Suggestion:
Presumably the player is wearing a watch, because he always knows the time. What if that watch had an integrated alarm that he could set to do stuff like:
Alarm duration - buzz the alarm for 1 turn, or 10 turns, or an entire 30 turns
Alarm count-down - if set to 60, and it's at turn 720, the alarm goes off at turn 780; and then for however many turns as set above
Specific time setting - 2400 hours, midnight; or 0710 hours, slightly after sunrise.
Leaders could also set their followers' watches. This way you could actually have the gaurds on a proper and well-timed rotation.
[Edit - also, fun leadership fact: Don't forget about the "Drop all" command. You can scam alot of food and ammo by doing this, and you don't even need to trade them for it!]
[Edit 2 - Hell, one more edit, just because it's so awsome]
ROGUE SURVIVOR alpha 4
POST MORTEM
Edward Bradley was a man and a civilian.
He survived to see day 50 hour 19. (he died from boredom)
Edward Bradley's spirit guided him for 04 hours 17 minutes 44 seconds. (over two days)
> SCORING
He scored a total of 181067 points.
- difficulty rating of 190%.
- 73140 base points for survival.
- 11720 base points for kills.
- 10000 base points for achievements.
> ACHIEVEMENTS
- Reached Day 7 for 1000 points.
- Reached Day 14 for 1000 points.
- Reached Day 21 for 1000 points.
- Reached Day 7 for 1000 points.
- Broke into a CHAR Office for 1000 points.
- Found the CHAR Underground Facility for 2000 points.
- Powered the CHAR Underground Facility for 3000 points.
Total : 7/8.
(unlock all the achievements to win this game version)
(later versions of the game will feature real winning conditions and multiple endings...)
> DEATH
Killed by blackOp Officer Randy Ramirez in Residential District@0-1.
> KILLS
11 zombies.
9 zombie princes.
18 zombified men.
5 zombiefied women.
7 CHAR guards.
14 bikers.
17 skeletons.
32 dark zombies.
10 zombie masters.
51 red skeletons.
5 blackOps.
21 zombie rats.
> SKILLS
Started with Firearms.
3-Firearms.
3-Leadership.
3-Light Eater.
3-Medic.
3-Martial Arts.
3-Hauler.
3-Tough.
3-Awake.
3-Light Sleeper.
3-High Stamina.
3-Agile.
3-Carpentry.
3-Bows.
3-Strong.
> INVENTORY
- a CHAR body armor (equipped).
- a hunting rifle (equipped).
- a pistol.
- 20 light pistol bullets.
- an army ration.
- a wooden plank.
- a pistol.
- 20 light pistol bullets.
> FOLLOWERS
He was leading Leonor Vance and Ann Rogers.
Leonor Vance skills :
1-Light Sleeper.
Ann Rogers skills :
1-Strong.
> EVENTS
- day 0 hour 00 : Woke up in District@1-1.
- day 0 hour 00 : Sighted first man.
- day 0 hour 00 : Sighted first woman.
- day 0 hour 00 : Sighted first man.
- day 0 hour 04 : Sighted first zombie.
- day 0 hour 05 : Killed first zombie.
- day 0 hour 06 : You improved skill Firearms to level 2.
- day 0 hour 06 : The weather changed to Rain.
- day 0 hour 08 : Entered district Green District@2-1.
- day 0 hour 08 : Visited Green District@2-1.
- day 0 hour 11 : Visited Subway@2-1.
- day 0 hour 14 : Visited Police Station - Offices.
- day 0 hour 15 : Visited Police Station - Jails.
- day 0 hour 16 : The Prisonner Who Should Not Be offered a deal.
- day 0 hour 16 : Freed The Prisonner Who Should Not Be.
- day 0 hour 16 : Learned the location of the CHAR Underground Facility.
- day 0 hour 16 : The Prisonner Who Should Not Be turned into a zombie prince!
- day 0 hour 16 : Sighted first zombie prince.
- day 0 hour 16 : Killed first zombie prince.
- day 1 hour 06 : You learned skill Leadership.
- day 1 hour 06 : The weather stayed Rain.
- day 2 hour 05 : Sighted first zombiefied man.
- day 2 hour 05 : Killed first zombiefied man.
- day 2 hour 06 : You learned skill Light Eater.
- day 2 hour 06 : The weather stayed Rain.
- day 2 hour 06 : Sighted first zombiefied woman.
- day 2 hour 06 : Killed first zombiefied woman.
- day 2 hour 15 : Sighted first biker.
- day 2 hour 17 : Entered district District@1-1.
- day 3 hour 04 : Bikers raided the district.
- day 3 hour 06 : You improved skill Firearms to level 3.
- day 3 hour 06 : The weather stayed Rain.
- day 3 hour 10 : Entered district Residential District@0-1.
- day 3 hour 10 : Visited Residential District@0-1.
- day 3 hour 10 : Bikers raided the district.
