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Poll

Land type for remake?

Siren-ish
- 2 (40%)
Krigg-ish
- 1 (20%)
Siren-ish with limited space age
- 1 (20%)
Krigg-ish with limited space age
- 1 (20%)
Other?
- 0 (0%)

Total Members Voted: 5


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Author Topic: Planetfall: Sci-Fi strategy. The resurrection.  (Read 33615 times)

RAM

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #465 on: August 26, 2010, 04:50:04 pm »

Maybe we should jump around like lunatics and rage at inanimate objects like they do in the- Man of SCIENCE! needs bumping!!!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

abculatter_2

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #466 on: August 26, 2010, 06:32:47 pm »

Have I submitted my turn yet? I'm not sure...
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #467 on: August 26, 2010, 06:49:50 pm »

Yes, you have. We're just waiting for the turn.
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Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #468 on: August 27, 2010, 04:16:54 pm »

It's not dead. Really. Have a system map, I'll label coordinates later.

Spoiler (click to show/hide)

I decided that asteroids were unattractive, due to being so far away and only giving questionable strategic benefits. As such, they will now mine the surrounding asteroid hexes for 3 production each.
Combined with the 2 IP/city hex, an unblockaded asteroid colony has a base production rate of 20 IP per turn.
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Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #469 on: August 27, 2010, 07:23:48 pm »

Could you change the art sometime? I hate to say it, but it's really chafing me. The space dust is just... aesthetically upsetting.
Also, could you list the values of mining space, asteroids, those white cloudy clumps of rocks, etc.?
Still, the turn definitely has higher priority.
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Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #470 on: August 27, 2010, 07:56:14 pm »

The space dust is the default space hex for Hexographer. I'll make it a standard black when I do the coordinates.
Space cannot be mined. The cloudy clumps of rocks, symbolic of the surrounding asteroid field, are worth 3 IP/turn each. Asteroids have 7 hexes, just large enough for a city, with each hex worth 2 IP/turn.
Never-mind that, it's pointless. Asteroid cities will show up directly on the system map, and give 10 IP/turn. The surrounding rocks each give 5 IP/turn, for a total of 20 IP/turn per non-blockaded asteroid.
Sorry, the turn's taking longer then I'd thought. Hopefully it will be finished tomorrow.
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RAM

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #471 on: August 27, 2010, 08:09:10 pm »

I like the map myself, although I shall be reserving my mechanical opinion until such time as I have had an opportunity to experience it...
Where is the ship?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #472 on: August 27, 2010, 08:13:30 pm »

It's in orbit by Siren. It's there, you just can't see it without the sprite.
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Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #473 on: August 27, 2010, 10:09:55 pm »

How much of the turn have you finished? Say, 10%? 50%? 80%?
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Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #474 on: August 28, 2010, 03:24:13 pm »

Well, whatever the amount, it's Saturday so hopefully you can finish it today, right?
It has been 11 days...

How about you try to do 2 turns a day, like you did before in the test game? And you can do more when you have extra time. That should speed things up...
Well, I guess that depends on how much time you have. Obviously if you have work or something, I don't want you to eschew that... and definitely you should have leisure time too. But, I think it would be useful if you set goals, depending on how much you thought you should do that day, like "today I will check all the Industry/Research on Siren", "tomorrow I will check/finish all the movement turns on Siren", etc. That stuff is checking and copy-pasting, I think, so it should be easier than the battle turns, which would involve tons of work... so you might want to do a bunch of that, then set a day to work on a few battles, or something like that.
« Last Edit: August 28, 2010, 03:36:34 pm by Cheddarius »
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Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #475 on: August 28, 2010, 03:39:07 pm »

I really hope to get the turn out today. I hate letting players down by not getting the turns out fast enough.
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Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #476 on: August 28, 2010, 03:43:24 pm »

Have you gotten any done yet? If so, how much (in terms of work time)? Also, how long would you estimate one turn takes you these days (with so much battling/movement/etc.)? Or would you prefer not to say?
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Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #477 on: August 28, 2010, 03:54:46 pm »

Have you gotten any done yet?
Well ... I made a spiffy system map ....

Edit: And motivated myself. That counts.
Quote
If so, how much (in terms of work time)? Also, how long would you estimate one turn takes you these days (with so much battling/movement/etc.)? Or would you prefer not to say?
I'll time this turn.
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Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #478 on: August 28, 2010, 04:21:56 pm »

Okay, thanks!
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abculatter_2

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #479 on: August 28, 2010, 04:25:56 pm »

Spoiler: turn (click to show/hide)
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly
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