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Poll

Favorite Black and White Starter Creature

Tiger
- 33 (37.5%)
Cow
- 10 (11.4%)
Ape
- 23 (26.1%)
Mandrill
- 3 (3.4%)
Horse
- 9 (10.2%)
Gorilla
- 2 (2.3%)
Leopard
- 8 (9.1%)

Total Members Voted: 88


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Author Topic: Black and White: Now with a tutorial isla- err... front page tutorial! (WIP)  (Read 35012 times)

Mono124

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Ok, well I am modifying the front page so people know what to do so they can actually play with us. If you have any other things you think I may have missed, just tell me and I will add them. Also, poll results will go here.

Steps to enjoy Black and White with you fellow B12ers:

1. Install Black and White
2. Install Black and White 1.2 Patch (http://www.kayssplace.com/files/index.php?display=130)
2.5. If you already installed to the 1.3 patch, use the Patch Uninstaller first (http://www.kayssplace.com/files/index.php?display=132)
3. Download Pheonix (http://www.kayssplace.com/files/index.php?display=970) and extract to your Black and White folder.... or your desktop, doesn't really matter, and open port 6012 so you can join games
3.5. If you wish to host, open ports 6012, 6014, and 2612.
4. Download these map packs, and install in the order shown:

Black and White Map Pack (http://www.kayssplace.com/files/index.php?display=239)
Kratzean Online Pack 1 (http://www.kayssplace.com/files/index.php?display=715)
Kratzean Online Pack 2 (http://www.kayssplace.com/files/index.php?display=716)
Kratzean Online Pack 3 (http://www.kayssplace.com/files/index.php?display=717)
Kratzean Online Pack 4 (http://www.kayssplace.com/files/index.php?display=718)

OPTIONAL STEPS:
5. Download the creature unlock files so you can enjoy four other creatures:

Mandrill (http://www.kayssplace.com/files/index.php?display=136)
Leopard (http://www.kayssplace.com/files/index.php?display=135)
Horse (http://www.kayssplace.com/files/index.php?display=134)
Gorilla (http://www.kayssplace.com/files/index.php?display=133)

6. Download a Black and White backup tool (http://www.kayssplace.com/files/index.php?display=197) so when you get to lands 3 and 5 you can backup your creature... In land 3 he is frozen and will feel neglected, and in land 5 a curse is put on your creature and if you don't do things just right the curse will never go away (I know, I know, spoilers, but they are game breaking bugs so...)

Game Times (In GMT):

We need someone to host and we need a time that they can host.... otherwise I will just lock the thread and declare it dead.

Poll Results

Favorite Black and White game

Black and White
54 Votes (53.5%)


Black and White Creature Isle
5 Votes (5%)

Black and White 2
19 Votes (18.8%)

Black and White 2: Battle of the Gods
3 Votes (3%)

All of the above.
12 Votes (11.9%)

I hated them
8 Votes (7.9%)

Black and White wins with 54 votes out of 101. Anyway, the next poll will be on:

Favorite Black and White Starter Creature (Yes, I put the unlock-able creatures up there as well because you can switch your creature out immediately after getting it (well, after the tutorials of course))
« Last Edit: June 23, 2010, 03:43:35 pm by Mono124 »
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SHAD0Wdump

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Re: Black and White: NO MR. APE DON'T MEGA BLAST MY TEMPL- bzzzzzzt.
« Reply #1 on: June 01, 2010, 12:44:00 pm »

I really wish I could have picked this thing up, never happened though.
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alexwazer

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Re: Black and White: NO MR. APE DON'T MEGA BLAST MY TEMPL- bzzzzzzt.
« Reply #2 on: June 01, 2010, 01:10:03 pm »

I've got both base game, but none of the expansions. I think the second is a really nice game, but much less so for anyone who played and enjoyed the first; it lost some of its predecessor's... erm 'charm' (mega blasting your own city/villagers) and the creature is boring compared to the first. It was also a poor attempt at attracting RTS fans. The only reason I still play it once in a while is because of the city building aspect... and I admit, the volcano and MAGMA!!!11one!

