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Poll

Land type for remake?

Siren-ish
- 2 (40%)
Krigg-ish
- 1 (20%)
Siren-ish with limited space age
- 1 (20%)
Krigg-ish with limited space age
- 1 (20%)
Other?
- 0 (0%)

Total Members Voted: 5


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Author Topic: Planetfall: Sci-Fi strategy. The resurrection.  (Read 33602 times)

Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #480 on: August 28, 2010, 04:38:29 pm »

The turn has already started, I don't think you're allowed to change your turn now... unless of course it's not a valid turn.
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Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #481 on: August 28, 2010, 04:39:57 pm »

I asked for it.
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Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #482 on: August 28, 2010, 05:06:53 pm »

o i c
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RAM

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #483 on: August 28, 2010, 06:01:58 pm »

Bear in mind that there are 8 players, 2 maps, and well over a dozen cities. The turns will not go as quickly as they did in the test game...
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Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #484 on: August 28, 2010, 06:05:32 pm »

Well, each turn was 1 day in the test game, right? With 2 players and, uh, 4 or 5 cities. So multiply that by four, and a game with 8 players and 16-20 cities should take 4 days after everyone has gotten their turns in.
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Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #485 on: August 28, 2010, 06:12:16 pm »

Yes, unless you factor in the "Auugh, that's a lot of combat, and so many math things that must be done. Carefully, so I won't mess up yet again. Why did I choose do this to myself? Must procrastinate."

... Two people's turns done. Mostly.
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Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #486 on: August 28, 2010, 06:15:56 pm »

Hurray!

I think that it might be best to break up turns into small pieces, so that you can do a bit every day. Battles, mostly. Because there are more battles now than in the test game, but in the test game, you had to do the whole turn. And now everything is copypasteable except for battles, right?
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Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #487 on: August 28, 2010, 06:20:33 pm »

I've mostly been copy-pasting each segment individually, since that seems the best way to check them.
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Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #488 on: August 28, 2010, 06:24:16 pm »

Huh? I don't understand what you mean... well, I understand what you mean, but I don't understand how it connects to my post.
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Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #489 on: August 28, 2010, 06:27:07 pm »

Oh. Much of it is copy-pastable, yes. Some of it needs GM input, such as where the units actually end up (With battles), what the cities produce, and I check most of the unit costs. It adds up.
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Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #490 on: August 28, 2010, 06:34:21 pm »

Ah.
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Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #491 on: August 28, 2010, 07:01:40 pm »

Siren's done, it took three hours (With about 30 minutes of breaks, not counting whatever time I spent here).

Spoiler: Spoilers ahead! (click to show/hide)

Onwards to Krigg. Exciting stuff, I hope.
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Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #492 on: August 28, 2010, 07:37:05 pm »

Wooo go go power rangers!
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Neyvn

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #493 on: August 28, 2010, 08:43:04 pm »

Wait a minute.... Ain't I the only one with Planes on Siren???.....
Who is attacking me....
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Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #494 on: August 28, 2010, 08:49:15 pm »

Certainly not. RAM has a fighter and several bombers. Techno has a bomber as well. And Abcullater has two bombers. In fact, every single person on Siren has planes.
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