Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 207 208 [209] 210 211 ... 342

Author Topic: Future of the Fortress: The Development Page  (Read 1612539 times)

G-Flex

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #3120 on: January 23, 2011, 05:21:37 pm »

Regarding beehives:

If beehives are destroyed when the honey is harvested, what is the purpose (historically or in game logic) for collecting and relocating the bees in the first place instead of harvesting the honeycomb on the spot? I'm curious whether or not there's some historically-based reason, like protecting the bees from other animals or making the hive easier to monitor.


Man, I'm hoping we'll be able to brew honey into mead. That would be great. Not a difficult thing to ferment, either.

[EDIT]
My stupid and cursory research on Wikipedia seems to indicate that beekeeping wasn't really that popular until the 18th century or so because even artificial hives had to be killed off in order to get the honey. Interesting.
« Last Edit: January 23, 2011, 05:24:54 pm by G-Flex »
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Kogut

  • Bay Watcher
  • Next account: Bulwersator
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #3121 on: January 23, 2011, 05:22:07 pm »

And beehives working like loom...
Logged
The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

NSQuote

  • Bay Watcher
  • used Confusion!
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #3122 on: January 23, 2011, 06:03:07 pm »

Will you bee able to load beehives into catapults? Will said bees angrily attack whatever they land on/near and mercilessly chase them down? What would you do if said bees were attacking you? Can bees kill with their sting, or only produce bad thoughts? Will there bee different species of bees with different threat levels? Are bees limited to certain biomes? Will we have Forgotten Bee-sts?

Oh god yes, beeeeeees~
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #3123 on: January 23, 2011, 06:09:13 pm »

I bee what you did there.

(the not-obvious one)

I would assume bees would be limited to certain biomes - I can't imagine a beehive on a glacier.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #3124 on: January 23, 2011, 06:12:40 pm »

We have titans made out of snow.

Sound I wouldn't put it out of the realm of possibility.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Mel_Vixen

  • Bay Watcher
  • Hobby: accidently thread derailment
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #3125 on: January 23, 2011, 06:29:21 pm »

From the dev-blog:

Quote
We don't have flowers yet -- just a requirement that bees be kept adjacent to an open outside tile.

You know from the trees you have in the raws, Acacia, Ash, Alder, Birch, Candlenut, chestnut, [...] are flowering trees and acacia respective birch honey are even regarded as special and tasty varieties of honey. So actually we wouldnt need flowers at all and there are bees that are specialised for forrest environments even though they produce less honey.

Quote
Will said bees angrily   attack whatever they land on/near and mercilessly chase them down? What   would you do if said bees were attacking you? Can bees kill with their   sting, or only produce bad thoughts?

I guess there arent any Killer-bees (affrican hybrids) in df. Since we have a very potent poison framework i hope they get a minor one - we still need a system for allergies though. Most honeybees stay next to the beehive only the more aggressive types tend to attack on longer ranges.
« Last Edit: January 23, 2011, 06:40:34 pm by Heph »
Logged
[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.

Cruxador

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #3126 on: January 23, 2011, 06:33:56 pm »

Since beehives are now in, any chance for a parallel underground creature in the underground? Or will wax production (once that's a thing) require that you keep your fort open to the surface?

And an entirely different question,
Is honey brewable into mead?
Logged

Mel_Vixen

  • Bay Watcher
  • Hobby: accidently thread derailment
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #3127 on: January 23, 2011, 06:42:19 pm »

Honey ants would be nice too.
Logged
[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.

Alehkhs

  • Bay Watcher
  • The Sorrow of Poets
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #3128 on: January 23, 2011, 07:06:51 pm »

We have titans made out of snow.

[So] I wouldn't put it out of the realm of possibility.

Well, titans are quasi-magical beings, whereas bees are insects - which are cold-blooded. I could see bees being bought in cold locations, though they would have to be kept warm.

That brings about the issues from winter though, when real beehives tend to go into a dormant state.

Honey ants would be nice too.

