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Author Topic: Fallout: New Vegas  (Read 216750 times)

dragonshardz

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Re: Fallout: New Vegas
« Reply #555 on: October 28, 2010, 03:28:34 pm »

Okay...why does EVERYONE in Primm hate me? The NCR folks don't mind me, but the people in the casino in Primm attack me even though I'm not wearing Powder Gang armor.

kilakan

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Re: Fallout: New Vegas
« Reply #556 on: October 28, 2010, 03:51:32 pm »

Okay...why does EVERYONE in Primm hate me? The NCR folks don't mind me, but the people in the casino in Primm attack me even though I'm not wearing Powder Gang armor.
you probably shot one of them or let the deputy die by mistake, I;ve had him get blown up and everyone in primm tries to kill me
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Tilla

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Re: Fallout: New Vegas
« Reply #557 on: October 28, 2010, 05:21:48 pm »

http://newvegasnexus.com/downloads/file.php?id=35392 A friend made this mod that adds the uncraftable types of ammo to reloading benches, more recipes for breakdown, and a few new types of ammo (Poison .22 rounds ftw) :D Very fun
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Ninteen45

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Re: Fallout: New Vegas
« Reply #558 on: October 28, 2010, 05:32:30 pm »

I'd like a mod that adds more traits and allows you to choose more than 2.
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Dasleah

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Re: Fallout: New Vegas
« Reply #559 on: October 28, 2010, 05:34:04 pm »

poison rounds

Quote
poison

Quote
rounds

 :-\
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Pokethulhu Orange: UPDATE 25
The Roguelike Development Megathread.

As well, all the posts i've seen you make are flame posts, barely if at all constructive.

kilakan

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Re: Fallout: New Vegas
« Reply #560 on: October 28, 2010, 05:52:23 pm »

poison rounds

Quote
poison

Quote
rounds

 :-\
that's realistic, poison coated bullets were a common spy weapon during WWII
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Tilla

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Re: Fallout: New Vegas
« Reply #561 on: October 28, 2010, 06:02:57 pm »

poison rounds

Quote
poison

Quote
rounds

 :-\

This is a world that has nuclear powered cars and robots with laser and plasma weapons. Poison rounds are perfectly feasible.
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Deon

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Re: Fallout: New Vegas
« Reply #562 on: October 28, 2010, 06:15:35 pm »

Well, every setting has something we believe in and something we don't.

I will upload Alpha 05 shortly, and I have to go to bed because my wife insists. Can someone playtest for me please? :) I've added a pharmacy, it has no sign yet because I need to find proper assets first. The door is on the road to the Strip entrance with robots, it's on the left of a big burnt bus (next building block after King's school of impersonation).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

rawr359

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Re: Fallout: New Vegas
« Reply #563 on: October 28, 2010, 06:33:44 pm »

I pissed off the ncr and my three days are up. Should I be terrified?
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Leonon

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Re: Fallout: New Vegas
« Reply #564 on: October 28, 2010, 06:36:14 pm »

Poison bullets are relatively unknown due to their being illegal for both civilian and military use. There are poisons that are potent enough to kill in a bullet administered dose. That said I have serious doubts that a natural venom in the Fallout world would be powerful enough to use in a bullet sized dose.
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Deon

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Re: Fallout: New Vegas
« Reply #565 on: October 28, 2010, 06:43:48 pm »

Giant Radscorpion venom should be. A woman who makes radscorpion posion-covered cakes says that if you have a cut in your mouth, you're dead.

Anyway, here's the mod in Alpha04: http://www.box.net/shared/2e4gbjah0j.

Bad news: the new NPC is not talking his lines. I can't find the error now. I am going to fix it tomorrow morning. Check the location and NPC design please (he's supposed to be an old man who thinks of everyone as of a stupid being who's there to buy his drugs (he's more a drug dealer than a doctor) and talks like Renesco from Fallout2).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Leonon

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Re: Fallout: New Vegas
« Reply #566 on: October 28, 2010, 06:50:53 pm »

That's an entire gland worth of poison though.
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Dasleah

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Re: Fallout: New Vegas
« Reply #567 on: October 28, 2010, 06:57:10 pm »

Poison bullets are relatively unknown due to their being illegal for both civilian and military use. There are poisons that are potent enough to kill in a bullet administered dose. That said I have serious doubts that a natural venom in the Fallout world would be powerful enough to use in a bullet sized dose.

it's not so much the implausibility of poisoning a bullet so much as the fact that to administer the poison in the first place you kind of have to shoot someone with the bullet first

"Welp, Bob, our delivery mechanism is lethal. But I'm just worried that once the bullet is inside them, it's carved a hole in their flesh, their blood is spilling out, they're in agony, calling for mama, MAMA!, as they desperately try to hold off that long black as pain and more bullets sweep over them, that it just might not be lethal enough, you know?"

poisoning only really makes sense when the delivery mechanism in itself is non-lethal, or at least less lethal than a fucking gun - thrown weapons, melee stuff, things like that
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Pokethulhu Orange: UPDATE 25
The Roguelike Development Megathread.

As well, all the posts i've seen you make are flame posts, barely if at all constructive.

Calhoun

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Re: Fallout: New Vegas
« Reply #568 on: October 28, 2010, 07:22:17 pm »

Poison bullets are relatively unknown due to their being illegal for both civilian and military use. There are poisons that are potent enough to kill in a bullet administered dose. That said I have serious doubts that a natural venom in the Fallout world would be powerful enough to use in a bullet sized dose.

it's not so much the implausibility of poisoning a bullet so much as the fact that to administer the poison in the first place you kind of have to shoot someone with the bullet first

"Welp, Bob, our delivery mechanism is lethal. But I'm just worried that once the bullet is inside them, it's carved a hole in their flesh, their blood is spilling out, they're in agony, calling for mama, MAMA!, as they desperately try to hold off that long black as pain and more bullets sweep over them, that it just might not be lethal enough, you know?"

poisoning only really makes sense when the delivery mechanism in itself is non-lethal, or at least less lethal than a fucking gun - thrown weapons, melee stuff, things like that

Bullet don't have to be lethal. If you shoot someone in the foot, there is a pretty good chance they are going to survive it. Hell, even just shooting them in one of their extremities ain't gonna kill them outright. Unless you are striking vital organs, they have plenty of chance to survive.

Besides, It's a game, meaning high-level enemies have an ungodly amount of health, and it doesn't matter that you've shot them in the head 5 times!
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

Tilla

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Re: Fallout: New Vegas
« Reply #569 on: October 28, 2010, 07:23:32 pm »

Poison bullets are relatively unknown due to their being illegal for both civilian and military use. There are poisons that are potent enough to kill in a bullet administered dose. That said I have serious doubts that a natural venom in the Fallout world would be powerful enough to use in a bullet sized dose.

it's not so much the implausibility of poisoning a bullet so much as the fact that to administer the poison in the first place you kind of have to shoot someone with the bullet first

"Welp, Bob, our delivery mechanism is lethal. But I'm just worried that once the bullet is inside them, it's carved a hole in their flesh, their blood is spilling out, they're in agony, calling for mama, MAMA!, as they desperately try to hold off that long black as pain and more bullets sweep over them, that it just might not be lethal enough, you know?"

poisoning only really makes sense when the delivery mechanism in itself is non-lethal, or at least less lethal than a fucking gun - thrown weapons, melee stuff, things like that
Except guns aren't lethal immediately in this game. In fact, far from it, especially on targets with high Damage Thresholds.

Remember this is a video game we're talking about here, not reality :P So it's a DoT added effect on some crafted bullets, that are not heavily available unless you spend time gathering materials.
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