Toaster: I sneak around behind bot 1 while 2 is distracted by Frelock and attempt to disassemble his head.
Flintus10: Run up to guard bot two and investigate and learn from his remains, see if i can reprogram it.
Frelock: Rip off guardbot 1's gun, and install it on my own armor.
Nuker: Continue to talk to the AI. I'm sure the other's have it under control.
Noctis: Improvise a power source from the downed robot, and salvage whatever electronics still usable.
Qwerty(GM'd): Provide a distraction.
Toaster: 2
No, no you don't. It's not really easy to get behind one of these things.
Flintus10: 1
You run up to Guardbot 2's body and begin trying to reprogram the shattered, powerless shards of scrap fiberglass.
Guardbot 1 notices you. Roll to dodge: 5.
You climb under Guardbot 2's armored corpse. Cozy.
Frelock: 6
"Hey Flintus."
"Hi Frelock."
"Whatcha doin'?"
"Just hiding from the minigun-weilding killbot that's shooting at us."
"Where? Oh, that one. Didn't notice him."
You rip a minigun off of Guardbot 2's corpse. Flintus, who was hidden under said corpse, gets shot at by the guardbot.
Roll to dodge: 6
Flintus manages to get back under the shell before he gets hurt.
Ignoring the torrent of non-AP bullets hitting your armor, you screw the minigun on to your power armor. It takes 100 units of power to spin it up, and it has to spin up for 1/2 turn before firing. (I.E. if your ONLY action is "I shoot the zombie with my minigun", it'll spin up and fire, but if you do something else first, then it will only be ready to fire next turn.)
Nuker: 2
Adalf is busy.
Noctis: 5
You scurry over to the corpse of Guardbot 2, hiding behind Frelock.
"Hey Noctis. You want in here?"
"Yes."
"Here, get in. Nice in here, isn't it?"
"Yeah."
Hidden safely inside the bulletproof shell of the Guardbot, you begin dismantling components. Using electrical tape to make connections, you wire up a 200-unit 12 volt nuclear battery.
Power:
Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)
Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)
Flashlight (Noctis)
495 units (2 D-cells, 1.5V)
Flashlight (Toaster)
495 units (2 D-cells, 1.5V)
ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)
ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)
Multifunction Calculator & Battery Charger
Not connected to AC power.
2000 units (Rechargeable, 12V)
Health:
All players in good health.
Inventory:
Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality
Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing).
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.
Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)