Since I started playing Godville, I have considered playing the first B&W again. In fact I reinstalled the game 2 or 3 days ago, although I have yet to launch it. However, I probably would not play in multiplayer. I hate to admit it, but somehow I suck in B&W. Last time I played against someone, I got completely overwhelmed in an horribly short time... losing is fun, but I prefer it when it takes a bit longer.
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Myroc

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Re: Black and White: NO MR. APE DON'T MEGA BLAST MY TEMPL- bzzzzzzt.
« Reply #3 on: June 01, 2010, 01:17:55 pm »

I rather liked Black & White 2. The city-building part was awesome, even if it did make you feel less like a God and more like a city leader.
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Mono124

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Re: Black and White: NO MR. APE DON'T MEGA BLAST MY TEMPL- bzzzzzzt.
« Reply #4 on: June 01, 2010, 01:18:34 pm »

Hehe, I would always lose when I played... except for when I made awesome alliances. I would farm prayer and give it to my allies, and they would obliterate the enemy. It was fairly fun. I normally spend too much time trying to build a bajillion houses and trying to convert  "that one village", and then realize that the enemy had taken all villages but that one village and my starter. Que mega blasts at my temple.
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PTTG??

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Re: Black and White: NO MR. APE DON'T MEGA BLAST MY TEMPL- bzzzzzzt.
« Reply #5 on: June 01, 2010, 01:19:09 pm »

Yeah, why not?
 
What was the player cap? I'd like to see a Vishna multiplayer, where there's eight players on each of two teams, with one temple each.
 
Yeah, if you get a game going, I'll try to join in.
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lumin

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Re: Black and White: NO MR. APE DON'T MEGA BLAST MY TEMPL- bzzzzzzt.
« Reply #6 on: June 01, 2010, 01:26:42 pm »

I never really liked any of the Black and White games.  It seems like they had such great potential for being open world sandbox games, but it seems like Molyneux doesn't know how to make one of those.  They all felt like a sandbox on rails, if that's even possible (and all Molyneux games feel this way).

The thing that really bugged me about the B&W games was the stupid little "quest" scrolls you find lying around the place.  Talk about an immersion breaker:  Here I am, they tell me that I am the most powerful god of the universe, but yet I need these lame little scrolls to accomplish anything meaningful? 

So here I am, "unlocking" my god powers by clicking on the dumb scrolls.  By the time that I actually get any freedom to do anything the game freezes and I get "Congratulations, Level Defeated!".  I ask myself, "Wait a second, I thought I was playing a god game in a massive dynamic world, not beating some static 'level'???"  Then on the next "level", all of my progress is basically erased and I'm asked to start over again on a totally different map.  WTF???!!!

The game would have made it for me if they had just added a "sandbox" mode or a map generator or some such thing.  This is what made Sim City so great, you had the option to just mess around with all of the features without quests or stories or scenarios or any crap like that.
« Last Edit: June 01, 2010, 01:30:16 pm by lumin »
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alexwazer

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Re: Black and White: NO MR. APE DON'T MEGA BLAST MY TEMPL- bzzzzzzt.
« Reply #7 on: June 01, 2010, 01:35:42 pm »

I normally spend too much time trying to build a bajillion houses and trying to convert  "that one village", and then realize that the enemy had taken all villages but that one village and my starter. Que mega blasts at my temple.

That resume rather well what happened to me.

Although my main difficulty is with creature training... mmkay, I usually start with the tiger, which really doesn't help and leads to countless hours of boring 'training': "Hey look! See that shiny spell I am trying to teach... wait drop that villager and look over here." I also have very little patience with virtual pet/creature/hero (damned hero in Godville) so I usually end up overreacting and beating the crap out of my creature for some stupid thing. Thanks God, I've got no children  :P


Prepost edit:

I never really liked any of the Black and White games.  It seems like they had such great potential for being open world sandbox games, but it seems like Molyneux doesn't know how to make one of those.  They all felt like a sandbox on rails, if that's even possible (and all Molyneux games feel this way).

The thing that really bugged me about the B&W games was the stupid little "quest" scrolls you find lying around the place.  Talk about an immersion breaker:  Here I am, they tell me that I am the most powerful god of the universe, but yet I need these lame little scrolls to accomplish anything meaningful? 

So here I am, "unlocking" my god powers by clicking on the dumb scrolls.  By the time that I actually get any freedom to do anything the game freezes and I get "Congratulations, Level Defeated!".  I ask myself, "Wait a second, I thought I was playing a god game in a massive dynamic world, not beating some static 'level'???"  Then on the next "level", all of my progress is basically erased and I'm asked to start over again.  WTF???!!!