- day 3 hour 11 : Entered district Business District@0-0.
- day 3 hour 11 : Visited Business District@0-0.
- day 3 hour 13 : Bikers raided the district.
- day 3 hour 17 : Sighted first CHAR guard.
- day 3 hour 17 : Killed first CHAR guard.
- day 3 hour 18 : ** Achievement : Broke into a CHAR Office for 1000 points. **
- day 3 hour 23 : Visited Sewers@0-0.
- day 4 hour 06 : You learned skill Medic.
- day 4 hour 06 : The weather changed to Cloudy.
- day 4 hour 06 : An army chopper dropped supplies.
- day 4 hour 07 : An army chopper dropped supplies.
- day 4 hour 08 : An army chopper dropped supplies.
- day 4 hour 13 : Killed first biker.
- day 5 hour 06 : You learned skill Martial Arts.
- day 5 hour 06 : The weather stayed Cloudy.
- day 5 hour 12 : An army chopper dropped supplies.
- day 5 hour 14 : Bikers raided the district.
- day 5 hour 14 : Sighted first skeleton.
- day 5 hour 14 : Killed first skeleton.
- day 6 hour 00 : Recruited Caine Gates.
- day 6 hour 06 : You improved skill Martial Arts to level 2.
- day 6 hour 06 : Caine Gates learned skill Light Eater.
- day 6 hour 06 : The weather stayed Cloudy.
- day 7 hour 06 : You learned skill Hauler.
- day 7 hour 06 : Caine Gates learned skill Leadership.
- day 7 hour 06 : The weather changed to Clear.
- day 7 hour 06 : ** Achievement : Reached Day 7 for 1000 points. **
- day 7 hour 06 : Fired Caine Gates.
- day 7 hour 14 : Bikers raided the district.
- day 7 hour 14 : An army chopper dropped supplies.
- day 7 hour 15 : An army chopper dropped supplies.
- day 7 hour 15 : An army chopper dropped supplies.
- day 7 hour 18 : Visited CHAR Underground Facility @0-0.
- day 7 hour 18 : ** Achievement : Found the CHAR Underground Facility for 2000 points. **
- day 7 hour 19 : Sighted first dark zombie.
- day 7 hour 19 : Killed first dark zombie.
- day 8 hour 06 : You improved skill Light Eater to level 2.
- day 8 hour 06 : The weather changed to Cloudy.
- day 9 hour 06 : You learned skill Tough.
- day 9 hour 06 : The weather stayed Cloudy.
- day 9 hour 16 : Bikers raided the district.
- day 10 hour 06 : You improved skill Hauler to level 2.
- day 10 hour 06 : The weather stayed Cloudy.
- day 10 hour 06 : An army chopper dropped supplies.
- day 10 hour 07 : Sighted first zombie master.
- day 10 hour 07 : Killed first zombie master.
- day 10 hour 10 : An army chopper dropped supplies.
- day 10 hour 13 : An army chopper dropped supplies.
- day 10 hour 16 : An army chopper dropped supplies.
- day 11 hour 06 : You improved skill Hauler to level 3.
- day 11 hour 06 : The weather changed to Clear.
- day 11 hour 17 : Bikers raided the district.
- day 12 hour 06 : You learned skill Awake.
- day 12 hour 06 : The weather stayed Clear.
- day 12 hour 07 : An army chopper dropped supplies.
- day 12 hour 14 : An army chopper dropped supplies.
- day 13 hour 06 : You learned skill Light Sleeper.
- day 13 hour 06 : The weather stayed Clear.
- day 13 hour 23 : BlackOps raided the district.
- day 14 hour 04 : Sighted first red skeleton.
- day 14 hour 04 : Killed first red skeleton.
- day 14 hour 06 : You improved skill Tough to level 2.
- day 14 hour 06 : The weather changed to Cloudy.
- day 14 hour 06 : ** Achievement : Reached Day 14 for 1000 points. **
- day 15 hour 06 : You improved skill Tough to level 3.
- day 15 hour 06 : The weather stayed Cloudy.
- day 16 hour 06 : You learned skill High Stamina.
- day 16 hour 06 : The weather stayed Cloudy.
- day 17 hour 06 : You improved skill Martial Arts to level 3.
- day 17 hour 06 : The weather changed to Rain.
- day 18 hour 06 : You improved skill Medic to level 2.
- day 18 hour 06 : The weather changed to Heavy rain.
- day 19 hour 06 : You improved skill Awake to level 2.
- day 19 hour 06 : The weather changed to Rain.
- day 20 hour 06 : You learned skill Agile.
- day 20 hour 06 : The weather changed to Heavy rain.
- day 21 hour 04 : ** Achievement : Powered the CHAR Underground Facility for 3000 points. **
- day 21 hour 06 : You improved skill Medic to level 3.
- day 21 hour 06 : The weather changed to Rain.
