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Author Topic: Fallout: New Vegas  (Read 216859 times)

Mindmaker

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Re: Fallout: New Vegas
« Reply #525 on: October 27, 2010, 01:44:02 pm »

I think that legion message is just a dead end.  You'll never find the hostage.

Yeah.
Just head back to the guy, who asked you to check it out for him.
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Tilla

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Re: Fallout: New Vegas
« Reply #526 on: October 27, 2010, 01:46:15 pm »

Is there any mod that just turns off auto aim? I find it annoying.
Yes there is. Just do a search on new vegas nexus.
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Tilla

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Re: Fallout: New Vegas
« Reply #527 on: October 27, 2010, 01:47:32 pm »

I'm in novac, got an unmarked quest to check on ranger base charlie, fast travel there, find a bunch of booby traps, corpses and a note from the legion stating they abducted somebody so I head to their nearest raid camp, which I annihilated earlier that day to rescue a few bandits, expecting to find the hostage and a new raiding party. Instead I see one guy stuck in a rock some distance away, the two guys I rescued last time which I can't interact with this time and a patrol of 4 NCR troopers who do nothing but walk around, also no interaction possible.

So where are the hostage and the legion soldiers? Bug? Dead end quest? Sequence break?

I think you're just supposed to find the evidence that Charlie Base is gone for the Ranger.
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Astral

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Re: Fallout: New Vegas
« Reply #528 on: October 27, 2010, 02:03:06 pm »

Is there any mod that just turns off auto aim? I find it annoying.
http://newvegasnexus.com/downloads/file.php?id=34723

Hard to find considering we were talking about it earlier  :P
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
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lordnincompoop

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Re: Fallout: New Vegas
« Reply #529 on: October 27, 2010, 02:20:43 pm »

Is there any mod that just turns off auto aim? I find it annoying.
http://newvegasnexus.com/downloads/file.php?id=34723

Hard to find considering we were talking about it earlier  :P

Oh thanks.

Sorry, I don't read a lot here for fear of getting something spoiled.
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x2yzh9

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Re: Fallout: New Vegas
« Reply #530 on: October 27, 2010, 04:16:50 pm »

I'm trying to do the Fight the Powder Gangers quest or whatever and I had to go to Chet to get supplies or something, but I killed him earlier. Is there something to fix it, or am i stuck?

kilakan

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Re: Fallout: New Vegas
« Reply #531 on: October 27, 2010, 04:27:50 pm »

I'm trying to do the Fight the Powder Gangers quest or whatever and I had to go to Chet to get supplies or something, but I killed him earlier. Is there something to fix it, or am i stuck?
you don't actually have to get anyone's help but Sunny's, just head back to the guy the powder gangers are after, and the last part of the quest (aka the fight) will start.
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Mindmaker

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Re: Fallout: New Vegas
« Reply #532 on: October 27, 2010, 04:38:20 pm »

Yay, the power plant quest is buggy.
Now I have to redo it from scrap to get any rewards.
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C4lv1n

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Re: Fallout: New Vegas
« Reply #533 on: October 27, 2010, 04:40:48 pm »

Hey guys, I've started work on my own mod, it's going to be a safe house and I know what the general design is going to be, but I need to figure out what to put in it. I've compiled a list, which is in the spoiler thing below, but I was wondering if any of you can think of something that would be useful.

Spoiler (click to show/hide)
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Leonon

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Re: Fallout: New Vegas
« Reply #534 on: October 27, 2010, 05:41:25 pm »

I'm still waiting for a mod that allows custom zoom scopes.
I'm able to kill NPCs with head shots from my trusty sniper rifle (FPS mod) from a long way but zoom would be very nice.
Ta-da!
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C4lv1n

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Re: Fallout: New Vegas
« Reply #535 on: October 27, 2010, 07:55:30 pm »

I'm still waiting for a mod that allows custom zoom scopes.
I'm able to kill NPCs with head shots from my trusty sniper rifle (FPS mod) from a long way but zoom would be very nice.
Ta-da!

Hey, this is a good mod, but does it modify the anti-material rifle? I use that rather than the sniper, and I would like a better scope in that, but it's not mentioned in the description.
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Leonon

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Re: Fallout: New Vegas
« Reply #536 on: October 27, 2010, 08:11:29 pm »

Someone already made a zoom mod for the anti-materiel rifle. It's a little more zoom than my x2 mod (10 vs 12, lower number is more zoom). Unless you're trying to snipe things from the engine's max view distance it should be fine.
« Last Edit: October 27, 2010, 08:14:10 pm by Leonon »
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BigD145

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Re: Fallout: New Vegas
« Reply #537 on: October 27, 2010, 09:24:34 pm »

I'm still waiting for a mod that allows custom zoom scopes.
I'm able to kill NPCs with head shots from my trusty sniper rifle (FPS mod) from a long way but zoom would be very nice.
Ta-da!

Ugh. Every damn time. Every time I install any sniper mod (F3), crash. Crash on save or crash on transition/autosave.
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Leonon

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Re: Fallout: New Vegas
« Reply #538 on: October 27, 2010, 09:55:17 pm »

Does it crash when you create a new save through the save menu?
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BigD145

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Re: Fallout: New Vegas
« Reply #539 on: October 27, 2010, 10:05:09 pm »

Does it crash when you create a new save through the save menu?

I know a couple did back with Fallout 3. Have not tried New Vegas yet and not going to bother for quite awhile.
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