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Author Topic: The Drayton Rebellion (Turn One Posted! 2nd Underway)  (Read 7538 times)

Knave

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The Drayton Rebellion (Turn One Posted! 2nd Underway)
« on: June 04, 2010, 04:19:45 pm »

Hi everyone! This is my first forum game that I'll be running. It could be a disaster, but who knows? It could be a lot of fun! Who wants to try it with me?

Rebellion

Welcome to the year 2332! When the United Star Empire landed on our world of Drayton, five years ago, they brought with them technology, medicine and hope that our lives would be prosperous. Now The USE is wracked by rebellion and war. All the resources we have are being taken off-world to fund the war effort, and our people are starving. It's time to take a stand!

Every player is a resistance leader in the Drayton Revolutionary Freedom Force (DRFF). Your main goal is to cast out the oppressive and out-of-touch United Star Empire from your homeworld for good. This task won't be easy, you're outnumbered and out gunned. And the Star Empire doesn't look kindly on rebellion. If you try to push them, expect them to push back.

What you do have is knowledge. Knowledge of the planet and knowledge of it's people. The citizens of Drayton will see you as heroes and freedom fighters, but be careful. The publics opinion can change rapidly if you allow too many civilian casualties in your raids, or simply from United Star Empire propaganda. This isn't just a war against soldiers, it's for the hearts and minds of everyday civilians.

Background
Spoiler (click to show/hide)

The Players

The Players will each take on the role of a resistance fighter leader. Each player will start with control of one platoon of resistance fighters. At the start you will be poorly trained, and equipped, but as you wage a successful guerrilla war, your fighters will gain experience as well as scavenge or buy new weapons, vehicles and equipment. Perhaps you'll even find old technology lost before the great catastrophe!

I will accept up to SIX players. If there ware more people interested they will be placed on a waiting list. Waiting list applicants are more than welcome to join in the RP, but they will not have command any final say on how the Revolution proceeds. Perhaps you're just a grunt or an NCO in one of the current players platoons. I will most likely allow more than six as time goes on.

When space opens up either from a previous commander dying, or new forces being recruited that need player leaders they will be promoted to have their own command. Current players will also have the chance to be promoted as the game moves on.

Everyone is human. AI is currently illegal, and untrustworthy. Most people would destroy it on sight.

FINAL NOTE: I'd like this game to be serious please. Dedicated players who enjoy putting RP flavour in their turns. Try to keep the stupid actions to a minimum!


Application Sheet

Spoiler (click to show/hide)

Turns:

Each turn represents about two weeks game time.

Each character will have control of one platoon to begin with. They are then free to dictate where their platoon will travel and do for the turn. It could be anything from raiding a USE supply depot to feed starving civilians, to strapping a bomb to a freedom fighter and having him assault an USE checkpoint, to simply combing the ruins for abandoned pieces of tech to either research or sell. The GM may also offer up targets of opportunity that the players are free to follow up on as they see fit.

please bold your main action after your rp text so I don't miss it!

You can also take unlimited RP actions, which could involve meeting with fellow resistance fighters to discuss a coordinated attack, gathering intel on a specific target, or speaking with smugglers about getting some black market assistance. Once all players have declared their major actions, the GM will conduct any combat and conflict, taking into account the rp situation as well as player abilities and equipment. Then write up a summary for the turn, including new equipment found, casualties taken and experience gained.

There will be a group equipment and force pool that will be updated at the start of each turn. It will be up to the players to decide which group gets which equipment, as there won't be enough for everyone to have everything. In cases where two players want the same thing, the GM will have the final decision. Equipment that was scavenged on the field will be kept by those who found it.

Okay, questions? Comments?

Current Players

Player: Phantom

Spoiler (click to show/hide)

Player: Diablous

Spoiler (click to show/hide)

Player: Mainiac

Spoiler (click to show/hide)

Player: Archangel

Spoiler (click to show/hide)

Player: The Anus of Discontent

Spoiler (click to show/hide)

Player: Acanthus117

Spoiler (click to show/hide)

Player: maxicaxi

Spoiler (click to show/hide)

Player: Grek

Spoiler (click to show/hide)

Player: Digital Hellhound

Spoiler (click to show/hide)

Player: Ghazkull

Spoiler (click to show/hide)

Reserves (Will add once Application is done)
Neyvn
« Last Edit: June 11, 2010, 08:35:53 am by Knave »
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Knave

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Re: The Drayton Rebellion (New Game, looking for players!)
« Reply #1 on: June 04, 2010, 04:20:12 pm »

DRFF Supplies
Spoiler (click to show/hide)

Places of Interest: (incomplete, more will be added)
Spoiler (click to show/hide)
« Last Edit: June 10, 2010, 04:25:21 pm by Knave »
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NUKE9.13

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Re: The Drayton Rebellion (New Game, looking for players!)
« Reply #2 on: June 04, 2010, 04:38:09 pm »

Sounds good, but a piece of advice: have a simple system of rules beside the RP. Seriously, even if you completely throw it out the window half the time in favour of an RP inspired-result, have it there for all the boring situations where you aren't sure what should happen. A dice roll (d100, say) with modifiers (eg, +5 for scavenging with a map, +10 for using a metal detector) is good enough.
If you already have a rule set which you want to keep secret, ignore this.

