|Captain
|
-|HOP
--|
--|HOS
--|\--> Security
---|
---|HoR/RD
---|\--> Medical/Science (Roboticist, Chemist, Genecist, Doctor)
---|
---|HoE/CE
---|\--> Engineering, Maintenance
Hum. I always thought of it more along the lines of
|Captain
|
-|HOP
-|\--> Everyone not somewhere else
-|
-|HOS
-|\--> Security
-|
-|HoR/RD
-|\--> Medical/Science (Roboticist, Chemist, Genecist, Doctor)
-|
-|HoE/CE
-|\--> Engineering, Maintenance
With the same line of succession. Especially on baystation where the HoS also can use the ID computer (I think, I don't play there a lot but that is what the wiki says) which makes the HoP a lot less special. At any rate, when I play as the HoS I never order the other heads or directors anyway and play as if they are on the same level as me. I will often defer to the HoP, but not professionally, just because generally I should be watching Sec any and not anything else anyway.
While, the Heads should not really order each other around, each is in charge of his/her own little niche of people. The HoP is in charge of personnel, but doesn't have the scientific knowledge to order specific geneticists and stuff around. (Although perhaps a talk with the HoR to research genetic mutations or something could be alright, I suppose.)
The HoS is above the other heads because security deals with the entire ship, they can order people to step aside and allow a search of the genecist's area, for example. The HoS should under no conditions tell people what to do other than related to security, however.
I think all Heads should be able to alter IDs, because they are all management positions, and therefore can recruit assistants and such...but the HoP should be the one generally in charge of most job assignments, not the HoS. It's the HoP's job to know the different stats related to staff and who needs what people, and such.
The Captain position really could just be eliminated, it serves little purpose besides having lots of fancy access, and the ability to be bossy.
And on the A.I. subject, I think that it should be redefined to 'cannot allow a human to die'..most forms of incapacitation that are available to the A.I. (gasses, electrify doors) will get them banned (or at least yelled at) if it's not a Malfunction round (and IN a malfunction round, people will metagame, inevitably, if they see those as well), even though they don't kill anyone.