The scenario is simple. All players start out at an unnamed trailer park in Florida and have to make it across the country with a load of cargo of their own choosing.
This is a player versus player game.
The highest points are awarded to the player who successfully delivers the raresn )t cargo the farthest from Florida.
Here's some other things that can score points ( based on difficulty of actio
Beating up other players
Wrecking cars/trucks/etc.
Taking drugs and driving
Doing anything comedic
Arm wrestling
Hiring Burt Reynolds
Swearing on the CB
Character Sheet :
Name :
Choose one primary skill :
Driving
Strength (Fighting/Armwrestling/etc) : Also +2 to starting health.
Charisma (Negotiation/persuasion/etc) : Also +2 to cash.
Technical (Repairs/Sabotage/etc) : Also +2 to truck health.
Choose one or more weakness :
Alcohol
Drugs
Attracted to other truck drivers
Can't drive
Chicken fingers ( too fat to leave the truck )
There are three stats.
Health - This is a catch-all stat for physical condition. It starts at 10 + any skill modifiers for all players, can be modified by events in game.
Cash - This is more or less how much money you have. Life isn't fair, you start out with 1d6 money (+ mods if applicable). Money is rolled by me.
Truck Health - This starts out as 10 + skill modifiers for all players.
Additional Rules : Addon
# of actions per round. You may take several actions per round as long as they do not directly require another player to use a round. Any co-op activity must be coordinated between players, such as "Player A: I will do this with B. Player B: I will do this with A"
You may take up to 6 actions in one round.
You may not take more than one combat action against a player in any given round.
Since the biggest enemy to a truck driver is falling asleep, there are penalties for taking too many actions.
Here are the modifiers to the action list :
1 action : +2 to roll
2 actions : +1 to both rolls
3 actions : No effect.
4 : -1 to this roll
5 : -2
6 : -3 to this roll
So basically, the order and number of your actions is important.
Any actions you do not take will be assumed to be "sleep", and sleep never has a penalty or roll associated with it.
You do not have to post all your actions in the same post and may make "reactive actions" until the next round.