I was planning on seasonal updates, but it's been a busy few days and I don't want you guys to think I've forgotten.
Engraved on the wall is an image of 'Turkey XIII' Pulledportal the dwarf. 'Turkey XIII' Pulledportal is travelling. The artwork relates to the settling of the dwarf 'Turkey XIII' Pulledportal in Lower Battlefailed in the early spring of 507.It is easy to tell when one has entered the territory claimed by Battlefailed, as the perimeter is marked by the bleached skeletons of uncounted horses, donkeys, muskoxen and the occasional dwarf considered too unimportant to give a proper burial. Beside some such former creatures are teetering piles of wood, cages and bins full of cloth and leather. It seems nearly half the listed inventory of the fort is strewn about outside in this manner, where is it considered too dangerous to be collected and used.
Across the occasional dead shrub or tuft of grass poking out of the sand and ash, the entrance to the fort is marked by lines of goblins and undead horses trapped in cages, which were simply shoved aside to reload the trap and capture yet another skeletal horse. Beyond that is the bright blue trade depot, currently unoccupied but for the tame bats and fluffy wamblers pottering about in cages.
The upper part of the fort is mostly abandoned, with only a couple of chairs and a workshop yet to be dismantled. This part of the fort is characterized by little rooms full of bones, and one which contains ten skull arranged in neat little rows. The hospital area here is still functional, which is fortunate for its occupants - it appears the traditional training method of Battlefailed is to wrestle unliving muskoxen.
A passage leads north to a steep spiral ramp which decends no less than eighty-eight z-levels before opening to a living area of neatly stacked bedrooms and dining. The ramp decends further to a broad but empty stockpile, and then continues to an work area outfitted with both magma and water plumbing
Most of the rooms in Lower Battlefailed have fairly obvious function, but there are others I can't make head or tail of - like the water pipe running above the magma workshop area, and the carved-out space for an extra pump stack that leads to nowhere. I'm sure Zathel had some use in mind for these things but he appears to be some sort of mad genius whose cunning conceptions escape us lesser beings.
Engraved on the wall is an image of Riqui Roaredsmokes the Forgotten Beast and dwarves. Rigui Roaredsmokes is striking a menacing pose. The dwarves are cowering. The artwork relates to the attack the of the Forgotten Beast Riqui Roaredsmokes in Battlefailed in the early spring of 507.The grand spiral ramp is quite elegant, but also quite indirect. The dwarves are clever, though, and know a shortcut. Down a near-vertical stairwell and riddled with dugouts and dead ends from forgotten excavation projects, this back route to Lower Battlefailed meets the main ramp near the entrance to an obsolete water channel covered by a floor hatch. The path is narrow, but allows the line of dwarves hauling equipment from the older settlement above to complete their tasks in nearly half the time. A sudden noise disturbs the rocky depths of the stairwell, when a great hairy dimetrodon punches through the hatch, tearing it off its hinges. The beast roars a sound that has not been heard since the time before time at the wide-eyed dwarf who happened to be carrying a barrel past at the time.
Screams echo down the tunnels as a surge or dwarves run in panic from the monster that emerged in their midst. One hapless fisherdwarf runs too close to the great mandibles of the beast, and a finger is quickly snapped off. Claws tear furiously into flesh before the dwarf leaps out of reach and sprints down a dead-end tunnel, the monster sending blast after blast of icy cold extract towards his retreating form. A small child follows the injured fisherdwarf down the dead end, foolishly assuming the adult knows where he's going. The monster ends its pursuit, preferring instead to slowly tear the girl to pieces. The beast climbs the ramp, occasionally lashing out at passing dwaves who were unaware of the approaching danger. It gets as far as an empty stockpile before realising the injured fisherdwarf - now covered in sores and numb from the freezing breath that enclosed him below - has been cautiously creeping along behind seeking a bed to rest in. The creature chases him around the cavernous room unable to keep up with the speedy dwarf, impatiently blasting clouds of frozen breath at him the whole time.
