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Author Topic: The DF 0.31.04 Work-In-Progress Thread  (Read 220705 times)

Dante

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #480 on: May 20, 2010, 02:07:57 am »

Oh and by the way, is it normal to get a Cave-in right after arrival?
I'm looking at a cave-in message announced on 1st Granite 1051 @ some 38 level.
Not desired behaviour but pretty normal yeah. It happened occasionally in the old version with ponds/volcano placement, but now with the layers you can start off with all sorts of weird stuff happening underground, like rivers flowing into magma lakes.

jonharson

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #481 on: May 20, 2010, 04:58:05 am »

There you go http://dffd.wimbli.com/file.php?id=2379

So, this is Linux only? Or can I use it for the Windows release. If so, where do I place the files?

It's Linux only, if Baughn or Toady don't release a fixed version soon i could probably crack my way through a windows version too later tonight.

And here it is, http://dffd.wimbli.com/file.php?id=2382

For those scared about using a executable from a random stranger and know their way around an Hex editor you can replace code at virtual address 0x00917C33 to 0x00917C9F (binary address 0x00517033 to 0x0051709F, 109 bytes) with NOP instruction (0x90 in hex)
« Last Edit: May 20, 2010, 05:17:30 am by jonharson »
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MrWiggles

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #482 on: May 20, 2010, 05:14:15 am »

Toady can get the minimization key for the OSX build change from F11 to either command M or command F?

F11 has preparatory functionality in OSX, that supersede DF use of it.
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iambap

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #483 on: May 20, 2010, 05:24:29 am »

Quote from: init.txt window/grid size
This is the size and font for windowed mode.  Changing to the 800x600 font might make you happier.
If set below 256x256 it specifies the grid size instead, with a minimum of 80x25.

Quote from: init.txt black space
If this is set to NO, tiles will be stretched to fit the screen if there is a resolution mismatch.
If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space.  Tiles that are too large will always be compressed rather than running off the screen.

These doesn't seem to work the way I would expect in 2D or 3D modes.  My desktop resolution is 1360x768, I'm using windows.
I have a 1360x768 display and I'm using a window size of 1360x720 with a 16x16 font; I'm expecting to get a grid size of 85x45.  However I usually get one of the following results.  1) I get the default 80x25 grid with 16x16 tiles, centered in the window (or upper-left justified); or, 2) I get the default 80x25 grid, with tiles stretched to 17x29 (approximately) to fill the window.

What I'm expecting is to see a grid size of 85x45 of 16x16 tiles filling the entire 1360x720 window without stretching.  If you refer to my prior post and look at the screenshots, that should help illustrate what I mean.  The final screenshot is what I'm looking for, and it does happen from time to time, but only rarely.  I have to start and exit the game probably on the order of 10 times before I get what I want.

I apologize for the large file sizes in this post.

with settings:
Spoiler (click to show/hide)
I see:
Spoiler (click to show/hide)
I got the same result when changing WINDOWX,WINDOWY to 0,0 or 1360,720
I got the same results for 2D mode whether BLACK_SPACE was YES or NO; but the graphics were flush top-left.

with settings:
Spoiler (click to show/hide)
I see:
Spoiler (click to show/hide)
I got the same result when changing WINDOWX,WINDOWY to 1360,720

Below is what I am expecting to see; I've been able to get this to appear twice (which is how I got the screenshot).  This result seems to appear arbitrarily.  I've had the most success, however, with the following settings
Spoiler (click to show/hide)
I see:
Spoiler (click to show/hide)

« Last Edit: May 21, 2010, 07:02:41 am by iambap »
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ein Syndication

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #484 on: May 20, 2010, 06:38:23 am »

And here it is, http://dffd.wimbli.com/file.php?id=2382

For those scared about using a executable from a random stranger and know their way around an Hex editor you can replace code at virtual address 0x00917C33 to 0x00917C9F (binary address 0x00517033 to 0x0051709F, 109 bytes) with NOP instruction (0x90 in hex)

Tried both supplied EXE and editing my own, just gives a white screen and instantly crashes.
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frightlever

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #485 on: May 20, 2010, 07:14:42 am »

Think someone able should edit the first post and put it into "Known Issues".

