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Poll

Try mod on 31.12 or play it safe?

DF2010
- 18 (75%)
40d
- 6 (25%)

Total Members Voted: 24

Voting closed: July 20, 2010, 03:39:37 am


Pages: 1 2 3 [4] 5 6 ... 9

Author Topic: Soapscum Succession Fortress (Syrupleaf mod)  (Read 10489 times)

breadbocks

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #45 on: July 14, 2010, 07:43:26 pm »

Either MayDay or Phoebus are fine. But we need a way to anger the elephants first. Otherwise, elephants would be the only race left by the end of world gen.
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cappstv

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #46 on: July 14, 2010, 08:43:29 pm »

Oh god
We went from syrupleaf spinoff to something completely different.


OHHHHH
What if when the spawn come along they ride capture elephants?????
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TALLPANZER

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #47 on: July 14, 2010, 09:18:44 pm »

Maybe if I could get them to stop just kicking everything! Sorry guys, but so far the spawn and their cult are pretty dumb and weak. Also, elephants will never take over the world. They have no thumbs, so even though they can wear equipment they drop any weapons  :P
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breadbocks

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #48 on: July 14, 2010, 09:51:29 pm »

Capp, it IS still about close enough to Syrupleaf. Just more in depth.

TALL, make the spawn faster and give higher damblock. Add nopain, nofear, things like that.
As for elephants, increase size and damblock. Add nopain to them too. And make sure they have intelligent and stuff. Give them thumbs too. The MUST be a superior race.


EDIT: Also, I support capp's idea of elephant mounts for the Spawn.
« Last Edit: July 14, 2010, 11:28:56 pm by breadbocks »
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cappstv

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #49 on: July 14, 2010, 11:04:53 pm »

Capp, it IS still about close enough to Syrupleaf. Just more in depth.

TALL, make the spawn faster and give higher damblock. Add nopain, nofear, things like that.
As for elephants, increase size and damblock. Add nopain to them too. And make sure they have intelligent and stuff. Give them thumbs too. The MUST be a superior race.
Im sorry,
but when you combine the best things from syrupleaf and boatsmurdered and and then go on to make it even more in depth

....you have created a whole new monster....
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breadbocks

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #50 on: July 14, 2010, 11:27:08 pm »

We've only extrapolated from Boatmurdered. As far as I know, only one elephant was injured initially, and that angered then entire pack. How would the others know? They must have been intelligent. What dwarf has gotten the chance to inspect the legs and feet an elephant and lived? I say they are really genii, and are bipedal creatures who have been in hiding since the "Great Hunt of 13". The emergence of tricadecaphobia is from fear that in the "Great Hunt of 13" not all the elephants were killed. But now, their numbers have risen again. They shall attack.
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cappstv

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #51 on: July 14, 2010, 11:45:33 pm »

Another sign of intelligence was their alliance with the goblins.
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FuzzyDoom

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #52 on: July 14, 2010, 11:48:22 pm »

Another sign of intelligence was their alliance with the goblins.
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TALLPANZER

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #53 on: July 14, 2010, 11:55:49 pm »

Uh guys, there is no Damage Block any more. I could make them bigger, and tougher but it won't stop them form KICKING STUFF INSTEAD OF USING THEIR FUCKING CLAWS!
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breadbocks

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #54 on: July 15, 2010, 12:02:18 am »

Fuck. Srsly? Give the mouth the [GRASP] tag! We shall fight weaponed spawn!
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cappstv

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #55 on: July 15, 2010, 12:04:28 am »

Fuck. Srsly? Give the mouth the [GRASP] tag! We shall fight weaponed spawn!
Only if they dont use backpacks......
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breadbocks

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #56 on: July 15, 2010, 01:17:16 am »

Backpack'd Spawn ftw.
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evilgenius21

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #57 on: July 15, 2010, 10:55:06 am »

They definitely need to have backpacks as weapons. I think its possible to do by making a new weapon known as a "backpack" or something like that.
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FuzzyDoom

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #58 on: July 15, 2010, 04:43:00 pm »

If we play this right, this...could be...better than Boatmurdered and Syrupeleaf combined!

Let's not call the fortress Soapscum. How about Boatleaf or Murderedsyrupe or Boatsyrupe or Leafmurdered...etc?

EDIT!!!!!!! GIVE US GIANT MOLES! WE NEED GIANT WAR MOLES OF DEATH! (Just read the part with Molenarok. AWESOME)
« Last Edit: July 15, 2010, 05:10:09 pm by FuzzyDoom »
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Also bear in mind that dwarves have their heads at a perfect height for a good face-kicking.
That's the great thing about this forum. We can derail any discussion into any other topic.

breadbocks

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #59 on: July 15, 2010, 06:00:48 pm »

It needs to be an independent. Combi-titles sound lame. We need an original name. Soapscum was the first to mind. We'll randomize the name later.
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