An example turn:
The City at 2630, Paqua Tiqua has 3 population.
Paqua Tiqua has a barracks and a (surprise!) Condor Roost.
Spearmen [XX/Spearmen/H2:2/R0:0/A2/D2/M8/S0:0/Ab:Anticav] Barracks, (1,1) <- 1 food, 1 resource.
Condor Rider [XX/Condor Rider/H:3:3/R0:0/A4/D2/M10/S0:0/Ab: Natural Flying, Swoop 2 (i.e. Charge to ground but not air), Cavalry] Condor Roost, (3,6)
Passive income: (1,1) x 5 = (5,5)
Work 2629 and 2728: (1,2) x 2 x 5 = (10, 20)
Work 2729: (2,0) x 5 = (10,0)
Total: (25,25)
Population eats 15 food.
Left: (10,25)
Paqua Tiqua does not add new population.
Paqua Tiqua does not add new buildings.
Paqua Tiqua does not add improvements.
Unit Creation
(1,1): [2630/Spearmen/H2:2/R0:0/A2/D2/M8/S0:0/Ab:Anticav]
(1,1): [2630/Spearmen/H2:2/R0:0/A2/D2/M8/S0:0/Ab:Anticav]
(1,1): [2630/Spearmen/H2:2/R0:0/A2/D2/M8/S0:0/Ab:Anticav]
(1,1): [2630/Spearmen/H2:2/R0:0/A2/D2/M8/S0:0/Ab:Anticav]
(1,1): [2630/Condor Rider/H:3:3/R0:0/A4/D2/M10/S0:0/Ab: Natural Flying, Swoop 2, Cavalry]
(1,1): [2630/Condor Rider/H:3:3/R0:0/A4/D2/M10/S0:0/Ab: Natural Flying, Swoop 2, Cavalry]
Total: (10,16)
Unit Movement
[2630/Spearmen/H2:2/R0:0/A2/D2/M8/S0:0/Ab:Anticav]->2629
[2630/Spearmen/H2:2/R0:0/A2/D2/M8/S0:0/Ab:Anticav]->2529
[2630/Spearmen/H2:2/R0:0/A2/D2/M8/S0:0/Ab:Anticav]->2530
[2630/Spearmen/H2:2/R0:0/A2/D2/M8/S0:0/Ab:Anticav]->2730
[2630/Condor Rider/H:3:3/R0:0/A4/D2/M10/S0:0/Ab: Natural Flying, Swoop 2, Cavalry]->2729
[2630/Condor Rider/H:3:3/R0:0/A4/D2/M10/S0:0/Ab: Natural Flying, Swoop 2, Cavalry]->2631
Endturn:
Stock at end: (0,9)
(no, they do NOT normally get turns like this. I'll simply use towns as tools of RP, but if you own it, you'll have to play it properly.)
And please, PM your turns. Do not post them unless you want everyone know what you are doing.