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Author Topic: Fallout: New Vegas  (Read 212075 times)

Iceblaster

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Re: Fallout: New Vegas
« Reply #1440 on: March 10, 2015, 10:19:47 am »

@Talking Lanius down.

I agree, it is a really satisfying end, however I see it more as... Humiliation more than winning.

The Legate Lanius, a hard hitting sonofabitch is told off by a goon/woman and agrees!? I thought he was a big badass. Sure, he tells us strategic reasons were why, but for all we know he could be lying. Maybe he got scared. Some badass general he is.

Down with the legate!

:P

Bohandas

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Re: Fallout: New Vegas
« Reply #1441 on: March 10, 2015, 02:24:45 pm »

Literally have never done Caesars quests, face too explodable.

Besides. I almost always max out Speech. Killing Caesar and talking the Legate down at the final battle gets you seriously one of the best endings overall, IMO.

I prefer to headshot Lanius wih the anti-tank gun before he becomes aware of my presence
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TempAcc

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Re: Fallout: New Vegas
« Reply #1442 on: March 10, 2015, 05:55:23 pm »

I'm thinking of playing on the side of the legion as an evil hitler-eske guy that goes full melee/unarmed guy using a special build that makes use of that one perk that lets you regen by being irradiated + heavy armor and melee perks, and just be a huge evil bastard to everyone except maybe the legion. Too bad there doesnt seem to be a special questline to depose caesar and take over the legion for yourself.

Too bad the early game for new vegas is kinda boring. I wish there was a mod that allowed me to respec my character.
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BFEL

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Re: Fallout: New Vegas
« Reply #1443 on: March 10, 2015, 08:26:12 pm »

Rad Child is what you're thinking of TempAcc. Never go without it.

And instead of being MWAHAHA evil by siding with the Legion, how about you base your character around betraying EVERYONE you come in contact with. Its a thing you can do.
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Darkmere

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Re: Fallout: New Vegas
« Reply #1444 on: March 10, 2015, 09:32:15 pm »

I suggest Melee over Unarmed, just because the unarmed specific attacks are both hard to pull off in a fight and utterly ineffective compared to a super-sledge to the face. You're basically forced to use some kind of power fist and basic attacks for unarmed, but there's several melee weapon-specific attacks that are effective.

Unless you want to completely rely the VATS-cheatery that teleports you into melee range, but that's boring quick.
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Bohandas

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Re: Fallout: New Vegas
« Reply #1445 on: March 11, 2015, 02:14:41 am »

In my experience the main use of the unarmed skill is purely to meet prerequisites for melee perks (slayer, etc.)
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hops

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Re: Fallout: New Vegas
« Reply #1446 on: March 11, 2015, 02:15:46 am »

You can also learn unarmed moves and become a gimmick character.

I wonder if I can make a radchild luchador...
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Astral

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Re: Fallout: New Vegas
« Reply #1447 on: March 11, 2015, 06:00:37 am »

In my experience the main use of the unarmed skill is purely to meet prerequisites for melee perks (slayer, etc.)

This, though there are mods to make it similar to certain other perks that require guns or energy weapons (e.g.: Have X amount of skill in Melee OR Unarmed, not both).

I'm wondering why they required both, as if you're playing a melee based character, you likely won't have all that many skill points to begin with because of the required secondary powers such as high Strength, Endurance, and a bit of Agility and Luck, potentially leaving Intelligence behind a bit.
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Re: Fallout: New Vegas
« Reply #1448 on: March 11, 2015, 06:49:56 am »

In my experience the main use of the unarmed skill is purely to meet prerequisites for melee perks (slayer, etc.)

This, though there are mods to make it similar to certain other perks that require guns or energy weapons (e.g.: Have X amount of skill in Melee OR Unarmed, not both).

I'm wondering why they required both, as if you're playing a melee based character, you likely won't have all that many skill points to begin with because of the required secondary powers such as high Strength, Endurance, and a bit of Agility and Luck, potentially leaving Intelligence behind a bit.


Related to the unarmed part. The let's player "LethalFeline" has done a play through of Fallout: New Vegas as an unarmed combatant. Also ones of Skyrim, Daggerfall and Fallout 3. Possibly some other ones. Maybe give a watch, it might give you some ideas or on potential mods that might help.
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forsaken1111

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Re: Fallout: New Vegas
« Reply #1449 on: March 11, 2015, 06:56:31 am »

Ultimately it's unrealistic that you have to unlock most of these doors anyway, given that you're usually armed with explosives and/or a chainsaw or sledgehammer
Spoiler (click to show/hide)
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TempAcc

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Re: Fallout: New Vegas
« Reply #1450 on: March 11, 2015, 08:04:09 am »

Yea I was thinking unarmed because of slayer and the fact unarmed critical hits are way more powerful then melee weapon ones (while melee weapons hit harder by default, but their crits kinda suck by comparison with a few exceptions), but I guess that would end up making my gameplay consist mostly of VATS based attacks and etc, which would prob get boring fairly quickly. Eventualy I'd go both melee and unarmed (melee for ninja, unarmed for slayer). I just love the shotgun fist weapon though, but I do like the idea of running around and chainsawing stuff/using the knock-knock/oh-baby! . And yes, rad child is the perk I was thinking about.

I'm thinking of starting with low charisma (since I'll be a megajerk), decent endurance, strenght and agility, and about 9 luck for critical hits AND a rather cheaty plan of abusing the blackjack tables in new vegas to get me tons of money so I can use implants early.
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Iceblaster

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Re: Fallout: New Vegas
« Reply #1451 on: March 11, 2015, 08:08:51 am »

Ultimately it's unrealistic that you have to unlock most of these doors anyway, given that you're usually armed with explosives and/or a chainsaw or sledgehammer
Spoiler (click to show/hide)

Hmmph. I found a mod at one point that let you use something to remove those doors. If only I could remember what it was.

Bohandas

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Re: Fallout: New Vegas
« Reply #1452 on: March 11, 2015, 09:26:34 am »

Ultimately it's unrealistic that you have to unlock most of these doors anyway, given that you're usually armed with explosives and/or a chainsaw or sledgehammer
Spoiler (click to show/hide)

Hmmph. I found a mod at one point that let you use something to remove those doors. If only I could remember what it was.

Cherrybombs stuck in the locks.
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forsaken1111

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Re: Fallout: New Vegas
« Reply #1453 on: March 11, 2015, 09:27:55 am »

I mean I'm wearing strength-enhancing powered armor and there is a flimsy door ahead of me which is hanging half off its hinges but oh noes I cannot pick zee lock however will I get inside?

Kick door! Make Open! Drink Vodka!
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Darkmere

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Re: Fallout: New Vegas
« Reply #1454 on: March 11, 2015, 09:50:24 am »

What the hell was that door even "guarding", anyway?
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.
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