2:SHOES:ITEM_SHOES_SHOE:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:LEATHERWORK]
Edit: Hrmm... can you mod different creatures to have different bone properties using the templates, or do you have to make a new bone material for each 'tier' of stronger bones? That way if I get a Hydra Bone Sword, it'll hurt more than a Goat Bone Sword....
Edit2: Ah hah! I can make different BODY_DETAIL_PLAN templates that contain different bone material for the different tiers of bone strength. Unless there's an easier way that anyone knows of...
Edit3: Success! Groundhogs now have bones the strength of steel, which a weapon made of said bone can kill someone in full iron armor. The regular hoary marmot bone sword I tried didn't touch an iron clad human at all. Huzzah!
It's as easy as making a new bone material and adding [USE_MATERIAL_TEMPLATE:BONE:SUPER_BONE_TEMPLATE] to the creature entry.