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Author Topic: You know the multiple mayors bug? Here's a fix  (Read 1836 times)

Eagle_eye

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You know the multiple mayors bug? Here's a fix
« on: June 01, 2010, 12:53:50 am »

So, I worked around the multiple mayors bug by modifying the entity_default file, and removing the [elected] tag, and adding an [appointed_by:broker] tag. Basically, if your mayor dies, fear not. appoint another via your broker, and the nobles screen is restored. Admittedly, this does make the game a little easier, but its nice not to have 10 equally enforceable mandates :D
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Hyndis

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Re: You know the multiple mayors bug? Here's a fix
« Reply #1 on: June 01, 2010, 01:46:33 am »

The drawback to this method is that if both your mayor and your broker have an unfortunate accident, then you're stuck.

While you could do this if, say, you made the mayor appointed by a bookkeeper and then sealed off the bookkeeper into a self contained vault for the rest of time, if something happens to both nobles at the same time there is no way to recover.
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Eagle_eye

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Re: You know the multiple mayors bug? Here's a fix
« Reply #2 on: June 01, 2010, 02:08:17 am »

right... but unless they die in the exact same frame, you can just appoint another. Mayor appoints broker, broker appoints mayor. now if you don't have a broker by 50 dwarves, you deserve to lose your nobles screen. ;)
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ItchyBeard

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Re: You know the multiple mayors bug? Here's a fix
« Reply #3 on: June 01, 2010, 02:52:00 am »

right... but unless they die in the exact same frame, you can just appoint another. Mayor appoints broker, broker appoints mayor. now if you don't have a broker by 50 dwarves, you deserve to lose your nobles screen. ;)

Better to use MILITIA_COMMANDER as the appointer as I mentioned in the modding forum:
http://www.bay12forums.com/smf/index.php?topic=57409.msg1256933#msg1256933

Works even if you have no nobles at all, because you can create militia commanders from the military screen at any time.
« Last Edit: June 01, 2010, 03:02:20 am by ItchyBeard »
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cdrcjsn

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Re: You know the multiple mayors bug? Here's a fix
« Reply #4 on: June 01, 2010, 03:18:49 am »

The multiple mayor thing just happened to me today.

Is there a way to fix this with an existing fort?  Will the second mayor go away, or do I have to live with two mayors for the time being?
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CppThis

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Re: You know the multiple mayors bug? Here's a fix
« Reply #5 on: June 01, 2010, 04:31:56 am »

I took the militia commander option since he's appointable via mil screen, but it does require a regen.  I think it's due to how the engine processes historical events since some of the higher nobles show up there.

I'm not aware of any workable fixes for an in-progress fort, I tried everything I could on mine with no luck.  Ended up just ditching it and restarting, gave me a chance to fix some glaring design problems as well.
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nnn

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Re: You know the multiple mayors bug? Here's a fix
« Reply #6 on: June 01, 2010, 05:35:21 am »

Oooh, ooh! Here's another fix!

Spoiler (click to show/hide)

:D
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pushy

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Re: You know the multiple mayors bug? Here's a fix
« Reply #7 on: June 01, 2010, 05:49:15 am »

Oooh, ooh! Here's another fix!

Spoiler (click to show/hide)

:D
Spoiler (click to show/hide)
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zergl

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Re: You know the multiple mayors bug? Here's a fix
« Reply #8 on: June 01, 2010, 06:49:57 am »

Oooh, ooh! Here's another fix!

Spoiler (click to show/hide)

:D
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Apart from that it works perfectly fine.
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Eagle_eye

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Re: You know the multiple mayors bug? Here's a fix
« Reply #9 on: June 01, 2010, 12:20:47 pm »

The multiple mayor thing just happened to me today.

Is there a way to fix this with an existing fort?  Will the second mayor go away, or do I have to live with two mayors for the time being?

It is possible that you might be able to gen a new world, and then copy all of the save file, except the raws, into it. haven't tested this yet, however...
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CppThis

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Re: You know the multiple mayors bug? Here's a fix
« Reply #10 on: June 01, 2010, 07:44:43 pm »

Inclined to think that wouldn't work as the noble heirarchy is clearly hardcoded in somewhere else.  It might be possible to uncompress the save and find and edit the relevant stuff, but I'm not familiar enough with that to say for sure.  And as such a save apparently eats up half a gig and isn't reversible, it's not high on my list of things to try...
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Satarus

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Re: You know the multiple mayors bug? Here's a fix
« Reply #11 on: June 03, 2010, 08:28:19 am »

Noble positions are in the entity_default raw.  You can edit it to your hearts content.  However all entity mods require a world gen to take effect.  Nothing you can do to change that.
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Motive

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Re: You know the multiple mayors bug? Here's a fix
« Reply #12 on: June 03, 2010, 07:22:04 pm »

Oooh, ooh! Here's another fix!

Spoiler (click to show/hide)

:D
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Apart from that it works perfectly fine.

yeah i locked one of my duplicate mayors in his room untill he died and i've gone 2 years now without an election.
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CrossBolt

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Re: You know the multiple mayors bug? Here's a fix
« Reply #13 on: June 04, 2010, 04:31:16 am »

When I saw the title I thought it would be about mass murder, magma and torturing elves
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Re: You know the multiple mayors bug? Here's a fix
« Reply #14 on: June 04, 2010, 11:41:54 am »

i just got a double-mayor in my current fort. its an odd sort of thing to be sure. but only one shows up on the noble screen to make demands.
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