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Author Topic: Spacestation 13 *New Topic*  (Read 310791 times)

beorn080

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Re: Spacestation 13 *New Topic*
« Reply #180 on: June 30, 2010, 12:53:31 pm »

Guys, I'm having some problems with securitrons.
I am an engineer and a securitron keeps chasing me saying I have level 4 infraction.
I know they arrest personnel that are not security and have tasers or other security equipment.
I don't have it though.

Oh, and by the way, can't we just re-create the fake wall code? I really need to make a secret small base in the ship somewhere and I need a false wall just to make sure nobody sees an airlock that doesn't suppose to  be there.
I suspect someone hacked it or set you to arrest.
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MagmaDeath

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Re: Spacestation 13 *New Topic*
« Reply #181 on: June 30, 2010, 12:59:00 pm »

Guys, I'm having some problems with securitrons.
I am an engineer and a securitron keeps chasing me saying I have level 4 infraction.
I know they arrest personnel that are not security and have tasers or other security equipment.
I don't have it though.

Oh, and by the way, can't we just re-create the fake wall code? I really need to make a secret small base in the ship somewhere and I need a false wall just to make sure nobody sees an airlock that doesn't suppose to  be there.
I suspect someone hacked it or set you to arrest.
Yeah, a lvl 4 is set to arrest. lvl 6 is a weapon, and lvl 10 is if it is hacked.
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gvazdas

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Re: Spacestation 13 *New Topic*
« Reply #182 on: June 30, 2010, 01:05:21 pm »

Damn it, invite only. When the round ends, I won't be able to join!
Darn.
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x2yzh9

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Re: Spacestation 13 *New Topic*
« Reply #183 on: June 30, 2010, 01:17:00 pm »


With half the station missing, and a wiped banlist, (We couldn't port the banlist from our old stuff to this new goon dev stuff) both admins and players can't expect a serious round, I know, I've been on the server, there is really too little of the station for one. This will get fixed, obviously, with time, two maps are under works, the port map and the new map, and I've never personally mapped with the goon dev, so I don't know if its harder or not, but what I'm saying is, a serious round is *barely* possible on the current, half done map, so everyone should really adjust their expectations for such. The code needs tweaking, you have to remember the goon code was built for the goons, who love their fun crazy style.

The map is half done, the admin stuff has been completely changed, (meaning most of us have to relearn most of the commands again, and get used to the very heavy changes) the old banlist is gone, and the code is heavily geared to a different playstyle most of us are not accustomed to, it's like expecting actors to still be able to act well in freezing cold water.

Long story short, enjoy your half-serious rounds, don't worry too much about the bans, you're not missing much currently, and they can always be removed when the awesome train gets going again.
I have to agree, there aren't a lot of serious rounds.
I am not playing too much because when Headswe is on, he doesn't allow me to speak over OOC, adminhelp and makes me explode (not literally) when I play.
I still play when headswe isn't on though  :) .

Oh, and guys, can we get the goon 'Secret Door' code in? I really want to make a secret base for myself when playing a traitor round being an engineer.
If you're having problems to that degree go to the forums and post a complaint about admin abuse.
NOT HERE THOUGH

zchris13

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Re: Spacestation 13 *New Topic*
« Reply #184 on: June 30, 2010, 02:25:19 pm »

Hey, man. Relax.  He's just partaking in the ancient B12 ritual of calling Headswe out for stuff that isn't really a problem.
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head

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Re: Spacestation 13 *New Topic*
« Reply #185 on: June 30, 2010, 02:28:00 pm »

Hey, man. Relax.  He's just partaking in the ancient B12 ritual of calling Headswe out for stuff that isn't really a problem.

I love that one. so when is the next meeting on how to develop this ritual?
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zchris13

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Re: Spacestation 13 *New Topic*
« Reply #186 on: June 30, 2010, 03:10:42 pm »

The next time you're drunk enough to think it's funny and drunk enough to decide to be on the internet at the same time.

Change of topic here:

What's the status on development?
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The Scout

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Re: Spacestation 13 *New Topic*
« Reply #187 on: June 30, 2010, 03:51:17 pm »

Can someone invite me. I'm Ineedabettername.
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qwertyuiopas

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Re: Spacestation 13 *New Topic*
« Reply #188 on: June 30, 2010, 04:22:38 pm »

It would have made more sense to get the feel of the gooncode before moving our station over to it, in my opinion.

Maybe I just don't know how much people were suffering before, because I didn't actually notice very much lag in the old version.
You... You didn't notice very much lag???!!!!

I.. I am speechless.

Try this: Open the old code. Edit the door sprites to remove the first and last frames. Edit the code to treat the door as open 2 frames sooner. Watch as some of the "lag" turns out to be simply that whoever made the door animations left in two extra frames, at least in the original, and that might have influenced all newer ones...
SS81 *feels* more responsive simply because the doors appear to respond faster. Maybe the goon code is faster, and maybe it only appears faster.
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quinnr

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Re: Spacestation 13 *New Topic*
« Reply #189 on: June 30, 2010, 05:16:01 pm »

Hmm, interesting. It MAY be possible to use the Wii as a server. Anyone want to direct me to using a UNIX/Linux shell for BYOND hosting?
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ToonyMan

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Re: Spacestation 13 *New Topic*
« Reply #190 on: June 30, 2010, 05:18:43 pm »

I made an account on byond, I'm observing first, but it looks like I can do it.

EDIT:
I'm an old janitor at the spacestation named 'Toony', I'm just looking around right now.
« Last Edit: June 30, 2010, 05:30:42 pm by ToonyMan »
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quinnr

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Re: Spacestation 13 *New Topic*
« Reply #191 on: June 30, 2010, 05:31:13 pm »

Pretty sure I could get it to work if I got a USB keyboard, although it may be possible to connect to it via SSH.
If anyone else wants to learn how to install Linux on their Wii and use it to run a SS13 server, I can help.
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Sukasa

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Re: Spacestation 13 *New Topic*
« Reply #192 on: June 30, 2010, 05:58:56 pm »

a sub-500-Mhz Wii processor is never, at all, going to be able to run an SS13 server.
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Sukasa

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Re: Spacestation 13 *New Topic*
« Reply #193 on: June 30, 2010, 06:00:01 pm »

For reference, my 2.53-Ghz dual-core used to choke on the bs12 code, constantly redlining at 100% of a core.  Even on the goon code, it tends to spike to 100% for small periods of time (bomb blasts, setup, etc)
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quinnr

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Re: Spacestation 13 *New Topic*
« Reply #194 on: June 30, 2010, 06:18:59 pm »

Aw, sadness.
It's really that low?
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