I've played just long enough to realize two things:
- If you wall off your dwarves from the world, you won't have any Fun (i.e. too many cage traps, forbidden doors and raised bridges = boring)
- But without those barriers, you'll probably have too much Fun. This means losing all your dwarves, and having to either reclaim your fortress or start a new one, which can take a long time to get back to being Fun.
So I've decided to build a fortress to survive multiple cycles of Fun, with a few dwarves left alive each time in bunkers or escape rooms. These rooms would each have a door and/or bridge, plus enough supplies to give any inhabitants a fighting chance at survival (or a Fun way to die). So, what should these rooms look like? I've thought of three variants.
The basic bunker is a tiny room plus what amounts to a minimal starting build. It's cheap and small, so you can make lots of them (one per level or wing?), but any survivors will have to dig, irrigate, and plant a farm before they starve to death. This all they get:
- A well
- A stockpile with a pick, bucket, and a bag of seeds
The next step up is a larger dormitory/escape room. Two of these per fortress, set as burrows for civilians to run to (maybe half going to each?), with the following extras:
- A few beds (of the lowest quality), so survivors don't have to sleep in the mud
- Some cheap emergency supplies (biscuits and the worst Elf liquor), to keep them going while they farm
- A simple first-aid kit (thread, cloth, splints), to treat light wounds
- An anvil, to rebuild
Finally, one deluxe noble bolt-hole per fortress, set as a burrow for all the nobles to run to. It has:
- Better beds, more and better food, a bigger first-aid kit
- A resource stockpile of logs and bars
- A separate suite to keep the noble(s) happy
- A personal physician, permanently assigned with his own room, food, and liquor, to treat any injuries
- A few things to remind the nobles of life outside this hell-hole (Pets? Personal suit of armor? A cheap artifact? Basically, pander to their egos.)
Stockpiles are forbidden until use, and any beds are zoned as restricted traffic areas to avoid squatters. That's all I've thought of so far - what did I miss? When people have tried making emergency rooms before, what worked and what didn't?