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Poll

What should I do?

Start a new game. And end this one.
- 5 (83.3%)
Start a new game. And continue this one.
- 0 (0%)
Continue this game. But don't make a new game.
- 1 (16.7%)

Total Members Voted: 6


Pages: 1 2 [3] 4 5 ... 20

Author Topic: Future Squad RTD (End.)  (Read 21703 times)

ExKirby

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Re: Future Squad RTD (Turn 0 (2) The entrance.)
« Reply #30 on: May 11, 2010, 04:15:39 pm »

Make for the armory, search.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Tarran

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Re: Future Squad RTD (Turn 0 (2) The entrance.)
« Reply #31 on: May 11, 2010, 04:17:20 pm »

Count me in as Stantard, and put me on the waiting list for a specialized role in case one of them dies.
Whops, forgot to include you and Cheddarius, sorry, I'll add you both in next turn as standards.

Also. It would be nice for everyone to bold your actions, it's not required, but it makes my job much easier.
« Last Edit: May 11, 2010, 04:23:02 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Maldevious

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Re: Future Squad RTD (Turn 0 (2) The entrance.)
« Reply #32 on: May 11, 2010, 04:25:32 pm »

I head to the armory and pick up the heaviest weapon I can lay my hands on.
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Paranatural

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Re: Future Squad RTD (Turn 0 (2) The entrance.)
« Reply #33 on: May 11, 2010, 04:33:17 pm »

Look around the Lookout area, see if I see any mounted weapons or hardpoints for them, Then head to the armory and check around for any good equipment, like body armor.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

RedWarrior0

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Re: Future Squad RTD (Turn 0 (2) The entrance.)
« Reply #34 on: May 11, 2010, 04:47:14 pm »

I'll tend to post once between turns and then only my action. If that is not the case, I'll bold.
Go back into the bunker.
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Nimitz

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Re: Future Squad RTD (Turn 0 (2) The entrance.)
« Reply #35 on: May 11, 2010, 05:02:36 pm »

I will head to the armory and begin my search for some weapons. I will also search for turret drones to place at the slots in the Lookout for defense.
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Cheddarius

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Re: Future Squad RTD (Turn 0 (2) The entrance.)
« Reply #36 on: May 11, 2010, 06:11:00 pm »

Er, could I be a medic or sniper, not a standard?
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Tarran

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Re: Future Squad RTD (Turn 0 (2) The entrance.)
« Reply #37 on: May 11, 2010, 06:12:27 pm »

Er, could I be a medic or sniper, not a standard?
...

Fine. You can be a extra, pick your favorite.

Darn my niceness. ::)
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Cheddarius

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  • Hrm.
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Re: Future Squad RTD (Turn 0 (2) The entrance.)
« Reply #38 on: May 11, 2010, 06:25:53 pm »

Medic please! Thanks a bunch!
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nuker w

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Re: Future Squad RTD (Turn 0 (2) The entrance.)
« Reply #39 on: May 11, 2010, 09:05:02 pm »

Find a scope for my pistol, before checking the qauters out.
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Tarran

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Re: Future Squad RTD (Turn 0 (2) The entrance.)
« Reply #40 on: May 11, 2010, 10:21:14 pm »

Just posting to warn you all that I'm inpatient. So I will do turns somewhat fast. So I expect you all to devote some time to this basically every day, or warn me if you will be gone for some time. You don't like this? Deal with it. ::)

I'm going to wait two more hours then put Jiharo on AI. The wait is killing me. I WANT to do this turn (unlike my MaCAW which I didn't want to do the turns).
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

RedWarrior0

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Re: Future Squad RTD (Turn 0 (2) The entrance.)
« Reply #41 on: May 11, 2010, 10:38:02 pm »

Adjust action:
Head into the armory and get supplies.
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Jiharo

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Re: Future Squad RTD (Turn 0 (2) The entrance.)
« Reply #42 on: May 11, 2010, 11:42:38 pm »

Go to living quarters and catch a nap.
Sorry for delay!
« Last Edit: May 11, 2010, 11:57:19 pm by Jiharo »
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All your goblin bone bolts, suddenly rising up in vengeance...
I wonder ... is it smart amunition or dumb amunition?

