If Toady was worried about game updates breaking interface options if the API changes, forcing add-on maintainers to update before their utilities work with the new release then, (takes a breath), doesn't that point to, ironically, having a beta release (of his alpha software, I know) that's open to the coding community so they can have things up and running for the "real" release.
I commend individuals that can micro-manage the settings on a hundred dwarves without complaint, but we aren't all zen masters. I'd have a hard time playing without DT.
I think I had the military interface mastered after a couple of forts and the squad system seemed to work fine. The trickiest part was layering armour but that generally worked, maybe with an extra set of chain mail every so often on a dwarf running around clutching an armful of weapons, though god forbid he should pick up a quiver once in a while.
As for games like DF - I tried Tropico 3 after someone on these boards mentioned it. Nothing like as deep as DF, but...
You have individual citizens with different needs, waves of immigrants, foreign powers to deal with and buildings with inter-connected dependencies, eg I was scratching my head figuring out why workers were building shacks instead of living in the fancy apartments I was building, until I realised I needed garages next to habitations or else the workers were forced to walk to work, and instead of doing that they preferred to build lean-to hovels. Pretty neat game actually.
I'd almost suggest that someone involved in Tropico 3 was a DF fan. Or maybe the original (ten year old?) game had all that as well. In any event, these games are coming. Like I said before, there's a window of opportunity that's closing.