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Author Topic: Wanderer's Friend [0.97b]: Now with elixirs.  (Read 107497 times)

Deon

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Quote
oh I found out that fluffy wamblers are made of iron.
Iron is the first inorganic material in the list, thus it's used when no material can be found.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

neil_v

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Glue and resin are used to make bows, arrow, and primitive weapons in general stronger. Just having rawhide or sinue wrapping often isn't enough. Flint and to a lesser extent obsidian (http://www.rocksandminerals.com/specimens/knapping/knaprocks.htm)are razor sharp and hold an edge until they chip, so they can cut through plant and animal matter easily. Glue and/or resin also holds the fletching on arrow shafts and waterproofs.

Horn and sinue bows were the most powerful made at the time, and can pierce armor plate when using bodkin arrows and
a strong person who can draw an fire a 100# or greater longbow or recurve longbow. Crossbows are easier to use but in the long run
longbows are more deadly by far (for pre 20th century bows and crossbows)

how bow is made -> http://www.primitiveways.com/pt-composite_bow.html
why its so effective-> http://www.ecocomposite.org/agfibers/sinewbow.htm
« Last Edit: July 22, 2010, 06:21:37 am by neil_v »
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Josephus

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Quote
oh I found out that fluffy wamblers are made of iron.
Iron is the first inorganic material in the list, thus it's used when no material can be found.

That would explain the whole "BC decapitation" thing, however.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

Deon

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It wouldn't because there's no gramm of iron in a real fluffy wambler.

P.S. Awesome update, Lofn. I am using these reactions in 2.95. This is a really cool mod, now I can't play adventure mode without it :D.
« Last Edit: July 22, 2010, 01:33:04 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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I've spotted an error. You removed your leather gloves reaction (why?) and the new "craft leather gloves" makes leather shoes instead.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Rumrusher

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oh and some how you can drink molten metals if you are fast enough.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
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Adventure in baby making!Adv Homes

Symbiode

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I've spotted an error. You removed your leather gloves reaction (why?) and the new "craft leather gloves" makes leather shoes instead.

Both of those are my fault. The gloves were removed because they were unwearable, even for modded large creatures. I also didn't recheck my make shoes reaction very well after getting carried away with copy/paste...
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Deon

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I don't get the messages about items being crafted in 0.31.11. Is it some announcements.txt option?
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Symbiode

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Hrm, that's strange. I moved everything over to a new 31.11 install last night and I was getting the messages just fine...

Ahah! Check your announcements.txt for the following line:

[ADV_REACTION_PRODUCTS:A_D:D_D]

The A_D part is the important part according to the top of the file:
A_D or A_DISPLAY: the announcement will be displayed in the main adventure announcement log (and on screen)
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Deon

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Yep, that's it, thank you.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Josephus

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I carved a bunch of bone arrows into a bone ring. Whoops.

It's really too bad the armor defaults to huge.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

Acanthus117

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I so cannot wait till that bug is fixed.

I will squee like a leetle girl when that day comes.

Which is soon, hopefully.
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Lord Inquisitor

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This is exactly the sort of thing I was hoping was in adventure mode from start. Pity the size bug ruins clothing is so much we could do if the great toad ever got round t dong more adventure stuff. Game would be a lot more playable.
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http://cataclysm.tiddlyspot.com/index.html Cataclysm Roguelike game Tiddlywiki mostly out of date
http://www.bay12forums.com/smf/index.php?topic=113337.0 Who makes alcohol? do you? post here then.

Flaede

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This is exactly the sort of thing I was hoping was in adventure mode from start. Pity the size bug ruins clothing is so much we could do if the great toad ever got round t dong more adventure stuff. Game would be a lot more playable.

I truly believe that shortly after the mythical version 1.0 comes out, Adventure Mode will spin of into its own tile-based online multiplayer: Slaves of Armok III.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Askot Bokbondeler

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it'd be cool if you could explore an abandoned, or *left in autopilot*, dwarf fortress in a multiplayer adventurer game. as long as it is not an mmo, i'd be all for it.
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