I fully agree when it comes to the second game, but not at all with the first. Did you really try the first game? Because almost everything you mention doesn't really apply. Completing the 'level' does not force you to move on, you can send in the vortex bunch of stuff and recover part of it in the next map (feature I totally abuse), most scrolls quests are optional, the story ones usually are only for advancing the story except the first few tutorials. Besides, the real fun in the first game is outside the main storyline (although I still like the first 2 maps).
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Akura

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Re: Black and White: NO MR. APE DON'T MEGA BLAST MY TEMPL- bzzzzzzt.
« Reply #8 on: June 01, 2010, 02:13:33 pm »

Hehe, I would always lose when I played... except for when I made awesome alliances. I would farm prayer and give it to my allies, and they would obliterate the enemy. It was fairly fun. I normally spend too much time trying to build a bajillion houses and trying to convert  "that one village", and then realize that the enemy had taken all villages but that one village and my starter. Que mega blasts at my temple.
In my experience, Megablasts aren't very effective at destroying a temple, although that could depend on which takes damage first from temple attacks, worshippers or buildings(I forget).

Now, dropping a pile of wood, dropping several rocks on that pile, and dropping a fireball on that, you can get some good results from your new weapon. It probably even creates more of an impression if the flaming rock of death happens to be an artifact.

And as for an expanding opponent, just use the spikey leash and attach your creature to one of their villages, with the words "Have fun." to him(helps if you taught him to eat people and crap on houses). A long range fireball works, if you can throw it. The continuous whispers of "Death!" will certainly draw their attention from whatever their doing.

@alexwazer: The tiger is supposed to be more aggressive. The ape is the better learner, while the cow is supposed to be there to take care of your people.
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Mono124

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Re: Black and White: NO MR. APE DON'T MEGA BLAST MY TEMPL- bzzzzzzt.
« Reply #9 on: June 01, 2010, 02:15:33 pm »

Yeah, why not?
 
What was the player cap? I'd like to see a Vishna multiplayer, where there's eight players on each of two teams, with one temple each.
 
Yeah, if you get a game going, I'll try to join in.

I THINK the cap was like 6 gods, but each has one temple. You can only ally if you are in a clan (I believe, it's been years since I've played multiplayer, and I was 7 at the time so....)
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Re: Black and White: NO MR. APE DON'T MEGA BLAST MY TEMPL- bzzzzzzt.
« Reply #10 on: June 01, 2010, 02:24:37 pm »

Oh man... it's been too long since I've played either. I quite liked both B&W 1 and 2 but for very different reasons (most of which have been talked about already). I should sit down and play through one of them again.
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Re: Black and White: NO MR. APE DON'T MEGA BLAST MY TEMPL- bzzzzzzt.
« Reply #11 on: June 01, 2010, 02:25:21 pm »

Isn't the original made by that guy who promised things but never delivered?
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alexwazer

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Re: Black and White: NO MR. APE DON'T MEGA BLAST MY TEMPL- bzzzzzzt.
« Reply #12 on: June 01, 2010, 02:44:31 pm »

Isn't the original made by that guy who promised things but never delivered?

Pretty much. Although I've seen worse when it comes to not delivering *looks at Spore and sighs dejectedly*.


@alexwazer: The tiger is supposed to be more aggressive. The ape is the better learner, while the cow is supposed to be there to take care of your people.

Yeah I know, but both the cow and the ape's sounds annoy me too much. I just can't stand playing with them, so I am stuck playing the stupid tiger until I unlock something else to replace him. I never used the downloadable creatures (gorilla, leopard, mandrill and maybe another... forgot).

Oh man, now I really feel like throwing villagers and fireballs around, but the mere thought of hearing "We need need food/protection/civic building/to breed like fucking rabbits" scares me.
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nenjin

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Re: Black and White: NO MR. APE DON'T MEGA BLAST MY TEMPL- bzzzzzzt.
« Reply #13 on: June 01, 2010, 02:49:48 pm »

B&W to date has one of the most pointlessly long tutorial levels ever made. I'm the kind of gamer that takes as much time as they need to do every last thing before moving on...and even I was like "Holy fuck, this tutorial is STILL going?"

