So, I've finally registered here after all those time.
New version and all.
I generated a custom world (crossover between large island and large region) and I've been disappointed by the search function that always crashes on the same tile. (I've created several similar worlds, it always picks a random tile of the world and crashes there.)
So, Now I've found a relatively perfect embark site for an easy start, I've missunderstood the "embark points" in world creation, so I had 200 extra.
First important question:
Has the chance for valuable ores been changed in the new version?
My embark site is littered with ores and gem clusters everywhere, on the surface, in bright daylight.
By just scrolling over the map, I can see gold, Hematite, lignite, limonite, bituminous coal, copper, aluminum, and a few I'm growing tired to cound up.
I wanted to dig a small cavern directly beneath my starting wagon to store the excess food, only to find out I'm sitting on a massive galena cluster, which in the west hits a copper vein.
Then I tried to build an underground farming area on perfectly fine soil, so I digged one down to immediately hit harlequin opal, and later a gold vein.
The brook seems to cut through at least one copper and tetrahedrite vein, and my second try at a farming operation somewhere close, while only revealing a single native gold vein, still enervated me with message spam as just two layers below a hematite vein hits a gold vein.
It's a little sad that I didn't start with a professional miner, and have to dig around them.
Second:
I started with a single Ambusher, which also has a level of herbalist, animal dissector, animal caretaker, archer and marksdwarf, and I guess the latter was a mistake.
On embark, he dropped all his equipment and only does hauling jobs, he refuses to hunt or do anything else useful.
Theres plenty of targets, though.
Is there a current way to get rid of this behavior, like, change the requirement for the first marksdwarf level?
Third:
I take it theres no conveyor bands so far?
So, I'd like to know, will pressurized water be able to move things, and will they take damage in the process?
Fourth:
One of the Biomes was said to be woodland, not heavily forested, but it contains so many trees I could build a fortress of them.
Is this any adviseable?
Fifth, regarding second:
Could I make my ambusher a marksdwarf and just order a killorder for those poor beings I want my dwarfs to eat?
Sixth:
How deep on average do I need to dig to find magma, to process all those ores?
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Last:
Is it possible to build some sort of support, bridge, or whatever, that allows for a close/retract/collapse/whatever-able bridge with walls?
A retractable tunnel through an underground sea, for example.
Thank you for your patience in reading this, and thanks in advance.