Day 2. "Tonight, on WNFJ News. Truckers have gone mad! Yesterday afternoon an insane truck driver has ran over 23 police officers. Another truck driver has turned vigilante and has taken a shot with a shotgun at the first trucker! The national guard has mobilized in efforts to stop these madmen . More at 11."
1: ESCAPE MADNESS: 5(+2)=7 You try to put some miles between yourself and Florida. You tell Cindy to "get this rig as far down the road as possible" She complies with your order, as she is still stricken with your mullet. Afterwards, her and
2: DRIVING : 1(-1) Cindy falls asleep while driving and the truck careens over an embankment and destroys several trees. The truck is an absolute mess... the hood is ruined, no piece of glass remains in it, and the engine is now smoking. (TH-6)(score +1, crashing!)
3: PUSH TRUCK OUT OF EMBANKMENT: 6 With a superhuman effort from you and the groupies, you get the truck out of the woods and back onto the road.
Name: Marty McAwesome
Primary skill: Charisma
Weakness: Can't drive
Health : 10 Truck Health : 2 Cash : 6
Inventory : Spectacular Mullet, 2 groupies(Cindy&Candi)
Cargo : Sewage ( rarity : 6 )
Score : 3
Cindy
Primary skill : Hairspray
Weakness : Mullets
Health : 3
Driving skill (-1 to all rolls)
1: FIND STUFF TO STEAL: 6 You see a man delivering alcoholic beverages to the local gas station. You pull up your truck, and you start loading it with booze. But wait, aren't you an alcoholic?
2: STEAL BOOZE : 4 You steal 4 crates of booze, of 40 cash value. You'll have to find a place to fence this stuff.
3: ESCAPE : 6 You sucessfully pull this caper without getting caught. You drive off, and to celebrate you decide to break open some booze. You down a fifth of whiskey and before you know it...(+1 score, plan comes together)
4: DRIVING WHILE INTOXICATED: 6(-1/booze)(-1/turns)= 4 You are a highway star. You drive off into the sunset, while singing "BLUGH BLAH NOBODY GONNA TAKE MAAAAA CARR I"M GONNA DRIVE IT INTA G ROOOWND" (+1 score, drunken singing success)
Name: Terrahex
Primary skill: Charisma
Weakness: Alcohol
Health : 10 Truck Health : 8 Cash : 2
Inventory : Double Barreled-shotgun (25 shells),
Cargo : Contraband DVDs (rarity : 6) , 4 crates of booze (40 cash value)
Score : 6
1: FIND ROAD TANKER: 2 You spend the better part of the morning camping outside of truck stops hoping you see a tanker. You don't see one.
2: FIND ROAD TANKER: 5 You finally see one parked at fuel depot - getting refueled. Jackpot!
3: STEAL ROAD TANKER: 2 After everyone leaves for lunch, you try to get into the tanker truck to steal it . Too bad Jimbo McAsterson decided to come back, you're now going to have to fight for it.
4: FIGHT WITH JIMBO! 5(-1/turns)=4 vs. Jimbo's 3. You push Jimbo out of the way, and he comes back with a quick roundhouse kick. Too bad he's not Chuck Norris. You shove him over and jump into the truck and lock the doors.
5: ESCAPE WITH TANKER 1(-2/turns)=-1 This is a catastrophe. You hit the accelerator on the tanker truck and try to get the hell out of the fuel depot - and fail. You drive the tanker straight into a large fuel tank and cause a colossal explosion. The tanker is ruined, You lose 6 HP and now have burn scars, and next turn you will be starting out in the County Hospital. (+1 score, plan went terribly)
Name: Xegeth
Skill: Technical
Weakness: Can't drive
Health : 4 Truck Health : 24 Cash : 3
Inventory : DoubleTruck
Cargo : 4 (floormats )
Score : 3
DoubleTruck : Two semi truck tractors welded together. It has two motors so it's going to burn alot of gas.
1:FIND ELECTRONICS STORE 4: This is easy, you walk across the street to a TV/VCR Repair place. You feel as though you can get all of the components necessary here.
2:BUILD ARC CANNON 2(+2 (skill))=4: This should have been easier. Why don't the Earthlings have trilinear phase rectifiers and ultracapacitors of four hundred farad capacity? What a bunch of simpletons. You have built the arc cannon to minimal specifications. The discharge is puny, but overall the cannon looks impressive to earthlings. Also you were way over budget and have spent all your earth-money.
Name: Bob.
Skill: Science. Alien science.
Weakness: Physically weak, despises drug users.
Health : 10 Truck Health : 0 Cash : 0
Inventory : Arc Cannon
Cargo :
Score : 2
1: AVOID HELICOPTERS 3(+2/skill)=5 : The national guard has dispatched a dozen helicopters to your area to find you. Luckily you drive across NASA airspace and have avoided them. You arrive at the gates of the space shuttle center.
2: PUT CARGO IN SHUTTLE 4: You drive your truck right up next to the space shuttle. Several confused looking NASA ground technicians just stare at you, and then you say "It's provisions, it belongs in the shuttle. This is your payload, dumbasses!". They look at you with blank stares, and then one makes a call on the radio. One of them says "MIssion Control says this isn't on the space shuttle... maybe you are at the wrong place?"
3: RUN OVER GROUND TECHNICIANS 3(+2/skill)=5 Noone will stand in your way. You run over their leader and that sends them scurrying. Nobody pisses off a man with 18 wheels and a drinking habit. Hell, the whole country is out to get you anyway.
4: LOAD CARGO IN SHUTTLE 3(-1/turns)= 2 You don't know how to get all that crap up there, so you start lugging a single crate up the stairs. About halfway up, you get tired and give up.
5: AVOID SECURITY 1(-2/turns) = -1 You are tired, and you're thirsty. So you drive your truck over to the nearest soft drink machine, and just as you are about to purchase a nice cold beverage, you find yourself at gunpoint. Guess what? You've driven yourself over to the guard shack. So you're in trouble now. (+1 score, failure)
6: RESIST ARREST 11(-3/turns) = -2 Apparently all governmental agencies have issued a shoot on sight order. You get shot in the arm for 3 damage. Next turn you will be in a standoff with 3 guards outside of the NASA guardshack. Better check your ammo. (+1 score, abject failure)
Name: Urist McTrucker
Primary: Driving
Weakness:BOOZE!
Health : 6 Truck Health : 6 Cash : 1
Inventory : Double-barreled shotgun(1 shell)
Cargo : Bodies (rarity 5)
Score : 6