I might join. If there's still room, I'll write up a character tomorrow.
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Long Live United Forenia!

Phantom

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Re: The Drayton Rebellion (New Game, looking for players!)
« Reply #3 on: June 04, 2010, 04:52:52 pm »

Ah! Finally a serious game! Thank God!
Although can I please just use Phantom as a name?

Spoiler: Profile (click to show/hide)
« Last Edit: June 04, 2010, 06:35:09 pm by Phantom »
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Knave

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Re: The Drayton Rebellion (New Game, looking for players!)
« Reply #4 on: June 04, 2010, 05:00:04 pm »

Sounds good, but a piece of advice: have a simple system of rules beside the RP. Seriously, even if you completely throw it out the window half the time in favour of an RP inspired-result, have it there for all the boring situations where you aren't sure what should happen. A dice roll (d100, say) with modifiers (eg, +5 for scavenging with a map, +10 for using a metal detector) is good enough.
If you already have a rule set which you want to keep secret, ignore this.

I might join. If there's still room, I'll write up a character tomorrow.

Couldn't agree with you more, Nuke! Games with too many complex rules tend to get bogged down and lose a lot of the fun.

I have a simple d10 based system with a few modifiers for things like equipment and experience, but it's mostly going to be dictated by what the players can come up with. I'll keep most of the stats and rolls under the hood so players don't have to concern themselves with stats.

I want the roleplay to move the action not the rules. All in the name of a good story, right?

Ah! Finally a serious game! Thank God!
Although can I please just use Phantom as a name?

Spoiler: Profile (click to show/hide)

I imagine the DRFF is fairly informal, so I'll allow it. CO's will most likely only refer to you by your rank.
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Ghazkull

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Re: The Drayton Rebellion (New Game, looking for players!)
« Reply #5 on: June 04, 2010, 06:24:41 pm »

can i reserve a spot i willwrite up character tomorrow
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Neyvn

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Re: The Drayton Rebellion (New Game, looking for players!)
« Reply #6 on: June 04, 2010, 06:29:03 pm »

can i reserve a spot i willwrite up character tomorrow
What he said...
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Quote from: Ubiq
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Phantom

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Re: The Drayton Rebellion (New Game, looking for players!)
« Reply #7 on: June 04, 2010, 06:35:43 pm »

Dude, the profile took me 10 or 15 seconds to write.
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Diablous

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Re: The Drayton Rebellion (New Game, looking for players!)
« Reply #8 on: June 04, 2010, 06:52:53 pm »

Looks interesting.


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Knave

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Re: The Drayton Rebellion (New Game, looking for players!)
« Reply #9 on: June 04, 2010, 06:53:38 pm »

can i reserve a spot i willwrite up character tomorrow
What he said...

No worries, would love to have you chaps aboard!

Game probably won't start for a couple days, Sunday/Monday-ish, so no rush.
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Neyvn

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Re: The Drayton Rebellion (New Game, looking for players!)
« Reply #10 on: June 04, 2010, 08:02:34 pm »

Dude, the profile took me 10 or 15 seconds to write.
Yeah my head isn't right for writing up a profile right now... Even a simple one. It would look like a 5 year old wrote it...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

mainiac

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Re: The Drayton Rebellion (New Game, looking for players!)
« Reply #11 on: June 04, 2010, 11:48:06 pm »

Who doesn't like fighting for the last remaining scraps after the apocalypse?
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Archangel

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Re: The Drayton Rebellion (New Game, looking for players!)
« Reply #12 on: June 05, 2010, 12:55:25 am »

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« Last Edit: June 05, 2010, 01:08:47 am by Archangel »
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Re: The Drayton Rebellion (New Game, looking for players!)
« Reply #13 on: June 05, 2010, 01:04:51 am »

Looks interesting... I'm in.

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Acanthus117

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Re: The Drayton Rebellion (New Game, looking for players!)
« Reply #14 on: June 05, 2010, 01:19:48 am »

I love settings like this. :D

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I hope my second advantage is okay...
« Last Edit: June 05, 2010, 03:43:48 am by Acanthus117 »
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