Hum, and here I thought I was helping the discussion.
[...]Sorry, but I am not too much a friend of getting stuck down in problems of vocabulary, but if we do have a useful and well-defined word, I am against people claiming that the definition should be different for no discernable benefit to our discussion.
Well, my point was it's not really that well-defined. The term "GUI" is incredibly generic, no matter how much we, in the industry, would prefer it not be so. And WIMP (Window, Icon, Mouse, Pointer), which is what I'm
assuming[1] is what you are referring to, is not the only GUI paradigm in existence.
I am also a bit saddened that people still want to fan animosity between the different groups - I may be wrong, but initial spark for the command line discussion does seem like an attempt to mock the keyboard-driven faction.
I'm sorry you feel that way, mockery was never intended or desired; nor was it about fanning animosity. Obviously, I can't speak for anyone other than myself, but the initial spark
[2], as you put it, was intended purely as an example of a non-GUI Dwarf Fortress and nothing more.
Let me explain again: I am not against people playing the game with the mouse if they so desire. I just don't want them to make claims about "everyone wants mouse support" or even attack those who do not want mouse support.[...]
As an outsider, I can't say I saw anything like that; certainly I did not intend to write anything that could be so interpreted. I'd be very unpleasantly surprised if anyone advocated making the mouse the primary or sole method of interaction in DF, considering we all currently enjoy
[3] playing the game as it is, where the keyboard is the only reliable input device across all screens.
What I've tried to point out is that "keyboard-driven versus mouse-driven" is an axis orthogonal to the "character-mode versus graphics-mode" one, and the term GUI can be applied pretty much anywhere along both of these axes --
and everyone puts the cutoff for a GUI elsewhere. To me, DF is a GUI, and so are midnight commander, GNU screen, and Firefox. To someone else, midnight commander, screen, and DF may not qualify as GUIs, so if I were to use the term when speaking to this hypothetical other person, I could easily be misunderstood.
Anyhow, you are right that being nitpicky is not really helping the discussion. I think everyone understands what people are talking about.
This, to some extent, is my point: everyone throws around the term "GUI", but it's unclear to me what they mean by it. Some mean more mouse support, others mean... I don't know, something else. This is why I tried to explain that "GUI" doesn't mean anything specific, and includes what we already have in DF. The talk page on the wikipedia article referenced (and even the article itself, when read carefully) shows that the definition for "GUI" isn't really as cut-and-dried as one may think.
Incidentally, this post took far longer to write than it should have, so I'm going to be bowing out of this discussion -- I don't want to step on any more toes than I already have. I'll try to stay around and clarify misunderstandings, but there'll be no more "helpful" posts from me.
Footnotes:
[1] -- My assumptions are just that: assumptions. I expect and encourage correction of these assumptions, should they seem wrong.
[2] -- I'm
assuming that's the initial spark; certainly, that's how the thread reads to me so far.
[3] -- again, assuming everyone
enjoys playing DF, because if they didn't, they'd just stop playing, wouldn't they?