Eh, for diversity perhaps. Outside of aboriginal snacking and rare cultural instances, honeypot ants aren't really suitable for cultivation. For one thing, they don't produce too large a surplus, and for another - if they are not placed in the right conditions, they won't even undergo the pleregate phase, as this is actually an adaptation to barren, usually desertified areas.

Concerning the "sweet" nature of these ants: not all honeypot ants store nectar or honeydew - not even within a single species or colony. Rather, any given might instead be storing fats, water, even digested prey such as termites or other animals.


Logged

freeformschooler

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #3129 on: January 23, 2011, 08:05:53 pm »

I'm sensing exploits already. However, honey and bee keeping will be a fun mini-game/addition to the main game. Regardless, Toady's signature "he he he" has begun to frighten me. It could mean any of:

-Hah, that's mildly amusing.
-Hah, that's correct and mildly amusing.
-Hah, the new release will include greater horrors than your feeble minds could possibly imagine, and these terrors on dwarfkind will stop at nothing to feast upon the flesh of your alchoholic midgets.

This has probably been asked, but what are the planned uses of wax collections, once they are implemented?
« Last Edit: January 23, 2011, 09:38:19 pm by freeformschooler »
Logged

nbonaparte

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #3130 on: January 23, 2011, 09:33:30 pm »

I would assume that will be useful for the lighting overhaul when it comes.
Logged
A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.

Cruxador

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #3131 on: January 23, 2011, 09:52:32 pm »

I'm sensing exploits already. However, honey and bee keeping will be a fun mini-game/addition to the main game. Regardless, Toady's signature "he he he" has begun to frighten me. It could mean any of:

-Hah, that's mildly amusing.
-Hah, that's correct and mildly amusing.
-Hah, the new release will include greater horrors than your feeble minds could possibly imagine, and these terrors on dwarfkind will stop at nothing to feast upon the flesh of your alchoholic midgets.

This has probably been asked, but what are the planned uses of wax collections, once they are implemented.
It will be used for candles, I'm sure, once lighting goes in. That's by far one of my most anticipated additions that nobody ever talks about, incidentally. I hope it comes soonish, although there's an entire dev page full of things that are higher priority.
Once we get written correspondence, it will be used to seal letters, I'm sure.
When/if Toady makes things use more different materials in Dwarf Mode (not before hauling is improved upon) cheese will probably require it, and it could be involved in lost-wax casting.
When styling is in, it could be used in mustache wax, if someone cares to find a recipe that was used before 1400.
It's been used for waterproofing historically, so it could be used in place of tar in boat construction or if constructed walls/floors ever gain the ability to leak.
And it was used in some old forms of painting, so depending on how much depth there might eventually be there, it could be involved in that.
It could also be used for sculpting directly as a medium, as in a wax museum.
It can be used in the preservation of dead people, such as with Vladimir Lenin or certain of the Egyptian mummies.

That's just what I came up with from a moment's thought, and another moment poking wikipedia.
Logged

tps12

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #3132 on: January 23, 2011, 09:58:35 pm »

Other wax-using crafts that come to mind are batik and "Ukrainian eggs" (sure there must be a more accurate name, but that's what I learned them as).
Logged

Quatch

  • Bay Watcher
  • [CURIOUSBEAST_ GRADSTUDENT]
    • View Profile
    • Twitch? Sometimes..
Re: Future of the Fortress: The Development Page
« Reply #3133 on: January 23, 2011, 11:34:36 pm »

Wax makes waterproof cloth, is a good finish on wood, seals food (home made jam?), is used on bowstrings, a lubricant on skis and other sliding things, etc.

Oh, and lost wax casting. Casting at least is dwarvenly, I'd think.
Logged
SAVE THE PHILOSOPHER!
>>KillerClowns: It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarven science", or "crimes against the laws of god and man".
>>Orius: I plan my forts with some degree of paranoia.  It's kept me somewhat safe.

RedWick

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #3134 on: January 23, 2011, 11:54:31 pm »

The addition of bees means that we'll have a chance to fight titans and forgotten beasts made of honey! 
Logged
Pages: 1 ... 207 208 [209] 210 211 ... 342