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Author Topic: RTDramatic Superhero Action! Turn 32: CITY IS CRAZY  (Read 24391 times)

Realmfighter

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Re: RTDramatic Superhero Action! Turn 19: LATIN CHANTING IS NEVER GOOD
« Reply #240 on: June 22, 2010, 12:55:54 pm »

Turn 19: LATIN CHANTING IS NEVER GOOD
Diablos:Get bearings=5
You pull yourself from the wreckage of the car. There is very little around you, except for a abandoned looking scrapyard right in front of you. Ominous music floats out from inside it.

Tinkles:Belch=4
You belch. It was a mans belch. A belch among belches. Because you want to get something done this turn, you extract yourself from the wreckage.

Wolf:Hop around=2
You get out of the car and you start to jump around. You fall on your ass.

You should have seen this coming.

Hex:BUILD A ROCKET CAR=(5-4)1
WHY WOULD YOU EVEN TRY THIS?!?!?!? THE CAR BLOW UP IN YOUR FACE, IT THROWS EVERYONE ELSE OUT BUT THANKFULLY EVERYONE SEEMS TO BE OKAY.

OH SHIT. YOUR ON FIRE.

Frelock:Target practice=(5+1)6
You hit another sign, for no discernible reason.

CJM:JUSTICE PAWNCH=2
THIS IS ALL THE ZOMBIES FAULT. YOU PUNCH HIM IN THE FACE. OH WAIT. YOU MISS. YOU GO FLYING TOWARDS THE GATE TO THE SCRAPYARD AND YOU PUNCH IT. The doors fly open.

Spoiler (click to show/hide)
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Diablous

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Re: RTDramatic Superhero Action! Turn 19: LATIN CHANTING IS NEVER GOOD
« Reply #241 on: June 22, 2010, 12:58:58 pm »

I ignore the idiots and investigate the scrapyard!
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Frelock

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Re: RTDramatic Superhero Action! Turn 19: LATIN CHANTING IS NEVER GOOD
« Reply #242 on: June 22, 2010, 01:39:40 pm »

Put out hex's fire with the wind from my crossbow bolt.
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SHAD0Wdump

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Re: RTDramatic Superhero Action! Turn 19: LATIN CHANTING IS NEVER GOOD
« Reply #243 on: June 22, 2010, 03:21:23 pm »

Doors flew open?

DRAMATIC-WHACKY CLOWN ENTRANCE TIME!
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wolfchild

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Re: RTDramatic Superhero Action! Turn 19: LATIN CHANTING IS NEVER GOOD
« Reply #244 on: June 22, 2010, 06:49:23 pm »

Practice first aid on Hex
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HailFire

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Re: RTDramatic Superhero Action! Turn 19: LATIN CHANTING IS NEVER GOOD
« Reply #245 on: June 22, 2010, 07:14:08 pm »

Practice first aid on Hex

He's going to need it, since Frelock's proposing to put him out by shooting him in the face.
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Quote
[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

Terrahex

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Re: RTDramatic Superhero Action! Turn 19: LATIN CHANTING IS NEVER GOOD
« Reply #246 on: June 22, 2010, 10:56:42 pm »

STOP DROP ROLL!!!!
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Terrahex

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Re: RTDramatic Superhero Action! Turn 19: LATIN CHANTING IS NEVER GOOD
« Reply #247 on: June 22, 2010, 10:58:39 pm »

Put out hex's fire with the wind from my crossbow bolt.
:o uh, slow down there and think a little. I'm already in enough danger.
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Frelock

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Re: RTDramatic Superhero Action! Turn 19: LATIN CHANTING IS NEVER GOOD
« Reply #248 on: June 22, 2010, 11:00:41 pm »

I need a way to both practice my mad crossbow skills and be helpful to the team at the same time.  If it fails, I assure you, I will give you the choice of me saying "Seemed like a good idea at the time." or "I was drunk, officer!"
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HailFire

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Re: RTDramatic Superhero Action! Turn 19: LATIN CHANTING IS NEVER GOOD
« Reply #249 on: June 22, 2010, 11:06:01 pm »

I need a way to both practice my mad crossbow skills and be helpful to the team at the same time.  If it fails, I assure you, I will give you the choice of me saying "Seemed like a good idea at the time." or "I was drunk, officer!"

Crossbow bolts are designed to be very aerodynamic; that is, they don't displace very much air at all.

You'd have better luck putting him out by beating him with the crossbow.
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Quote
[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

Terrahex

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Re: RTDramatic Superhero Action! Turn 19: LATIN CHANTING IS NEVER GOOD
« Reply #250 on: June 22, 2010, 11:08:49 pm »

I need a way to both practice my mad crossbow skills and be helpful to the team at the same time.  If it fails, I assure you, I will give you the choice of me saying "Seemed like a good idea at the time." or "I was drunk, officer!"

I like the second one
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Realmfighter

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Re: RTDramatic Superhero Action! Turn 20: CLOCK WORK AND MONSTERS OH MY
« Reply #251 on: June 23, 2010, 01:16:54 am »

Turn 20: CLOCK WORK AND MONSTER OH MY
Diablos:Put on detective hat and get at it!=2
You pull out your det- your don't have a detective hat. You don't want to do anything, not with out your detective hat.

Frelock:Target practice HELP HEX=(1+1)2
You hit Hex in the face. Your stupid. 3 Damage!

Tinkles:DRAMATIC-WHACKY CLOWN ENTRANCE TIME=3
You bust into the scrap yard all wacky like. It looks like a normal scrap yard except for the OH GOD THERE ARE TWO CLOCKWORK DOGS.

FUCK.

Wolf:First aid=4
You steal some of hex's medical supplies, and you somehow put him out.

Hex:STOP DROP ROLL=6
despite not being on fire, you still want to follow the nice fireman's instruction. This somehow heals 4 health. Don't ask me how.

CJM:KILL THE EVIL CLOWN=1
THE CLOWN MOCKS YOU WITH ITS HAPPY MISCHIEF. IT MUST DIE. You throw a punch at Tinkles, but it flys free and you sock on of the clock work monstrosity in the face. 3 Damage.

Spoiler (click to show/hide)
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

wolfchild

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Re: RTDramatic Superhero Action! Turn 20: CLOCK WORK AND MONSTERS OH MY
« Reply #252 on: June 23, 2010, 01:36:12 am »

Freeze the dogs with my ice gun, i think thier joints are good targets
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Frelock

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Re: RTDramatic Superhero Action! Turn 20: CLOCK WORK AND MONSTERS OH MY
« Reply #253 on: June 23, 2010, 02:18:32 am »

"I was drunk, officer!  Also: Boom, Headshot!"

Fire at the dogs, get a bolt in their clanks.

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Diablous

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Re: RTDramatic Superhero Action! Turn 20: CLOCK WORK AND MONSTERS OH MY
« Reply #254 on: June 23, 2010, 10:50:57 am »

I shoot the clockwork dogs!
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

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