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Author Topic: RTD: Hell Desk  (Read 43997 times)

Frelock

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Re: RTD: Hell Desk
« Reply #315 on: August 07, 2010, 02:32:42 pm »

Find a security terminal and plug ADALF in!
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All generalizations are false....including this one.

Flintus10

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Re: RTD: Hell Desk
« Reply #316 on: August 07, 2010, 07:43:54 pm »

Phsycic powers....awesome  :D! If anyone wants the sonic bazooka thye can have it now.

I will use my psi powers to rip the robots to pieces.
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Toaster

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Re: RTD: Hell Desk
« Reply #317 on: August 07, 2010, 11:36:55 pm »

I'll take it if no one else does.

Jump to next uninjured guardbot, and 100 unit whack its head off.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

NoctisVampire

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Re: RTD: Hell Desk
« Reply #318 on: August 07, 2010, 11:44:17 pm »

Okay...
Use my Swiss Army Knife to pry the nearest still working robot open, then rip out the electronics.
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Schilcote

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Re: RTD: Hell Desk
« Reply #319 on: August 08, 2010, 09:50:08 am »

Nuker: GET IN MAH CAR AND DRIVE AWWWWWAAAAAY
Frelock: Find a security terminal and plug ADALF in!
Flintus: I will use my psi powers to rip the robots to pieces.
Toaster: Jump to next uninjured guardbot, and 100 unit whack its head off.
Noctis: Use my Swiss Army Knife to pry the nearest still working robot open, then rip out the electronics.
Qwertyuiopas(GM'd): Attack guardbots.

Nuker: 2

No.

Frelock: 3

There is a slight delay as the autohack programs blast through the computer's security.
"Huh. The system's hard drives have been wiped. Someone was here... I can't shut down the guardbots. I should be able to unlock any doors you come across though."

Flintus: 3

You focus all your will on destroying the guardbots.
Roll for damage: PSI: 4
The guardbot with the injured leg begins making glitchy noises. His minigun stops spinning.

Toaster: 6

Roll for damage: Piercing: 3+6-2=7 AP:1+3-1=3

You whack one of the guardbots with your LART! The armor buckles, and the electronics beneath it have been destroyed. The guardbot stops moving.

Noctis: 4

Your swiss army knife turns into a safe cutter! You cut into the guardbot's armor.
Roll for damage: Cut: 1
You give the bot a cut on its armor, but it kicks you away before you can do any damage.

Qwertyuiopas: 6

You run right into the guardbot's line of fire and spray flame everywhere.

Roll for damage: Flame: 2-2=0 Heat: 1+1=2

The flames don't do anything to the guardbot. You don't focus your fire on the guardbot, so the heat from the flame has a minimal effect. 

Old Robot: 5

The old robot impales the two remaining guardbots with his fists.

Text:

Adalf speaks to the party.

"I see that you probably don't need any more armaments, but if you decide you need anything I've unlocked the armory. Nothing but a bunch of old SMGs in there. And frag grenades, you might want to pick some of them up."
"Anyway, this installation is nearly useless to us, besides having more computer space for me to stretch out on. It appears that the fellow who is launching those nukes is taking control of millitary robots on the surface."
"From what I can gather from the CB radio chatter I've been listening to, the national guard has set themselves up in an old bunker to the north. I'm sending you there. Just remember, you work for me."

Everyone loads up into the cars and Adalf drives you northwards.
The vehicles come to a fenced-off area. A bunch of guards train their weapons on the vehicle.
"HALT! Identify yourselves!"

Power:

Lightweight Exoskeleton (Toaster)
500 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+0 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Frelock

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Re: RTD: Hell Desk
« Reply #320 on: August 08, 2010, 01:07:38 pm »

Walk up to the guards and convince them that we're IT. (says the guy in the power armor)
« Last Edit: August 08, 2010, 01:52:20 pm by Frelock »
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Schilcote

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Re: RTD: Hell Desk
« Reply #321 on: August 08, 2010, 01:46:01 pm »

Walk up to the guards and convince them that we're refugees. (says the guy in the power armor)

Actually, it'd probably be better to tell him you're IT guys. Computer repair is equivalent to EMT with sentient computers and all...
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Frelock

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Re: RTD: Hell Desk
« Reply #322 on: August 08, 2010, 01:52:07 pm »

Good point...
Action edited
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Flintus10

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Re: RTD: Hell Desk
« Reply #323 on: August 08, 2010, 05:21:42 pm »

Introduce myselft as the "great wandering phsycic IT guy"
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Toaster

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Re: RTD: Hell Desk
« Reply #324 on: August 08, 2010, 09:37:25 pm »

Inspect the area for what security is active in case bluffing fails.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

NoctisVampire

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Re: RTD: Hell Desk
« Reply #325 on: August 08, 2010, 11:29:49 pm »

Stand aside as others make their acquaintences, and stay on alert.
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Schilcote

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Re: RTD: Hell Desk
« Reply #326 on: August 09, 2010, 04:21:52 am »

Frelock: Walk up to the guards and convince them that we're IT.
Flintus: Introduce myselft as the "great wandering phsycic IT guy"
Toaster: Inspect the area for what security is active in case bluffing fails.
Noctis: Stand aside as others make their acquaintences, and stay on alert.
Nuker(GM'd): Proceed into the bunker and locate chemistry lab.
Qwertyuiopas(GM'd): Help Nuker

Frelock & Flintus & Noctis: 2&1&4+1=5

Frelock and Flintus try to talk to the guards. They don't seem to be getting through (the power armor might have something to do with it), so Noctis steps in.
Noctis informs the guards that they are computer technicians, and that they are working for Adalf. The guards understand and let the party through.

Toaster: 1

You try to sneak around, but you just get yelled at by a guard.

Nuker & Qwertyuiopas: 4&4

SCIENCE! As soon as the guards open the gate, the two of you rush in and locate a chemistry lab. You flash them your ID badge and everyone gets the hell out of your way.
It is very well stocked.

Text:

The guards load you up into an elevator. It decends at terminal velocity for a few minutes before coasting to a halt.
There is a map of the complex on the wall...




Power:

Lightweight Exoskeleton (Toaster)
550/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+0 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

nuker w

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Re: RTD: Hell Desk
« Reply #327 on: August 09, 2010, 04:29:59 am »

You know me so well, heh heh. Well, what am I waiting for. Try to make some radioactive bullet cores. Bah, why not.
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Flintus10

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Re: RTD: Hell Desk
« Reply #328 on: August 09, 2010, 04:50:32 am »

Head over to medical and try to see if I get help with understanding my phsycic abilities.
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Toaster

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Re: RTD: Hell Desk
« Reply #329 on: August 09, 2010, 12:56:02 pm »

Go to security and link my helmet with the base security systems so I can keep tabs on what is going on.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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