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Author Topic: Fallout: New Vegas  (Read 212078 times)

Iceblaster

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Re: Fallout: New Vegas
« Reply #1425 on: March 07, 2015, 11:30:25 am »

* Iceblaster doesn't mind the hacking minigame.

Then again, I have horrible unpopular opinions all the time :P

KingofstarrySkies

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Re: Fallout: New Vegas
« Reply #1426 on: March 07, 2015, 02:03:14 pm »

I never found it annoying, because I never bothered. Besides, who needs to unlock things when I have a Sonic Screwdriver to do it for me?
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MrWiggles

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Re: Fallout: New Vegas
« Reply #1427 on: March 09, 2015, 03:16:51 pm »

The hacking mini game was pretty easy and somewhat fast to side step.

Just guess the first two answer. Back out, and try the first two selections. Eventually, the RNG will place the answer in those two spots.
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Re: Fallout: New Vegas
« Reply #1428 on: March 09, 2015, 03:43:18 pm »

But then you sometimes get an unskippable intro, or something, apparently?
I generally tried to get it right without having to reset, briefly checking each word to see if it was possible based on the previous guesses.  But rushing, so sometimes I missed stuff and had to reset.  It's not like consoles are excessively abundant.

Also, I've been playing Skyrim again, and I kinda forgot that it has a Legion too.  Still very Roman, without being vicious and backward.

Though maybe I was wrong to call Caesar's Legion "cartoonishly evil".  As people here have pointed out, it's the sort of thing that actually happened a lot in real life (though only a bit of it happened in the actual Roman Empire).  Caesar himself is a bizarre case, but he literally has a brain problem.
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Re: Fallout: New Vegas
« Reply #1429 on: March 09, 2015, 04:06:30 pm »

Quote
Also, I've been playing Skyrim again, and I kinda forgot that it has a Legion too.  Still very Roman, without being vicious and backward.

Depends on who you ask. It's actually kind of disappointing; I dug into the Forsworn quests and lore and that whole thing pretty well lays out how the Nords are land-stealing dicks who have oppressed the Forsworn and basically turned them into bandits. (Although they went to Daedra worship all on their own.) It added some depth to the otherwise faceless guys in furs and deer antlers, dirtied everyon'e hands a little.

There's just not as much on the Imperial/Nord side of the conflict, it seems. I'm planning on the doing the Civil War mod for my next playthrough and was hoping, after actually pursuing the Civil War (which none of my characters have since they're all usually outsiders to Skyrim and racist Nords don't exactly encourage them to pick a side) that there'd be some story development there besides "Ulfric is an asshole and the Empire is a puppet of the Aldmeri Dominion."
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Zanzetkuken The Great

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Re: Fallout: New Vegas
« Reply #1430 on: March 09, 2015, 04:16:25 pm »

Caesar himself is a bizarre case, but he literally has a brain problem.

If I recall correctly, he has a problem with how the legion is acting as well, saying he is more like a barbarian king than a true emperor.  Though his belief that getting control of New Vegas as his Rome would be considered flawed.

There's just not as much on the Imperial/Nord side of the conflict, it seems. I'm planning on the doing the Civil War mod for my next playthrough and was hoping, after actually pursuing the Civil War (which none of my characters have since they're all usually outsiders to Skyrim and racist Nords don't exactly encourage them to pick a side) that there'd be some story development there besides "Ulfric is an asshole and the Empire is a puppet of the Aldmeri Dominion."

In the former, you've summed up how I thought of the Stormcloaks at the end of their questline.  Haven't played through the Imperial questline, though (Imperial seems to be longer, as they have at least one mission before the fort capture, unlike what I recall of the Stormcloaks).
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Cheedows

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Re: Fallout: New Vegas
« Reply #1431 on: March 09, 2015, 07:12:53 pm »

Generally, the Civil War questline for both sides in Skyrim was in my opinion pretty boring when it is supposed to be one of the huge main conflicts the Dragonborn is immediately introduced to.
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hops

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Re: Fallout: New Vegas
« Reply #1432 on: March 09, 2015, 08:53:04 pm »

I'm pretty sure Caesar just have cancer, not mental issues.
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Re: Fallout: New Vegas
« Reply #1433 on: March 09, 2015, 08:58:00 pm »

He has brain cancer, and that commonly affects the mental processes.
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Flying Dice

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Re: Fallout: New Vegas
« Reply #1434 on: March 10, 2015, 12:00:08 am »

Knowing Fallout, it's probably Super Atomic Genegineered brain cancer, too.
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Re: Fallout: New Vegas
« Reply #1435 on: March 10, 2015, 12:03:39 am »

Well I try to smash his head open whenever I meet him, so that solves that problem.
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KingofstarrySkies

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Re: Fallout: New Vegas
« Reply #1436 on: March 10, 2015, 01:48:10 am »

Literally have never done Caesars quests, face too explodable.

Besides. I almost always max out Speech. Killing Caesar and talking the Legate down at the final battle gets you seriously one of the best endings overall, IMO.
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Darkmere

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Re: Fallout: New Vegas
« Reply #1437 on: March 10, 2015, 03:26:15 am »

Literally have never done Caesars quests, face too explodable.

It's basically most of the stuff you do for the NCR but you just cause different outcomes and lie about it. You can actually maintain friendly NCR even after siding with the Legion past the point of no return in the main quest. Mostly.

Basically the whole campaign for Legion is half-done with a few interesting things at the Fort.... but not many.
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Re: Fallout: New Vegas
« Reply #1438 on: March 10, 2015, 03:59:11 am »

It'd probably be thematically appropriate to side with the Legion while doing a 1 INT, 10 STR melee run.

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Re: Fallout: New Vegas
« Reply #1439 on: March 10, 2015, 06:48:48 am »

One of my friends tried a low INT high LCK run once. Said he felt like Rainman once he hit up the casinos :P
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