- day 21 hour 06 : ** Achievement : Reached Day 21 for 1000 points. **
- day 22 hour 06 : You learned skill Carpentry.
- day 22 hour 06 : The weather stayed Rain.
- day 23 hour 06 : You improved skill Agile to level 2.
- day 23 hour 06 : The weather changed to Cloudy.
- day 24 hour 06 : You improved skill Light Eater to level 3.
- day 24 hour 06 : The weather stayed Cloudy.
- day 25 hour 06 : You learned skill Bows.
- day 25 hour 06 : The weather stayed Cloudy.
- day 26 hour 06 : You improved skill Carpentry to level 2.
- day 26 hour 06 : The weather changed to Clear.
- day 27 hour 06 : You improved skill Light Sleeper to level 2.
- day 27 hour 06 : The weather stayed Clear.
- day 28 hour 06 : You improved skill Carpentry to level 3.
- day 28 hour 06 : The weather stayed Clear.
- day 28 hour 06 : ** Achievement : Reached Day 7 for 1000 points. **
- day 29 hour 06 : You improved skill Bows to level 2.
- day 29 hour 06 : The weather changed to Cloudy.
- day 30 hour 06 : You learned skill Strong.
- day 30 hour 06 : The weather stayed Cloudy.
- day 31 hour 06 : You improved skill Agile to level 3.
- day 31 hour 06 : The weather stayed Cloudy.
- day 32 hour 06 : You improved skill Light Sleeper to level 3.
- day 32 hour 06 : The weather stayed Cloudy.
- day 33 hour 06 : You improved skill High Stamina to level 2.
- day 33 hour 06 : The weather stayed Cloudy.
- day 34 hour 06 : You improved skill Awake to level 3.
- day 34 hour 06 : The weather stayed Cloudy.
- day 35 hour 06 : You improved skill Bows to level 3.
- day 35 hour 06 : The weather stayed Cloudy.
- day 36 hour 06 : You improved skill High Stamina to level 3.
- day 36 hour 06 : The weather stayed Cloudy.
- day 37 hour 01 : <Loaded game>
- day 37 hour 06 : You improved skill Strong to level 2.
- day 37 hour 06 : The weather changed to Rain.
- day 38 hour 06 : You improved skill Strong to level 3.
- day 38 hour 06 : The weather changed to Cloudy.
- day 38 hour 19 : Sighted first blackOp.
- day 38 hour 19 : Killed first blackOp.
- day 39 hour 06 : You improved skill Leadership to level 2.
- day 39 hour 06 : The weather stayed Cloudy.
- day 39 hour 07 : BlackOps raided the district.
- day 40 hour 06 : You improved skill Leadership to level 3.
- day 40 hour 06 : The weather stayed Cloudy.
- day 41 hour 06 : The weather stayed Cloudy.
- day 42 hour 06 : The weather changed to Rain.
- day 43 hour 06 : The weather changed to Heavy rain.
- day 43 hour 17 : <Loaded game>
- day 43 hour 23 : Sighted first zombie rat.
- day 43 hour 23 : Killed first zombie rat.
- day 44 hour 06 : The weather changed to Rain.
- day 45 hour 06 : The weather stayed Rain.
- day 46 hour 06 : The weather stayed Rain.
- day 47 hour 06 : The weather stayed Rain.
- day 47 hour 23 : Entered district Residential District@0-1.
- day 47 hour 23 : BlackOps raided the district.
- day 48 hour 01 : Visited basement01@10-8.
- day 48 hour 06 : The weather stayed Rain.
- day 49 hour 06 : The weather stayed Rain.
- day 49 hour 12 : An army chopper dropped supplies.
- day 49 hour 13 : Recruited Anton Bent.
- day 49 hour 14 : Fired Anton Bent.
- day 49 hour 16 : Recruited Saul Paul.
- day 49 hour 16 : Recruited Angela McGready.
- day 49 hour 17 : Fired Saul Paul.
- day 49 hour 17 : Fired Angela McGready.
- day 49 hour 17 : Recruited Angela McGready.
- day 49 hour 18 : Fired Angela McGready.
- day 50 hour 06 : The weather stayed Rain.
- day 50 hour 07 : Visited basement01@38-22.
- day 50 hour 12 : Visited basement01@26-36.
- day 50 hour 17 : Recruited Leonor Vance.
- day 50 hour 17 : Recruited Ann Rogers.
- day 50 hour 19 : Died.
> CUSTOM OPTIONS
- difficulty rating of 190%.
- Allow Undeads Evolution : no.
- City Size : 3.
- Day 0 Undeads : 15%.
- District Map Size : 45.
- Max Civilians : 15.
- Max Undeads : 10.
- Districts Simulation : FULL.
- Invasion Daily Increase : 16%.
- Zombification Chance : 100%.
> R.I.P
May his soul rest in peace.
For his body is now a meal for evil.
The End.