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Author Topic: Neck breaking should be an instant death  (Read 6965 times)

Urist mc.miner

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Neck breaking should be an instant death
« on: May 16, 2010, 10:41:27 pm »

Because breaking your neck [most of the time]snaps your spine which kills you.
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Re: Neck breaking should be an instant death
« Reply #1 on: May 17, 2010, 02:10:08 am »

Because breaking your neck [most of the time]snaps your spine which kills you.

I believe you've said yourself why this suggestion wouldn't work.
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tsen

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Re: Neck breaking should be an instant death
« Reply #2 on: May 17, 2010, 02:57:12 am »

Well, actually, it would since wounds have changed to physics-based handling. Just check the severity of the break and do a random.
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Footkerchief

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Re: Neck breaking should be an instant death
« Reply #3 on: May 17, 2010, 03:16:41 am »

This is a major oversimplification.  To begin with, cervical fractures don't always injure the spinal cord.  And when they do, the prognosis ranges from quick suffocation (complete injury high on the neck) to paraplegia (complete injury low on the neck) to partial loss of sensation and/or motor control.  I suggest everyone skim through this article.
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Sean Mirrsen

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Re: Neck breaking should be an instant death
« Reply #4 on: May 17, 2010, 03:25:31 am »

It's not a major oversimplification. Consider that the [THOUGHT] center controls all other organs, and [NERVOUS] tissue provides a connection from [THOUGHT] to everything else. There can be a system where damage to [NERVOUS] tissue propagates down the "nerve tree", choosing branches randomly and striking different amounts of connections proportionate to the amount of damage received. Thus, a hit that breaks the spine in a way that damages the spinal cord, will plausibly cause varied amounts of disability, randomly affecting a few organs in case of average damage, and causing guaranteed instant death on severing or severe damage.
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Footkerchief

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Re: Neck breaking should be an instant death
« Reply #5 on: May 17, 2010, 03:44:58 am »

It's not a major oversimplification.

That was directed at the idea in the OP: "breaking your neck [most of the time]snaps your spine which kills you."
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Sean Mirrsen

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Re: Neck breaking should be an instant death
« Reply #6 on: May 17, 2010, 04:08:59 am »

Well, that's not much of an oversimplification either. Hollywood Physics (or is it Hollywood Biology?) dictate that if you break your neck, you're dead.

Because the alternative of having creatures with broken necks pounce and tackle you is worse than simplifying the processes involved.
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SanDiego

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Re: Neck breaking should be an instant death
« Reply #7 on: May 17, 2010, 08:04:04 am »

Actually, your spine can totally lose contact with your skull without hurting your spine at all. Also, even when spine is damaged you wouldn't necessarily die, you could get away with as little as hemiplegia alternans inferior.
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Ilmoran

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Re: Neck breaking should be an instant death
« Reply #8 on: May 17, 2010, 08:04:25 am »

Well, that's not much of an oversimplification either. Hollywood Physics (or is it Hollywood Biology?) dictate that if you break your neck, you're dead.

And Hollywood doesn't oversimplify things (Or flat out ignore facts)?
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Sean Mirrsen

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Re: Neck breaking should be an instant death
« Reply #9 on: May 17, 2010, 10:49:18 am »

They do. That's the whole point. Realism or no realism, people are somewhat used to "neck broken=dead", largely due to the portrayal in action movies. I'd much rather have exaggerated neck injuries than breaking the neck having, like, no effect at all. Which is what happens now. If you make the neck a joint, so that it can be broken by wrestling the head, you won't be able to break it that way at all. The command appears, but has no effect.
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Ilmoran

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Re: Neck breaking should be an instant death
« Reply #10 on: May 17, 2010, 11:00:21 am »

They do. That's the whole point. Realism or no realism, people are somewhat used to "neck broken=dead", largely due to the portrayal in action movies. I'd much rather have exaggerated neck injuries than breaking the neck having, like, no effect at all. Which is what happens now. If you make the neck a joint, so that it can be broken by wrestling the head, you won't be able to break it that way at all. The command appears, but has no effect.

First, saying it's not much oversimplification and then relating it to Hollywood, which you admit is unrealistic oversimplified, seems contradictory.

Second, the better solution to neck breaking having no effect would be to make it have the proper effect, rather than just jumping to too far in the opposite direction.  You yourself suggested a much better representation of it, so I'm not even sure why your advocated neck breaking being instant death.
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Sean Mirrsen

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Re: Neck breaking should be an instant death
« Reply #11 on: May 17, 2010, 11:51:06 am »

Awesome But Impractical vs Boring But Practical. I don't doubt the realistic version is going to be more interesting, but can you imagine how long it'll take to implement? I addressed the issue in my Martial Arts mod for pre-31 by making the neck a nervous joint, but it doesn't work anymore, so it needs a code-side fix. Even then it wasn't instant death, but death by suffocation. I won't ask for more than making my fix workable, because the more complex solution won't be an option until hell knows when.
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Rowanas

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Re: Neck breaking should be an instant death
« Reply #12 on: May 17, 2010, 12:48:34 pm »

Heh. My uncle fell off the parapets of a castle onto a shed below. Broke his neck, but survived and without even a crippling injury. Talk about a lucky break.

Edit: Wow! Just as I was leaving the suggestions section I realised how awesome that pun I just made was. Seriously though!.
« Last Edit: May 17, 2010, 12:50:17 pm by Rowanas »
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darkflagrance

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Re: Neck breaking should be an instant death
« Reply #13 on: May 17, 2010, 12:57:29 pm »

Awesome But Impractical vs Boring But Practical. I don't doubt the realistic version is going to be more interesting, but can you imagine how long it'll take to implement? I addressed the issue in my Martial Arts mod for pre-31 by making the neck a nervous joint, but it doesn't work anymore, so it needs a code-side fix. Even then it wasn't instant death, but death by suffocation. I won't ask for more than making my fix workable, because the more complex solution won't be an option until hell knows when.

This is Toady we're talking about here. Generally it's all or nothing when it comes to realism.
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Hyndis

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Re: Neck breaking should be an instant death
« Reply #14 on: May 17, 2010, 04:05:52 pm »

It would be nice if wrestling was more dangerous again, like it was in 40D.

I'm fine with no more dwarven jedi kung-fu masters, but wrestling should first attempt to pin an opponent. Once they're pinned go for the throat. No air = dead.

Obviously wrestlers will run into problems with undead creatures and constructs but thats fine.
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