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Author Topic: Future of the Fortress: The Development Page  (Read 1611103 times)

JoRo

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Re: Future of the Fortress: The Development Page
« Reply #1530 on: October 27, 2010, 12:45:40 am »

Want to storm that castle.

Hoping some get sacked in worldgen or become otherwise discounted as 'owned' sites so I can embark on one.  Megaprojects for the incredibly lazy!
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Mechanoid

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Re: Future of the Fortress: The Development Page
« Reply #1531 on: October 27, 2010, 01:19:22 am »

4 tiles wide walls and 2 tiles wide walkways on top of those walls are definitely the right choice. Thick enough to be reasonable for a wall, a wide enough path to not have to lay down to pass someone by, and to get attacked by multiple unimpeded defenders (the way it should be) Though maybe the keep's walls could be 2 tiles thick instead of 1 and not have what looks like a natural stone roof; of course if the last image was never posted we'd have never known. :P
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thvaz

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Re: Future of the Fortress: The Development Page
« Reply #1532 on: October 27, 2010, 05:05:51 am »

The DF community gives Toady megaprojects and Toady gives back random generated megaprojects!

Looking forward to expore these castles in stonesense.
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Askot Bokbondeler

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Re: Future of the Fortress: The Development Page
« Reply #1533 on: October 27, 2010, 05:13:19 am »

4 tiles wide walls and 2 tiles wide walkways on top of those walls are definitely the right choice. Thick enough to be reasonable for a wall, a wide enough path to not have to lay down to pass someone by, and to get attacked by multiple unimpeded defenders (the way it should be) Though maybe the keep's walls could be 2 tiles thick instead of 1 and not have what looks like a natural stone roof; of course if the last image was never posted we'd have never known. :P

I think that the walls should only be fortified on the outer edge tough, that's how we see castles on the real life.

Greiger

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Re: Future of the Fortress: The Development Page
« Reply #1534 on: October 27, 2010, 07:21:02 am »

I almost always build an aboveground castle in the same fashion as Toady's.

Unfortunately those make mine look dinky.  My walls are at most 2 tiles thick.  And while the lowest level of my towers usually include a balissta they are only a dinky 5x6 square.

I'll need to redesign heh.
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Emily Murkpaddled

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Re: Future of the Fortress: The Development Page
« Reply #1535 on: October 27, 2010, 08:05:11 am »

Wow, these are gorgeous! Three images of three castles which are all stylistically similar but adaptive to the terrain and different in detailing is ... well, mind-blowing. The implications for this are tremendous, and I imagine the coding must have been a bit as well. ;)

I was wowed first with the farms and huts being more terrain-smart, but now I'm just officially blown away. That greystone keep on the red and grey terrain is just ... wow. Can't wait to have fun defeating my enemies by building a massive aqueduct that pours water into the main courtyard until all the human rats are dead! :D
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Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #1536 on: October 27, 2010, 08:15:46 am »

Ok new rule: Megaproject = everything meaningless but still awesome and bigger then a ingame castle.

Serioulsy i like the new castles. I wish we could get the wooden variant like the rebuild castle/stronghold in Raddusch (Germany ). The castle, made by the sorbs, is entirely constructed out of wood-logs as seen here. Its mostly a Ringwall as seen here and here including a moat. It also would really piss any elves in 100 Kilometers range.  :o
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Areyar

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Re: Future of the Fortress: The Development Page
« Reply #1537 on: October 27, 2010, 08:17:39 am »

Always being a dorf first, my forts tend to not have a central keep but a fortified staircase.
Sometimes, when prosperous, I'm able to fortify to every direction (Outward, inwards, up, down).
Paranoia is a dwarven survival trait. :)

But, yeah. My forts now look dinky too. :(
Although the gatehouse(s) tends to be bigger and more defendable, than in these designs.

No access for wagons either here, which is almost a prerequisite for a dwarven Fort. (yeah ok, it is only a castle outside a village, no commercial function.)

Quite cool and flexible design.
In-game architecture should inspire dorfmode players to ever greater projects.
Also loving the way the terrain is not altered as the earlier towers did in such dramatic manner.
Though I worry about the disconnect between instantaneously instantiated worldgen building and the playerfort that takes centuries to complete.
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Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #1538 on: October 27, 2010, 08:26:36 am »


Though I worry about the disconnect between instantaneously instantiated worldgen building and the playerfort that takes centuries to complete.


Oh well if this thing is room based governed by "rules"* you could do various stages of completeness with an added shitton of masons and haulers.

Will this castles serve also a strategical important during worldgen in the next release? Like blocking an important pass over a mountain-range for an invading army?


* like: every tower need an adjacent wall
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freeformschooler

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Re: Future of the Fortress: The Development Page
« Reply #1539 on: October 27, 2010, 08:45:58 am »

It gets better and better  :D
I seriously was not expecting castles. Even if they are not really used for anything, the "keep" is gorgeous for some reason. Plus, terrain-sensitivity is an added bonus that makes it more realistic.
Man there are just so many new things in this release, plus since Toady's said he's almost out of time... I guess it'll be soon :O
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Yakefa

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Re: Future of the Fortress: The Development Page
« Reply #1540 on: October 27, 2010, 10:43:24 am »

I think I missed something, where are the lastest notes? (and this castle everybody is talking about)
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Askot Bokbondeler

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Mephansteras

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Re: Future of the Fortress: The Development Page
« Reply #1542 on: October 27, 2010, 12:00:23 pm »

Really liking the new castles! Much more interesting than the old giant rectangles.

Are castles just a human-only thing right now? Will other races be getting interesting places soon?
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Re: Future of the Fortress: The Development Page
« Reply #1543 on: October 27, 2010, 12:07:28 pm »

Really liking the new castles! Much more interesting than the old giant rectangles.

Are castles just a human-only thing right now? Will other races be getting interesting places soon?


It's probably on the same track as the human villages and sprawl: Humans first, then others later.
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Neonivek

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Re: Future of the Fortress: The Development Page
« Reply #1544 on: October 27, 2010, 12:32:36 pm »

Well right now Toady only really programmed in Castle Walls

Which while yes much more interesting... it is still sort of blank.
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