Engraved on the wall is an image of Rakust Battlearrows the dwarf and Riqui Roaredsmokes the forgotten beast. Riqui Roaredsmokes is making a plaintive guesture. Rakust Battlearrows is laughing. The artwork relates to the fatal wounding of the forgotten beast Riqui Roaredsmokes by the dwarf Rakust Battlearrows in Battlefailed in the early spring of 507.An axelord arrives from the Upper Battlefailed, having rushed to find a new pair of leggings in the old stockpiles. He hacks into the legs of the beast, one at a time, artfully dancing about in a cloud of icy mist. The monster attempts to follow this dance, but the gushing wounds on its legs slow him down and he collaspes, defeated.
There's (apparently) a hole leading to the 3rd carvern below the water level, and this thing climbed through a pipe to get in. 1 Dead; 3-4 Injured by the frost clouds. Relatively minor considering. Battlefailed military are a lot more badass than they look but they lose points for all running upstairs to upgrade equipment when I activated them, and then only showing 1 for the fight.
Engraved on the wall is an image of 'Melon' Letterseized the dwarf and dwarves. The dwarves are refusing 'Melon' Letterseized. 'Melon' Letterseized looks dejected. The artwork relates to the removal of the dwarf 'Melon' Letterseized the dwarf from the position of chief medical dwarf of the Oar of Ankles in the early spring of 507.I had some rearranging to do, as Melon was our best weaponsmith. He was replaced by a dwarf named Goden Flagthrowers who posessed some suturing skill. Oglokoog SnarledFenced was taken off mining for a similar reason, to become an armorer. I also condensed the militia into one squad for simplicity, led by Samrist (I think).
Engraved on the wall is an image of 'Heyguys' Praisedboot the dwarf. 'Heyguys' Praisedboot is in the fetal position. The artwork relates to the dehydration of the dwarf 'Heyguys' Praisedboot in Battlefailed in the mid spring of 507.The old hospital zone in upper battlefailed is (or was until just now) still functional, but without any furniture. The new Chief Medical Dwarf prefers to cut open our injured with a scalpel than give them water, so we've lost two dwarves to dehydration and are about to lose another. All the haulers are busy moving shit downstairs to take care of anybody, and will probably be doing that for a couple more months at least.
Engraved on the wall is an image of Sodel Whiplens the dwarf and Withercharm the Blind Ring the mica piccolo. Sodel Whiplens is raising Withercharm the Blind Ring. The artwork relates to the creation of the mica piccolo Withercharm the Blind Ring by Sodel Whiplens in Battlefailed in the mid spring of 507.The fisherdwarf who got mauled and breathed on by the forgotten beast became all secretive less than a week later, stormed out of the hospital and began moping around until I built him a craftdwarf's workshop. The artifact is pretty boring, but it still took him over a month to make because he insisted on collecting raw materials from upper battlefailed every time.
Engraved on the wall is an image of Kadol Quakedip the dwarf. Kadol Quakedip is travelling. The artwork relates to the settling of the dwarf Kadol Quakedip in Battlefailed in the mid spring of 507.
Engraved on the wall is an image of Kadol Quakedip the dwarf and a skeletal horse. Kadol Quakedip is making a plaintive guesture. The skeletal horse is making a menacing pose. The artwork relates to the confrontation of the dwarf Kadol Quakedip and a skeletal horse in Battlefailed in the mid spring of 507.I've been more-or-less ignoring the local fauna but a migrant wave of 22 dwarves popped up right next to a herd of skeletal horses.
A few migrants with combat skills found themselves in the courageous Battlefailed militia all of a sudden, and I scrambled the more skilled warriors from within the fort.
Only 3 migrants got the pulp kicked out of them in the end, and the military stood guard until an extraction team recovered the injured. The new hospital is built but we have no soap, no plaster and the new well isn't active yet.