Tarran

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Re: Future Squad RTD (Turn 1. Weapons-n-Confeds.)
« Reply #43 on: May 12, 2010, 01:10:05 am »

Turn 1. Weapons-n-Confeds.

Make for the armory, search.
[2]: You only make it to the lookout.

Secret roll: [3]. You hear something, but you don't know what it is.

I head to the armory and pick up the heaviest weapon I can lay my hands on.
[3]: You only make it to the lookout.

Secret roll:[6]. You hear Roaring, somewhere, like a meteor, but not one.

Look around the Lookout area, see if I see any mounted weapons or hardpoints for them, Then head to the armory and check around for any good equipment, like body armor.
[5]: You find a anti-ship weapon, hot damn! It's stationary, but damn, it could put a sizable hole in a normal ship.

Search roll:[3]. You find a pistol. Meh.

Secret roll:[5-2=3]. Something is making a lot of noise outside.

Adjust action:
Head into the armory and get supplies.
[6]: You get to the armory alright, but stun yourself by hitting a wall.

Secret roll:[5-2=3]. Something is making a lot of noise outside. Damn kids. Wait, those don't sound like kids...

I will head to the armory and begin my search for some weapons. I will also search for turret drones to place at the slots in the Lookout for defense.
[5]. You make it to the armory, knowing what you want.

Search roll:[3+1=4]. Darn, that's one nice looking Battle rifle, ooh, and grenades! You burden yourself though.

Making it back roll:[3-1=2]. You are too distracted by your new weaponry to get anywhere.

Secret roll:[4-2=2]. You hear nothing.

Find a scope for my pistol, before checking the qauters out.
[4]: You find the bestest scope EVA!

Making it back roll:[6]. You hit a wall and, stun yourself, though you do make it there.

Secret roll:[4-2=2]. You are oblivious to anything.

Go to living quarters and catch a nap.
Sorry for delay!
[4]: You think of sleeping, but then you hear something.

Secret roll:[4+1=5]. Holy shit, The Confeds are dropping their troops all over the place. There must be thousands of them! Damn! Anti-aircraft fire is erupting all over the area!

Quote from: Cheddarius and Batista
ENTER WITH +1 TO ROLL!
Cheddarius=4+1=5. You enter in the armory.
Batista=2+1=3. You enter in the lookout.



Quote from: ExKirby
Leader.
Role: Commanding the squad.
Armament: One Battlerifle, one SMG.
Health: Normal.

In the lookout.

Quote from: RedWarrior0
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: stunned.

In the armory.

Quote from: nuker w
Medic.
Role: Medic.
Armament: One SMG, one Pistol with sight, Nine Medkits.
Health: stunned.

In the lookout.

Quote from: Cheddarius
Medic.
Role: Medic.
Armament: One SMG, one Pistol, Nine Medkits.
Health: Normal.

In the armory.

Quote from: Maldevious
Heavy weapons.
Role: Anti-tank support.
Armament: One Battlerifle, one Super Laser.
Health: Normal.

In the lookout

Quote from: Nimitz
Mechanic.
Role: Does whatever a Mechanic does.
Armament: One Shotgun, one SMG. 3 Grenades. One battlerifle.
Health: burdened.

In the armory.

Quote from: Paranatural
Gunner.
Role: Heavy anti-infantry support.
Armament: One Portable Minigun, one Shotgun.
Health: Normal.

In the armory.

Quote from: Jiharo
Standard.
Role: Blah.
Armament: One Battlerifle, one SMG.
Health: Normal.

In the lookout.

Quote from: Batista
Standard.
Role: Blah.
Armament: One Battlerifle, one SMG.
Health: Normal.

In the lookout.



Areas:
Spoiler: Bunker (click to show/hide)
« Last Edit: May 12, 2010, 01:14:06 am by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

nuker w

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Re: Future Squad RTD (Turn 1. Weapons-n-Confeds.)
« Reply #44 on: May 12, 2010, 01:26:45 am »

Send out an alarm and request for help before folowing commanders orders
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