I myself *almost* asked that question yesterday before I performed a google search. Mind you, google search leads to so many misleading infos dating back to like two years ago...same errors only they are caused by a totally different reason.
Until I get lucky and struck a native answer vein in exactly this thread via google...

The Google sidebar is pretty handy here. Just tell it to search only the last 24 hours or week or whatever. It's under "more search tools"
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timbojones

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #486 on: May 20, 2010, 07:35:41 am »

These doesn't seem to work the way I would expect in 2D or 3D modes.

Zoom with the mousewheel, or remap the zoom functions to keys and zoom with those keys.
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lizard

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #487 on: May 20, 2010, 07:43:50 am »

The easy way to thread search is to click the "Print" tab-like-button, which puts the whole thread on a single page (which looks better and is easier to read) and ctrl-F.  I've considered writing a greasemonkey script to auto-redirect, but am lazy.
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ledgekindred

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #488 on: May 20, 2010, 09:08:06 am »

Mac OS 10.5.8, ledgekindred's technique of changing backspace to delete in the interface.txt would work... if it let me select anything in Key bindings at all. It does not. Besides that, I'm waiting for working tilesets so i don't get the dreaded ASCII headaches.

I edited data/init/interface.txt directly.  I think one time I managed to get the key binding interface to work but all I accomplished was to completely bork the whole thing up because of the key bindings I was trying to fix in the first place.  :-\
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Knight Otu

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #489 on: May 20, 2010, 09:57:06 am »

The new one is not nearly as flexible, and (from what I can tell) takes a while to index content, and is kind of picky about what words it indexes.
It seems to me that it hasn't indexed anything since the forum move. Not sure where Toady would need to check about that.
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greycat

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #490 on: May 20, 2010, 10:04:40 am »

I don't know what a packet is.

Some people mix up the English words "packet" and "package".  They'll talk about ping sending ICMP "packages", and they'll talk about using apt-get, rpm, synaptic, etc. to install "packets".  Eventually you learn to understand what they mean.
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stormsaber

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #491 on: May 20, 2010, 10:18:54 am »

There you go http://dffd.wimbli.com/file.php?id=2379

So, this is Linux only? Or can I use it for the Windows release. If so, where do I place the files?

It's Linux only, if Baughn or Toady don't release a fixed version soon i could probably crack my way through a windows version too later tonight.

And here it is, http://dffd.wimbli.com/file.php?id=2382

For those scared about using a executable from a random stranger and know their way around an Hex editor you can replace code at virtual address 0x00917C33 to 0x00917C9F (binary address 0x00517033 to 0x0051709F, 109 bytes) with NOP instruction (0x90 in hex)

Without meaning to give you to much to work, is it possible to get an OSX too? Presumably the hex-edit won't work for the OSX version?

Daniel
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Rose

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #492 on: May 20, 2010, 10:26:36 am »

this isn't a bug report, but a question about a new feature.

is there a way to have a macro repeat a specified number of times?
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Lord Shonus

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #493 on: May 20, 2010, 10:45:57 am »

create a new macro that calls the one you want to repeat.
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voneiden

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #494 on: May 20, 2010, 11:34:09 am »

How much does glxgears give FPS for you?

around 50k/5s.
on an interesting note, im able to get 50fps w/ wine (bah)
That's strange, so the GL side is not the problem. I'm with 11k/5s and having a lot  better ingame fps than you. Durr...

Think someone able should edit the first post and put it into "Known Issues".

I myself *almost* asked that question yesterday before I performed a google search. Mind you, google search leads to so many misleading infos dating back to like two years ago...same errors only they are caused by a totally different reason.
Until I get lucky and struck a native answer vein in exactly this thread via google...
Seconded.
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