The humor really threw me off too, because it was written for 4th graders. Who did they think their target audience was with B&W?

Lastly, yeah, the structure of the game turned me off as well. The quest scrolls were and still are a terrible way to approach a game. SOME of the quests were ok. Some of them were downright insulting to a deity. (A man with a philandering wife, and he needs you to find out who she's sleeping with? WTF! I didn't sign up for the godammn SIMs.)

True frustration set in trying to train that worthless stuffed animal they give you. Even after tons and tons of conditioning, the most my animal would do is smash one house, then go ALLLLLLL the way back to the first city to kick his ball around or something.

And then trying to level a city controlled by a rival god.....yeah, throw fireball, watch him throw up his shield spell. Throw a rock. Watch him throw up his shield spell. Start another fire. Watch him make rain, THEN throw up his shield spell. It was so bloody tedious I don't know how they thought it was compelling.

Black and White II made some decent changes to some parts of the game (like, actually giving you something to DO other than chase quest scrolls and throw stuff across the world, and an actual storyline.) But all the problems I had with the game were still there. Bad humor. A lack of feeling like an actual god. DOING STUPID QUESTS. The city and army management just made me feel farther from being a god, and closer to being a Wizard named Napoleon. The "Good/evil" dynamic was ok, but a day late and a dollar short, because almost every game has generic good evil choices...and the most you got out of doing the evil thing in B&W was the ground looked "evil" and some of your buildings were spiky. Whoopee. The sacrificial pit was the only perk I remember at all that I enjoyed.

So yeah. **** Black and White. I respect what the game can do, and the fun people can create for themselves. But as a whole package, it fails in my book. I made it 5 missions into B&W2, which is 5x farther than I made it in B&W1, and I never saw the awesomeness that was supposed to make the tedium worth it. There was so much ridiculous bloat in those games that really distracted and detracted from the main theme: being a god instead of a disembodied hand with a retarded pet.
« Last Edit: June 01, 2010, 02:52:46 pm by nenjin »
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Re: Black and White: NO MR. APE DON'T MEGA BLAST MY TEMPL- bzzzzzzt.
« Reply #14 on: June 01, 2010, 03:12:48 pm »

Well, personally, I had quite a good time with Black and White.  I won't say that there weren't a few parts that rubbed me the wrong way, but overall I had fun.  I liked messing around and generally screwing with the populace of the various worlds.  And it really does open up after the first world, just so y'all know...

Heh, I remember abusing the cross-world portals...  I once ended up shoving so much junk in there that when I popped out on the other side, the entire surrounding area was covered in cows, grain, villagers, wood, trees, and other assorted detritus (I'd normally try and shove a toadstool or pile of poisoned grain in there as well...  Damn, I was one nasty little blighter).  Days later and there were still little hills of grain dotting the countryside.

I always ended up with schizophrenic creatures...  They'd constantly stand around and talk/tell jokes to themselves.  Fun to watch, but you start worrying about their mental health partway through...

And after I found out that items in prayer areas increased the amount generated, I stuffed tons of trees and stones into the area surrounding my temple.  Ended up being quite the landscaper, with rows of trees and little stone circles...  I'd even have people enchant artifacts specifically for the purpose of prayer decoration.

Ahh, and the joy of lighting rocks on fire...  I remember the first time I did that, it was on the second island...  Right next to the starting village there's this little cliff with a bunch of rocks at the bottom, sitting in a kind of indentation.  I'd smash the rocks a bit so I got a good bed of "charcoal", and then just set the whole damn thing ablaze.  It's amazing how long rocks will burn...

Since that pile would remain lit for ages, I'd just use that as my main source of projectiles.  It was loads of fun watching the AI freak out at my homemade "meteors"...  A burning rock would crash into a building, so they'd register a physical attack and put up an appropriate shield.  Then the burning rock would set the building (and the villagers) on fire, so they'd register a spiritual attack.  Up goes the spirit shield.

Of course, there's no way they could sustain two full-sized shields at the same time, so he'd drain all his power and both shields would drop.  Time for another rock.


Yes, yes...  Burning rocks, chemical warfare, stealing scaffolding from the AI...  Lots of good times.

I also found out how to train any creature spell up to 100% using only a single expenditure of mana, and how to raise the dead (well, sort of...  They were a little dodgy, to be perfectly honest).
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